Viridian Plague OOC 2, orphaned by Keia

Bront said:
That only requires Heal +4. You're thinking of Spontanious Healing, which I can't take.
You're right--for some reason I thought you said that. Augment Healing would be just fine. Actually, your Cure Moderate Wounds would heal more than Trayah's then (due to being level 3).
 

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[sblock=Winoah, L10]
Code:
[B]Name:[/B] Whinoah 
[B]Class:[/B] Amazon 1/Marksman 2/Nymph 7
[B]Race:[/B] Nymph: Auran: Eurid
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] 

[B]Str:[/B] 12 +1 (13)      [B]Level:[/B] 10       [B]XP:[/B] 45,000/???
[B]Dex:[/B] 24 +7 (16)      [B]BAB:[/B] +8/3       [B]HP:[/B] 52/52 (8d8+2d10)
[B]Con:[/B] 10 +0 (12)      [B]Grapple:[/B] +9     [B]Dmg Red:[/B] 
[B]Int:[/B] 16 +3 (16)      [B]Speed:[/B] 40'      [B]Spell Res:[/B] 
[B]Wis:[/B] 15 +2 (12)      [B]Init:[/B] +7        [B]Spell Save:[/B] 
[B]Cha:[/B] 14 +2 (11)      [B]ACP:[/B] -0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +7    +0    +6    +0    +0    +2    25
[B]Touch:[/B] 19              [B]Flatfooted:[/B] 18


                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      10   +0    +2     +12
[B]Ref:[/B]                       10   +7    +2     +19
[B]Will:[/B]                      5    +2    +2     +9

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +10      1d8+1    19-20x2
Composite Longbow (180')  +17      1d8+3*    20x3
Dagger (20')             +9(15)    1d4+1*   19-20x2
Throwing Axe (20')       +9(15)    1d6+1*    20x2
Unarmed			   +9	   1d3+1NL   20x2
* +1 damage to all ranged attacks
Note: +1 to Hit and Damage ranged target within 30', No firing into Melee Penalty

[B]Languages:[/B] Seelee, Conasan, Vaerysh, Eldish

[B]Feats:[/B]
1 Dodge
1A1 Quickdraw
1A1 Track
1A1 Point Blank Shot
2M1 Precise Shot
2M1 Weapon Focus: Longbow
3 Augment Healing
3M2 Rapid Shot
3M2 Far Shot
4 Str +1
5N2 Cha +1
6 Practiced Spellcaster
8 Dex +1
9 Manyshot
10N7 Wis +1

[B]Abilities:[/B] 
Favored Enemy: Magical Beast +2
Fast Movement +10
Deadly Aim +1
Uncanny Dodge
Wild Empathy (+12)
Natures Smile
Unearthly Grace
DR3/Cold Iron
Wings (Fly 60, Good)
Wind Essance: Generate a mild cool breeze around herself at will.
               May build into Gust of Wind 2/day
Distracting Beauty: When visible and people aren't averting their eyes, -4 to Spot and Listen
		    checks against anything except Whinoah 
Sublime Grace

Spellcasting: CL10 Druid DC 12+SL
6-5-4-2-1
L0:
Detect Magic
Detect Magic
Light
Light
Resistance
Resistance

L1:
Entangle
Cute Light Wounds
Cure Light Wounds
Cure Light Wounds
Faerie Fire

L2:
Eagles Splendor
Eagles Splendor
Cat's Grace
Barkskin

L3:
Cure Moderate Wounds
Cure Moderate Wounds

L4:
Flamestrike

[B]Skill Points:[/B] 129       [B]Max Ranks:[/B] 13/6.5
[B]Skills                Ranks  Mod  Misc  Total[/B]
Climb			5    +1   +5     +11
Concentration		9    +0          +9
Handle Animal		9    +2   +3     +14
Heal			9    +2          +11
Hide			10   +7          +17
Jump			5    +1   +4     +10
Kn: Geography		5    +3          +8
Kn: Nature		9    +3   +2     +14
Listen			10   +2          +12
Move Silently		10   +7          +17
Search			5    +3          +8
Spellcraft		9    +3          +12
Spot			10   +2          +12
Survival		10   +2          +12(14)
Swim			5    +1          +6
Use Rope		5    +7          +12

[B]Equipment:           	    Cost  Weight[/B]
MW Composite Longbow +1 Str	500	3
MW Longsword			320	4
Shimersilk Dress of Armor +3	8500	3	
2 Daggers			4	2
Throwing Axe			8	2
Ring of Protection +1		1700	
Boots of the Fey (MS+5)		2125

Efficient Quiver		1530	2
-60 Arrows			6	9

Bag of Holding Type 1		2125	15
-Rune of Enlarge			30	
-2 Rune of Cure Light		60	
-2 Rune of Cure Moderate		360	
-Rune of Cure Serious		450	
-Rune of Cats Grace		180	
-100 Feet of Silk Rope		40	20
[B]Total Weight:[/B]31lb      [B]Money:[/B] 65

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   130   650

[B]Age:[/B] 35 (appears 21)
[B]Height:[/B] 5'5"
[B]Weight:[/B] 118lb
[B]Eyes:[/B] Golden
[B]Hair:[/B] Red
[B]Skin:[/B] Creamy
Appearance: Whinoah, like most nymphs, is a specimen of beauty that rivals most other species. Her red hair flows freely in the wind, and golden eyes peer out from her creamy skinned face. She is somewhat tall and lithe for a nymph, though still a bit busty. Her dress flows down her body from her bust and waste, as strands of cloth flow loosely around her, blowing in the wind as she moves. The silk flows and moves with her, keeping her protected while allowing the wind to pass through. She wears a gold ring set with several small sapphires, carries a bag on her hip, and quiver over her shoulder. She wears a bright and infectious smile, especially when running through the wind.

Background: Whinoah was born of the wind, and was quickly taken into the care of two of her aurai sisters, Whisping and Windpetal. They named her after the sound the wind made while gusting in the trees where she was born. The two who raised her were affectionate and caring, and taught Whinoah the nymph and aurai ways of the Conacia. However, they were generally vague when it came to the legendary Conacia hatred of men, simply saying that men must not be trusted.

Whinoah was a playful child, like all nymphs. She would play various nymph games, and sit around with her young friends. They would talk about exploring the spheres, or spreading love and cheer though other worlds. They would even talk about men, asking what’s so bad about them. Whonoah remembered advice one of the older nymphs told her when that came up. A man’s source of power, as well as his greatest weakness, was between his legs. Strike there, and you’d be safe for a time. She asked Windpetal about this once, and she laughed a bit and said it was more or less accurate, but to beware it’s power.

As she grew, Whinoah found she enjoyed racing through the jungles, moving freely and quickly, enjoying the rushing of the wind through her dress and against her skin. She learned to hunt, and to never waste, for using and conserving nature was the way of the nymph. Whisping taught her to use the bow with grace and precision. Whinoah enjoyed watching the arrows fly through the air, and became driven to become a great archer, a rarity among the nymphs she knew.

When men began to occasionally invade the refuge of the nymphs, Whisping and Windpetal kept Whinoah back for safety. They told her there were others more ready for war and battle, and to simply support her friends with love and caring, which should be more than enough. Whinoah was curious, but not eager to battle, so stayed behind and encouraged those who had gone as well as those who had returned. Whinoah’s little family unit, already strange in the nymph community, was not looked upon favorably for their refusal to directly participate, but they helped those that did, and their support of those that returned helped ease the tension.

As the skirmishes became worse, eventually Whisping and Windpetal pulled Whinoah aside, and told her that Whisping needed to leave, and might not be back for a long while, if ever. Whinoah took this hard, for she loved Whisping almost like a second mother (She had always been more attached to Windpetal as a mother more than Whisping). Windpetal tried to put on a brave face, but once Whisping left, she cried and was sad for several days. Whinoah and the rest of the community came to help Windpetal, who eventually was unable to remain sad from the pure communal love that was shared, but she was never quite the same after that. Windpetal always seemed a bit distracted after that, a fate that led to her tragic death while hunting with Whinoah, for Windpetal was usually very aware of the mystical beasts that roamed the foliage.

Whinoah mourned her loss, but was supported by the community. Eventually, she found a sense of closure with Windpetal, and now wears a ring that was precious to Windpetal, to remind her of the love she had for the motherly nymph. Seeking closure for Whisping, Whinoah set out into the world, for the first time leaving the shelter of her close community. She remembered that Whisping had a ring that was nearly identical to Windpetals, so she figured she’d start there.

-----------------------------------------------------------
Whisping was actually a Dolthi who met Windpetal and the two fell in love. Wanting to be with her but understanding Windpetal’s place was with her fellow nymphs, Whisping took the form of a Auran after they were married in a private ceremony. Having been coached by Windpetal, Whisping managed to blend in eventually, the only oddity was the extreme and constant closeness the two shared, but it was dismissed as they had booth been considered a bit odd anyway by their community. Windpetal always felt a little worried, knowing that Whisping could be a man if she wanted to be, and in fact very occasionally enjoyed that side of him in private. So, when they found and raised Whinoah, it was a relief to the couple, who were trying to figure out a way they could perhaps raise a child themselves anyway.

They avoided instilling the general hatred of men in her and instead nurtured a more extreme distrust, hoping that when the time came, she could find her own way to weed out the bad from the good, and hoping that perhaps it would help if she ever learned the truth about Whisping. However, as the skirmishes grew in number, it become harder for Whisping to keep her cover, as people began to look for men or even male sympathizers. The couple decided that it would be best for Whisping to leave, and perhaps she could return later when things had calmed down. Unfortunately, the departure hurt Windpetal harder than she had thought, and she was killed due to the loss for the lust for live that usually infected most nymphs.

[sblock=Advancement]L7 -> Amazon 5
HP + 4 SP +9 (6 + 3) BAB +1
Uncanny Dodge, Combat Reflexes, 2nd Favoured Enemy:Abberations +4
Listen +1, Spot +1, Climb +4, Use Rope +3

L8 -> Amazon 6
HP + 4 SP +9 (6 + 3) BAB +1
Bonus Feat: Manyshot, Conacia's Blessing
Listen +1, Spot +1, MS +1, Hide +1, Use Rope +2, Climb +1, Survival +1, Heal +1
Atb: +1 Con

Adjustments to Nymph
+12 SP
Spell Craft +6
Concentration +6
Handle Animal +5
Climb -5
Redid HP.
Adjusted Abilities.

L9 -> Nymph L6 HP: 4 SP: +11 (8+3)
Spell Craft +2, Concentration +2, Handle Animal +2, KN: Nature +2, Listen +1, Spot +1
Heal +1

L10 -> Nymph L7 HP: 6 SP: +11 (8+3)
Spell Craft +1, Concentration +1, Handle Animal +2, KN: Nature +2, Listen +1, Spot +1
Heal +3
[/sblock]
[/sblock] I'm not sure if her reflex save is high enough...
 


Bront said:
[sblock=Winoah, L10]
Code:
[B]Name:[/B] Whinoah 
[B]Class:[/B] Amazon 1/Marksman 2/Nymph 7
[B]Race:[/B] Nymph: Auran: Eurid
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] 

[B]Str:[/B] 12 +1 (13)      [B]Level:[/B] 10       [B]XP:[/B] 45,000/???
[B]Dex:[/B] 24 +7 (16)      [B]BAB:[/B] +8/3       [B]HP:[/B] 52/52 (8d8+2d10)
[B]Con:[/B] 10 +0 (12)      [B]Grapple:[/B] +9     [B]Dmg Red:[/B] 
[B]Int:[/B] 16 +3 (16)      [B]Speed:[/B] 40'      [B]Spell Res:[/B] 
[B]Wis:[/B] 15 +2 (12)      [B]Init:[/B] +7        [B]Spell Save:[/B] 
[B]Cha:[/B] 14 +2 (11)      [B]ACP:[/B] -0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +7    +0    +6    +0    +0    +2    25
[B]Touch:[/B] 19              [B]Flatfooted:[/B] 18


                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      10   +0    +2     +12
[B]Ref:[/B]                       10   +7    +2     +19
[B]Will:[/B]                      5    +2    +2     +9

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +10      1d8+1    19-20x2
Composite Longbow (180')  +17      1d8+3*    20x3
Dagger (20')             +9(15)    1d4+1*   19-20x2
Throwing Axe (20')       +9(15)    1d6+1*    20x2
Unarmed			   +9	   1d3+1NL   20x2
* +1 damage to all ranged attacks
Note: +1 to Hit and Damage ranged target within 30', No firing into Melee Penalty

[B]Languages:[/B] Seelee, Conasan, Vaerysh, Eldish

[B]Feats:[/B]
1 Dodge
1A1 Quickdraw
1A1 Track
1A1 Point Blank Shot
2M1 Precise Shot
2M1 Weapon Focus: Longbow
3 Augment Healing
3M2 Rapid Shot
3M2 Far Shot
4 Str +1
5N2 Cha +1
6 Practiced Spellcaster
8 Dex +1
9 Manyshot
10N7 Wis +1

[B]Abilities:[/B] 
Favored Enemy: Magical Beast +2
Fast Movement +10
Deadly Aim +1
Uncanny Dodge
Wild Empathy (+12)
Natures Smile
Unearthly Grace
DR3/Cold Iron
Wings (Fly 60, Good)
Wind Essance: Generate a mild cool breeze around herself at will.
               May build into Gust of Wind 2/day
Distracting Beauty: When visible and people aren't averting their eyes, -4 to Spot and Listen
		    checks against anything except Whinoah 
Sublime Grace

Spellcasting: CL10 Druid DC 12+SL
6-5-4-2-1
L0:
Detect Magic
Detect Magic
Light
Light
Resistance
Resistance

L1:
Entangle
Cute Light Wounds
Cure Light Wounds
Cure Light Wounds
Faerie Fire

L2:
Eagles Splendor
Eagles Splendor
Cat's Grace
Barkskin

L3:
Cure Moderate Wounds
Cure Moderate Wounds

L4:
Flamestrike

[B]Skill Points:[/B] 129       [B]Max Ranks:[/B] 13/6.5
[B]Skills                Ranks  Mod  Misc  Total[/B]
Climb			5    +1   +5     +11
Concentration		9    +0          +9
Handle Animal		9    +2   +3     +14
Heal			9    +2          +11
Hide			10   +7          +17
Jump			5    +1   +4     +10
Kn: Geography		5    +3          +8
Kn: Nature		9    +3   +2     +14
Listen			10   +2          +12
Move Silently		10   +7          +17
Search			5    +3          +8
Spellcraft		9    +3          +12
Spot			10   +2          +12
Survival		10   +2          +12(14)
Swim			5    +1          +6
Use Rope		5    +7          +12

[B]Equipment:           	    Cost  Weight[/B]
MW Composite Longbow +1 Str	500	3
MW Longsword			320	4
Shimersilk Dress of Armor +3	8500	3	
2 Daggers			4	2
Throwing Axe			8	2
Ring of Protection +1		1700	
Boots of the Fey (MS+5)		2125

Efficient Quiver		1530	2
-60 Arrows			6	9

Bag of Holding Type 1		2125	15
-Rune of Enlarge			30	
-2 Rune of Cure Light		60	
-2 Rune of Cure Moderate		360	
-Rune of Cure Serious		450	
-Rune of Cats Grace		180	
-100 Feet of Silk Rope		40	20
[B]Total Weight:[/B]31lb      [B]Money:[/B] 65

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   130   650

[B]Age:[/B] 35 (appears 21)
[B]Height:[/B] 5'5"
[B]Weight:[/B] 118lb
[B]Eyes:[/B] Golden
[B]Hair:[/B] Red
[B]Skin:[/B] Creamy
Appearance: Whinoah, like most nymphs, is a specimen of beauty that rivals most other species. Her red hair flows freely in the wind, and golden eyes peer out from her creamy skinned face. She is somewhat tall and lithe for a nymph, though still a bit busty. Her dress flows down her body from her bust and waste, as strands of cloth flow loosely around her, blowing in the wind as she moves. The silk flows and moves with her, keeping her protected while allowing the wind to pass through. She wears a gold ring set with several small sapphires, carries a bag on her hip, and quiver over her shoulder. She wears a bright and infectious smile, especially when running through the wind.

Background: Whinoah was born of the wind, and was quickly taken into the care of two of her aurai sisters, Whisping and Windpetal. They named her after the sound the wind made while gusting in the trees where she was born. The two who raised her were affectionate and caring, and taught Whinoah the nymph and aurai ways of the Conacia. However, they were generally vague when it came to the legendary Conacia hatred of men, simply saying that men must not be trusted.

Whinoah was a playful child, like all nymphs. She would play various nymph games, and sit around with her young friends. They would talk about exploring the spheres, or spreading love and cheer though other worlds. They would even talk about men, asking what’s so bad about them. Whonoah remembered advice one of the older nymphs told her when that came up. A man’s source of power, as well as his greatest weakness, was between his legs. Strike there, and you’d be safe for a time. She asked Windpetal about this once, and she laughed a bit and said it was more or less accurate, but to beware it’s power.

As she grew, Whinoah found she enjoyed racing through the jungles, moving freely and quickly, enjoying the rushing of the wind through her dress and against her skin. She learned to hunt, and to never waste, for using and conserving nature was the way of the nymph. Whisping taught her to use the bow with grace and precision. Whinoah enjoyed watching the arrows fly through the air, and became driven to become a great archer, a rarity among the nymphs she knew.

When men began to occasionally invade the refuge of the nymphs, Whisping and Windpetal kept Whinoah back for safety. They told her there were others more ready for war and battle, and to simply support her friends with love and caring, which should be more than enough. Whinoah was curious, but not eager to battle, so stayed behind and encouraged those who had gone as well as those who had returned. Whinoah’s little family unit, already strange in the nymph community, was not looked upon favorably for their refusal to directly participate, but they helped those that did, and their support of those that returned helped ease the tension.

As the skirmishes became worse, eventually Whisping and Windpetal pulled Whinoah aside, and told her that Whisping needed to leave, and might not be back for a long while, if ever. Whinoah took this hard, for she loved Whisping almost like a second mother (She had always been more attached to Windpetal as a mother more than Whisping). Windpetal tried to put on a brave face, but once Whisping left, she cried and was sad for several days. Whinoah and the rest of the community came to help Windpetal, who eventually was unable to remain sad from the pure communal love that was shared, but she was never quite the same after that. Windpetal always seemed a bit distracted after that, a fate that led to her tragic death while hunting with Whinoah, for Windpetal was usually very aware of the mystical beasts that roamed the foliage.

Whinoah mourned her loss, but was supported by the community. Eventually, she found a sense of closure with Windpetal, and now wears a ring that was precious to Windpetal, to remind her of the love she had for the motherly nymph. Seeking closure for Whisping, Whinoah set out into the world, for the first time leaving the shelter of her close community. She remembered that Whisping had a ring that was nearly identical to Windpetals, so she figured she’d start there.

-----------------------------------------------------------
Whisping was actually a Dolthi who met Windpetal and the two fell in love. Wanting to be with her but understanding Windpetal’s place was with her fellow nymphs, Whisping took the form of a Auran after they were married in a private ceremony. Having been coached by Windpetal, Whisping managed to blend in eventually, the only oddity was the extreme and constant closeness the two shared, but it was dismissed as they had booth been considered a bit odd anyway by their community. Windpetal always felt a little worried, knowing that Whisping could be a man if she wanted to be, and in fact very occasionally enjoyed that side of him in private. So, when they found and raised Whinoah, it was a relief to the couple, who were trying to figure out a way they could perhaps raise a child themselves anyway.

They avoided instilling the general hatred of men in her and instead nurtured a more extreme distrust, hoping that when the time came, she could find her own way to weed out the bad from the good, and hoping that perhaps it would help if she ever learned the truth about Whisping. However, as the skirmishes grew in number, it become harder for Whisping to keep her cover, as people began to look for men or even male sympathizers. The couple decided that it would be best for Whisping to leave, and perhaps she could return later when things had calmed down. Unfortunately, the departure hurt Windpetal harder than she had thought, and she was killed due to the loss for the lust for live that usually infected most nymphs.

[sblock=Advancement]L7 -> Amazon 5
HP + 4 SP +9 (6 + 3) BAB +1
Uncanny Dodge, Combat Reflexes, 2nd Favoured Enemy:Abberations +4
Listen +1, Spot +1, Climb +4, Use Rope +3

L8 -> Amazon 6
HP + 4 SP +9 (6 + 3) BAB +1
Bonus Feat: Manyshot, Conacia's Blessing
Listen +1, Spot +1, MS +1, Hide +1, Use Rope +2, Climb +1, Survival +1, Heal +1
Atb: +1 Con

Adjustments to Nymph
+12 SP
Spell Craft +6
Concentration +6
Handle Animal +5
Climb -5
Redid HP.
Adjusted Abilities.

L9 -> Nymph L6 HP: 4 SP: +11 (8+3)
Spell Craft +2, Concentration +2, Handle Animal +2, KN: Nature +2, Listen +1, Spot +1
Heal +1

L10 -> Nymph L7 HP: 6 SP: +11 (8+3)
Spell Craft +1, Concentration +1, Handle Animal +2, KN: Nature +2, Listen +1, Spot +1
Heal +3
[/sblock]
[/sblock] I'm not sure if her reflex save is high enough...
Ah, 'tis true. Her Reflex save barely rivals the King of Winter's weak aspect's :p Still, with Cat's Grace and Eagle's Splendour, she has +23 to Reflex Saves without even having a Cloak of Resistance.
 


Obscurity will take the ring if offered.

How does Arcane Fusion from Complete Mage sound RA? 1 standard action = 1 1st level spell and 1 4th level spell cast.

Thinking of a feat that lets me hit ethereal critters with spells. ~Transdimensional Spell from Comp Arcane.
 

Erekose13 said:
Obscurity will take the ring if offered.

How does Arcane Fusion from Complete Mage sound RA? 1 standard action = 1 1st level spell and 1 4th level spell cast.

Thinking of a feat that lets me hit ethereal critters with spells. ~Transdimensional Spell from Comp Arcane.
I seem to remember someone used that spell to get something like an 8-spell-per-round combo with Celerity :uhoh: But as long as we decide that we aren't going to do that, it's powerful but probably not too powerful. I guess the ideal for a usual Sorcerer is Arcane Fusion + Empowered Scorching Ray + Magic Missile + Quickened Magic Missile = 18d6+10d4+10 for 2 5th-level slots. Oh wait, no--can't use Arcane Fusion for Metamagicked spells.

Transdimensional spell is okay, I guess, but none of these opponents have been ethereal, just incorporeal--there's a big difference, so it won't help like you think it will.
 

yup and it wont work with channeled spells either unless i only want to use the standard action versions.

hmm okay, i'll pick a different metamagic ability. you mention quicken. do you allow sorceror like casters to use that one?
 

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