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<blockquote data-quote="Nac Mac Feegle" data-source="post: 4040134" data-attributes="member: 15240"><p>Alright, here's a basic mechanical build for this character, more details to come:</p><p></p><p>[sblock=James 'Mr. Wizard' Carter, Talk Show Host]</p><p>Male Human Smart 1/Charismatic 1</p><p>Dilettante/Celebrity</p><p></p><p>Str: 10 (+0) [2 points] </p><p>Dex: 14 (+2) [6 points] </p><p>Con: 12 (+1) [4 points]</p><p>Int: 16 (+3) [10 points] </p><p>Wis: 10 (+0) [2 points] </p><p>Cha: 18 (+4) [16 points] </p><p></p><p><a href="http://invisiblecastle.com/stats/view/15896/" target="_blank">STR 10, DEX 14, CON 12, INT 16, WIS 10, CHA 18</a></p><p></p><p>Racial Abilities: Bonus Feat, Extra Skill Points</p><p></p><p>Class Abilities: Fast Talk, Savant (Knowledge: Gaming)</p><p></p><p>Hit Dice: 2d6 + 2</p><p>HP: 14/14</p><p>AC: 12 (+2 dex, +0 class)</p><p>Init: +2 (+2 Dex)</p><p>Speed: 30 ft</p><p>Reputation: +8</p><p>Wealth: +8</p><p></p><p>Saves:</p><p> Fortitude +2 [+1 base, +1 Con]</p><p> Reflex +3 [+1 base, +2 Dex]</p><p> Will +1 [+1 base, +0 Wis]</p><p></p><p>BAB/Grapple: +0/+0</p><p></p><p>Skills (48 smart, 10 charismatic, all count as class skills from implant):</p><p> Bluff +9 (5 ranks ranks, +4 Cha)</p><p> Computer Use +8 (5 ranks, +3 Int)</p><p> Diplomacy +9 (5 ranks, +4 Cha)</p><p> Drive +10 (5 ranks, +2 Dex, +2 Feat, +1 HUD)</p><p> Gamble +6 (5 ranks, +0 Wis)</p><p> Gather Information +9 (5 ranks, +4 Cha)</p><p> Knowledge (Gaming)* +14 (5 ranks, +3 Int, +1 Dilettante, +1 Savant, +4 Implant)</p><p> Knowledge (Other) +7 (0 ranks, +3 Int, +4 Implant)</p><p> Listen +4 (4 ranks, +0 Wis)</p><p> Perform (Oratory)* +10 (5 ranks, +4 Cha, +1 Celebrity)</p><p> Pilot +10 (5 ranks, +2 Dex, +2 Feat, +1 HUD)</p><p> Profession +5 (5 ranks, +0 Wis)</p><p> Sense Motive +4 (4 ranks, +0 Wis)</p><p></p><p>*+1 (Occupation)</p><p></p><p>Feats:</p><p> 1st: Charismatic Plus (Coordinate, Dazzle)</p><p> 1st: Reknown</p><p> Bonus: Windfall</p><p> 2nd: Vehicle Expert</p><p></p><p>Languages: Common</p><p></p><p>Equipment:</p><p> Spray LCD x10 (Purchase DC 8, bought at 1st Level (+19 wealth bonus), no penalty)</p><p> HUD w/ Vehicle Link (Purchase DC 10, bought at 1st Level (+19 wealth bonus), no penalty)</p><p> Universal Communicator (Purchase DC 6, bought at 1st Level (+19 wealth bonus), no penalty)</p><p> Display Contacts (Purchase DC 16, bought at 1st Level (+19 wealth bonus), -1 to wealth score)</p><p> Data Archive (Purchase DC 27, bought at 1st Level (+18 wealth bonus), -2 to wealth score)</p><p> Hovercar (Purchase DC 36, bought at 1st level (+16 wealth bonus), -7 to wealth score)</p><p></p><p>Level up: +1 for 1-5 ranks in profession, assumed average roll (16) on profession check for another +2.</p><p></p><p> Subcutaneous Cell Phone (Purchase DC 16, bought at 2nd level (+12 wealth bonus), -2 to wealth score)</p><p> Computer Card (Purchase DC 20, bought at 2nd Level (+10 wealth bonus), -2 to wealth score)</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>"<em>It's never the men of the first wave that get rich in a gold rush. The hardy, tough pioneers go out and bring back a fortune in gold, only to gamble and whore it away until all the money is firmly in the hands of the entrepreneurs that follow along more sedately.</em>"</p><p></p><p>James Carter, head host of 'Inside Second,' the news and advice show dedicated to the players of the Second World VR game, is a well-known icon in modern society. Between billboard space, ad-spots, and the show itself, it's hard to be a part of popular culture and not have at least heard of him somehow.</p><p></p><p>Carter started off as the host of a one-hour segment on a generic gaming-news channel, called 'Mr. Wizard's advice hour,' where he took calls from people seeking advice on how to get ahead in the competitive world of gaming. While he was never the best gamer, James knew that the technical skills were only a small part of making it big in this life, and so while others spent their hours working out how to squeeze that extra 0.1% dodge chance out of an old build, he socialized, meeting the corporate bigwigs who ran the games themselves.</p><p></p><p>His big chance came when he was contacted by the corporation that created the new VR game that was sweeping the richest segment of the market. They explained that they were looking to start a new show covering news only about their game, 24-7. Carter jumped at the opportunity and took off from his old job, bringing along a few other forwards-thinking hosts who saw this as a place to strike it rich.</p><p></p><p>The new show took off in mere weeks, backed by the substantial marketing power of the company and fueled by the popularity of Carter's old show. Withing a month it was topping ratings charts, and now Carter lives the life of a celebrity. He knows his good luck can't last forever, but he's got enough stashed away to stay comfortable even if Second World folds, and so he's determined to enjoy life while it's good.</p><p></p><p>To keep his hand in and stay current, James plays regularly, and does a pretty good job of it. After all, he does do this sort of thing for a living.</p><p>[/sblock]</p><p></p><p>[sblock=XxXDethbringrXxX, Orcish Powergamer]</p><p>Male Orc Wolf Barbarian 2/Fighter 1</p><p>Alignment: CN</p><p></p><p>Str: 22 (+6) [13 points, +1 from level, +4 racial] </p><p>Dex: 16 (+3) [10 points] </p><p>Con: 16 (+3) [10 points]</p><p>Int: 7 (-2) [1 point, -2 racial] </p><p>Wis: 12 (+1) [6 points, -2 racial] </p><p>Cha: 6 (-2) [0 points, -2 racial] </p><p></p><p><a href="http://invisiblecastle.com/stats/view/15897/" target="_blank">STR 17, DEX 16, CON 16, INT 9, WIS 14, CHA 8</a></p><p></p><p>Racial Abilities: Ability bonuses, Darkvision 60'</p><p></p><p>Class Abilities: Fast Movement, Rage (Whirling Frenzy) 4/day (with feat), Improved Trip, Bonus Feat.</p><p></p><p>Hit Dice: 2d12 + 1d10 + 9</p><p>HP: 43/43</p><p>AC: 20 (+3 dex, +7 armor), 22 when raging</p><p>Init: +3 (+3 Dex)</p><p>Speed: 40 ft</p><p></p><p>Saves:</p><p> Fortitude +8 [+5 base, +3 Con]</p><p> Reflex +3 [+0 base, +3 Dex], +5 when raging</p><p> Will +1 [+0 base, +1 Wis]</p><p></p><p>BAB/Grapple: +3/+9</p><p>Melee Atk: Spiked Chain +10 [2d4+9, x2]</p><p>Raging Melee Atk: Spiked Chain +10/+10 [2d4+12, x2]</p><p>Ranged Atk: Javelin +6 [1d6+6, x2]</p><p></p><p>Skills :</p><p> Intimidate +4 (6 ranks, -2 Cha)</p><p></p><p></p><p>Feats:</p><p> 1st: Exotic Weapon Proficiency (Spiked Chain)</p><p> 1st: Extra Rage</p><p> 2nd: Combat Reflexes</p><p> Totem Bonus: Improved Trip</p><p> Fighter Bonus: Power Attack</p><p></p><p>Languages: Common, Orc</p><p></p><p>Equipment:</p><p> MW Spiked Chain (350gp, Core)</p><p> Brute Gauntlets (500gp, MIC Page 83)</p><p> MW Leather Armor (175 gp, Core)</p><p> Least Ironward Diamond (500, MIC Page 26)</p><p> CLW Potion (50gp, Core)</p><p> Crowbar (2gp, Core)</p><p> Bullseye Lantern (12gp, Core)</p><p> Manacles (15gp, Core)</p><p> Oil (5 pints) (5sp, Core)</p><p> 10-foot Pole (2sp, Core)</p><p> Portable Ram (10gp, Core)</p><p> 50' hempen rope (1gp, Core)</p><p> Tent (10gp, Core)</p><p> 6 days rations (3gp, Core)</p><p> Alchemist's Fire x5 (100gp, Core)</p><p> Tanglefoot Bag x2 (100gp, Core)</p><p> Javelin x10 (10gp, Core)</p><p></p><p>Money: 185.3gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 4040134, member: 15240"] Alright, here's a basic mechanical build for this character, more details to come: [sblock=James 'Mr. Wizard' Carter, Talk Show Host] Male Human Smart 1/Charismatic 1 Dilettante/Celebrity Str: 10 (+0) [2 points] Dex: 14 (+2) [6 points] Con: 12 (+1) [4 points] Int: 16 (+3) [10 points] Wis: 10 (+0) [2 points] Cha: 18 (+4) [16 points] [url=invisiblecastle.com/stats/view/15896/]STR 10, DEX 14, CON 12, INT 16, WIS 10, CHA 18[/url] Racial Abilities: Bonus Feat, Extra Skill Points Class Abilities: Fast Talk, Savant (Knowledge: Gaming) Hit Dice: 2d6 + 2 HP: 14/14 AC: 12 (+2 dex, +0 class) Init: +2 (+2 Dex) Speed: 30 ft Reputation: +8 Wealth: +8 Saves: Fortitude +2 [+1 base, +1 Con] Reflex +3 [+1 base, +2 Dex] Will +1 [+1 base, +0 Wis] BAB/Grapple: +0/+0 Skills (48 smart, 10 charismatic, all count as class skills from implant): Bluff +9 (5 ranks ranks, +4 Cha) Computer Use +8 (5 ranks, +3 Int) Diplomacy +9 (5 ranks, +4 Cha) Drive +10 (5 ranks, +2 Dex, +2 Feat, +1 HUD) Gamble +6 (5 ranks, +0 Wis) Gather Information +9 (5 ranks, +4 Cha) Knowledge (Gaming)* +14 (5 ranks, +3 Int, +1 Dilettante, +1 Savant, +4 Implant) Knowledge (Other) +7 (0 ranks, +3 Int, +4 Implant) Listen +4 (4 ranks, +0 Wis) Perform (Oratory)* +10 (5 ranks, +4 Cha, +1 Celebrity) Pilot +10 (5 ranks, +2 Dex, +2 Feat, +1 HUD) Profession +5 (5 ranks, +0 Wis) Sense Motive +4 (4 ranks, +0 Wis) *+1 (Occupation) Feats: 1st: Charismatic Plus (Coordinate, Dazzle) 1st: Reknown Bonus: Windfall 2nd: Vehicle Expert Languages: Common Equipment: Spray LCD x10 (Purchase DC 8, bought at 1st Level (+19 wealth bonus), no penalty) HUD w/ Vehicle Link (Purchase DC 10, bought at 1st Level (+19 wealth bonus), no penalty) Universal Communicator (Purchase DC 6, bought at 1st Level (+19 wealth bonus), no penalty) Display Contacts (Purchase DC 16, bought at 1st Level (+19 wealth bonus), -1 to wealth score) Data Archive (Purchase DC 27, bought at 1st Level (+18 wealth bonus), -2 to wealth score) Hovercar (Purchase DC 36, bought at 1st level (+16 wealth bonus), -7 to wealth score) Level up: +1 for 1-5 ranks in profession, assumed average roll (16) on profession check for another +2. Subcutaneous Cell Phone (Purchase DC 16, bought at 2nd level (+12 wealth bonus), -2 to wealth score) Computer Card (Purchase DC 20, bought at 2nd Level (+10 wealth bonus), -2 to wealth score) [/sblock] [sblock=Background] "[i]It's never the men of the first wave that get rich in a gold rush. The hardy, tough pioneers go out and bring back a fortune in gold, only to gamble and whore it away until all the money is firmly in the hands of the entrepreneurs that follow along more sedately.[/i]" James Carter, head host of 'Inside Second,' the news and advice show dedicated to the players of the Second World VR game, is a well-known icon in modern society. Between billboard space, ad-spots, and the show itself, it's hard to be a part of popular culture and not have at least heard of him somehow. Carter started off as the host of a one-hour segment on a generic gaming-news channel, called 'Mr. Wizard's advice hour,' where he took calls from people seeking advice on how to get ahead in the competitive world of gaming. While he was never the best gamer, James knew that the technical skills were only a small part of making it big in this life, and so while others spent their hours working out how to squeeze that extra 0.1% dodge chance out of an old build, he socialized, meeting the corporate bigwigs who ran the games themselves. His big chance came when he was contacted by the corporation that created the new VR game that was sweeping the richest segment of the market. They explained that they were looking to start a new show covering news only about their game, 24-7. Carter jumped at the opportunity and took off from his old job, bringing along a few other forwards-thinking hosts who saw this as a place to strike it rich. The new show took off in mere weeks, backed by the substantial marketing power of the company and fueled by the popularity of Carter's old show. Withing a month it was topping ratings charts, and now Carter lives the life of a celebrity. He knows his good luck can't last forever, but he's got enough stashed away to stay comfortable even if Second World folds, and so he's determined to enjoy life while it's good. To keep his hand in and stay current, James plays regularly, and does a pretty good job of it. After all, he does do this sort of thing for a living. [/sblock] [sblock=XxXDethbringrXxX, Orcish Powergamer] Male Orc Wolf Barbarian 2/Fighter 1 Alignment: CN Str: 22 (+6) [13 points, +1 from level, +4 racial] Dex: 16 (+3) [10 points] Con: 16 (+3) [10 points] Int: 7 (-2) [1 point, -2 racial] Wis: 12 (+1) [6 points, -2 racial] Cha: 6 (-2) [0 points, -2 racial] [url=invisiblecastle.com/stats/view/15897/]STR 17, DEX 16, CON 16, INT 9, WIS 14, CHA 8[/url] Racial Abilities: Ability bonuses, Darkvision 60' Class Abilities: Fast Movement, Rage (Whirling Frenzy) 4/day (with feat), Improved Trip, Bonus Feat. Hit Dice: 2d12 + 1d10 + 9 HP: 43/43 AC: 20 (+3 dex, +7 armor), 22 when raging Init: +3 (+3 Dex) Speed: 40 ft Saves: Fortitude +8 [+5 base, +3 Con] Reflex +3 [+0 base, +3 Dex], +5 when raging Will +1 [+0 base, +1 Wis] BAB/Grapple: +3/+9 Melee Atk: Spiked Chain +10 [2d4+9, x2] Raging Melee Atk: Spiked Chain +10/+10 [2d4+12, x2] Ranged Atk: Javelin +6 [1d6+6, x2] Skills : Intimidate +4 (6 ranks, -2 Cha) Feats: 1st: Exotic Weapon Proficiency (Spiked Chain) 1st: Extra Rage 2nd: Combat Reflexes Totem Bonus: Improved Trip Fighter Bonus: Power Attack Languages: Common, Orc Equipment: MW Spiked Chain (350gp, Core) Brute Gauntlets (500gp, MIC Page 83) MW Leather Armor (175 gp, Core) Least Ironward Diamond (500, MIC Page 26) CLW Potion (50gp, Core) Crowbar (2gp, Core) Bullseye Lantern (12gp, Core) Manacles (15gp, Core) Oil (5 pints) (5sp, Core) 10-foot Pole (2sp, Core) Portable Ram (10gp, Core) 50' hempen rope (1gp, Core) Tent (10gp, Core) 6 days rations (3gp, Core) Alchemist's Fire x5 (100gp, Core) Tanglefoot Bag x2 (100gp, Core) Javelin x10 (10gp, Core) Money: 185.3gp [/sblock] [/QUOTE]
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