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<blockquote data-quote="renau1g" data-source="post: 4040790" data-attributes="member: 54810"><p><strong>Mike "The Gamer" & Kef the Magnificant</strong></p><p></p><p>So I was thinking that Mike is a professional gamer, Online Tournament champ, one of the best in the world and earned his cash that way. His first victories were in the RTS area, moving onto FPS games as he grew weary with that genre. He's since grew disenfranchise with the trigger happy FPS games and gotten into RPG's where his screen name is Phat Le3t Roxorzz. This new immersive game obviously interests him as it lets him act out his desires of magic & fantasy. He loves ninjas and tries desparately to be one, hence the katana proficiency, Hide/MS. I need to flesh him out a bit more, but honestly not much to tell, he lives in his parents basement at 28, skin like a ghost, he's balding and tries to cover it with a combover or by wearing a baseball cap. He's addicted to energy drinks, he drinks at least 2-3 each day or else Mike gets very irritable. Atypical hardcore gamer (modelled after a friend who's super into WoW). </p><p></p><p>Mike </p><p>[sblock]</p><p>Mike "The Gamer" Wilbur</p><p>Male Human Fast 1/Smart 1</p><p>Dilettante/Academic</p><p></p><p>Str: 10 (+0) [2 points] </p><p>Dex: 16 (+3) [10 points] </p><p>Con: 14 (+2) [6 points]</p><p>Int: 18 (+4) [16 points] </p><p>Wis: 14 (+2) [6 points] </p><p>Cha: 8 (-1) [0 points] </p><p></p><p>invisiblecastle.com/stats/view/15902/</p><p></p><p>Class Abilities: Fast Talk, Savant (Knowledge: Gaming)</p><p>Action Points: 11</p><p></p><p>Hit Dice: 2d6 + 4</p><p>HP: 16/16</p><p>AC: 13 (+3 dex, +3 class, +1 jacket)</p><p>Init: +3 (+3 Dex)</p><p>Speed: 30 ft</p><p>Reputation: +5</p><p>Wealth: +6+3+5+3+3 (level) = 20</p><p></p><p>Saves:</p><p>Fortitude +2 [+0 base, +2 Con]</p><p>Reflex +4 [+1 base, +3 Dex]</p><p>Will +3 [+1 base, +2 Wis]</p><p></p><p>BAB/Grapple: +0/+0</p><p></p><p>[code] </p><p> Skill Ability Misc. </p><p>Skill Name Modifier Modifier Ranks Modifier</p><p>Balance* +5 +3 +2 [tumble] </p><p>Computer Use +11 +4 5 +2 [Gearhead] </p><p>Concentration +2 +2 </p><p>Craft (Chemical) +5 +4 1 </p><p>Craft (Electronic) +7 +4 3 </p><p>Craft (Mechanical) +6 +4 2 </p><p>Craft (Structural) +4 +4 </p><p>Craft (Visual Art) +4 +4 </p><p>Craft (Writing) +4 +4 </p><p>Decipher Script +6 +4 1 +1 [Academic] </p><p>Demolitions +5 +4 1 </p><p>Disable Device +9 +4 4 +1 [savant] </p><p>Drive* +7 +3 4 </p><p>Escape Artist* +4 +3 1 </p><p>Forgery Int +5 +4 1 </p><p>Hide* +6 +3 3 </p><p>Investigate +5 +4 1 </p><p>Knowledge (Current Events) +5 +4 1 </p><p>Knowledge (History) +5 +4 1 </p><p>Knowledge (Gaming) +8 +4 4 </p><p>Knowledge (Technology) +9 +4 4 +1 [Academic] </p><p>Move Silently* +7 +3 4 </p><p>Navigate +4 +4 </p><p>Profession (Gamer) +10 +2 5 +3 Background Bonus </p><p>Repair +11 +4 5 +2 [Gearhead] </p><p>Research +6 +4 2 </p><p>Search +7 +4 3 </p><p>Tumble* +8 +3 5 </p><p>[/code]</p><p>Feats:</p><p>1st: Exotic Melee Weapon Proficiency (Katana)</p><p>1st: Reknown</p><p>Bonus: Windfall</p><p>2nd: Gearhead</p><p></p><p>Languages: Common</p><p></p><p>Equipment: Started 20 Wealth</p><p>Sensor, electricomp - DC 18 (-1 Wealth) + 4 Repair on Computers & +6 on Search when looking for electronics</p><p>Computer Card - DC22 (-2 Wealth) Computer the size of a card</p><p>Universal Communicator DC6 (-0 Wealth) - Communication Device</p><p>Display Contacts (-1 Wealth) - 52 LCD semitransparant to Mike</p><p>Spray LCD x 10 DC8 (-0 Wealth) - Spray on monitor</p><p>Flash-Seal DC8 (-0 Wealth) - Can seal metal objects shut</p><p>Fusion-Torch DC10 (-0 Wealth) - Cuts through immobile objects (3d10 dmg/round)</p><p>Ending Wealth Bonus 16</p><p></p><p>Level up: +1 for 1-5 ranks in profession, assumed average roll (16) on profession check for another +2.</p><p></p><p>[/sblock]</p><p></p><p>Kef is very similar to Mike, except that he has the power of magic. ALthough because the spell-power go to Mike's head he can become arrogant and brash in the game world, reflected by his very low charisma. </p><p></p><p>Kef</p><p>[sblock]</p><p></p><p>Kef the Magnificant</p><p>Male Tiefling Wizard (Cold Domain)</p><p>Alignment: CG</p><p></p><p>Str: 9 (-1) [1 point] </p><p>Dex: 18 (+4) [10 points, +2 racial] </p><p>Con: 16 (+3) [10 points]</p><p>Int: 20 (+5) [13 point, +2 racial] </p><p>Wis: 14 (+2) [6 points] </p><p>Cha: 6 (-2) [0 points, -2 racial] </p><p></p><p>invisiblecastle.com/stats/view/15903/ </p><p></p><p>Racial Abilities: </p><p>+2 dexterity, +2 intelligence, -2 charisma (already included)</p><p>+2 on listen and spot checks (already included)</p><p>Darkness once per day</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Cold, fire, & electricity resistance 5 "Native outsider." Check with your referee.</p><p>Level adjustment +1</p><p></p><p>Class Abilities: Specialty (Cold Domain)</p><p>Familiar / Alertness, etc.</p><p>Bonus Feats (already included)</p><p>High intelligence gains bonus spells daily</p><p>Specialist gets 1 extra spell/level/day</p><p></p><p>Hit Dice: 3d4 + 9 +3 [familiar]</p><p>HP: 24/24</p><p>AC: 17 (+4 dex, +3 class)</p><p>Init: +8 (+4 Dex, Improved Init)</p><p>Speed: 30 ft</p><p></p><p>Saves:</p><p>Fortitude +4 [+1 base, +3 Con]</p><p>Reflex +5 [+1 base, +4 Dex]</p><p>Will +5 [+3 base, +2 Wis]</p><p></p><p>BAB/Grapple: +1/+0</p><p>Melee Atk: +0 (Quarterstaff, 1d6-1)</p><p>Ranged Atk: +6 (MW Heavy X-bow, 1d10, 19-20/x2, 120 ft.)</p><p></p><p>[code] </p><p> Skill Ability Misc. </p><p>Skill Name Modifier Modifier Ranks Modifier</p><p>Appraise +6 +5 1 </p><p>Concentration +9 +3 6 </p><p>Decipher Script +6 +5 1 </p><p>Disable Device +8 +5 3 </p><p>Hide* +9 +4 3 +2 [tiefling] </p><p>Move Silently* +7 +4 3 </p><p>Open Lock +7 +4 3 </p><p>Search +7 +5 2 </p><p>Spellcraft +10 +5 5</p><p></p><p>[/code] </p><p></p><p></p><p></p><p>Feats:</p><p>1st: Improved Initiative</p><p>1st: Spell Focus (Evocation)</p><p>2nd: Energy Substitution (Sonic)</p><p>Class: Scribe Scroll </p><p></p><p></p><p>Languages: Abyssal Common Draconic Elven Infernal Orc </p><p></p><p>Equipment:</p><p></p><p>Eternal Wand of Mage Armor (4th level, 820 gp) [MIC 167]</p><p>2 x Potion of CLW (100gp)</p><p>1xScroll of Ray of Enfeeblement (25gp)</p><p>1xScroll of Identify (25gp)</p><p>1xscroll of Shocking Grasp (25gp)</p><p>1xScroll of Magic Missile (25gp)</p><p>Total on Magic Items = 1020 gp (slightly over the 1013 gp, is this ok?)</p><p>MW Heavy Crossbow (350gp)</p><p>50 x bolts (5gp)</p><p>Spell Component Pouch (5gp)</p><p>Spellbook (15gp)</p><p>Components for Familiar (100gp) [familiar = toad]</p><p>Quarterstaff (0 gp)</p><p>2 x Tanglefoot Bags (100gp)</p><p>2 x Holy Water (50gp)</p><p>2 x Thunderstone (60gp)</p><p>Total spent = 1705gp</p><p>Gold left: 320gp</p><p></p><p>Zero-level spells known</p><p>all</p><p></p><p>First-level spells known</p><p>Magic Missile </p><p>Grease</p><p>Ray of Enfeeblement</p><p>Identify </p><p></p><p>Second-level spells known</p><p>Invisibility</p><p>Freezing Ray [same as Scorching Ray, but w/cold damage, better fit for my char]</p><p></p><p></p><p>Zero-level spells: 5 (4+1) per day </p><p>Ray of Frost (D)</p><p>Detect Magic x 2</p><p>Daze</p><p>Disrupt Undead</p><p></p><p>First-level spells: 5 (2+2+1) per day </p><p>Magic Missile x 2</p><p>Chill Touch (D)</p><p>Grease</p><p>Ray of Enfeeblement</p><p>Identify (not memorized)</p><p></p><p>Second-level spells: 3 (1+1+1) per day</p><p>Invisibility</p><p>Freezing Ray [same as Scorching Ray, but w/cold damage, better fit for my char]</p><p>Chill Metal (D)</p><p></p><p>Domain Wizard </p><p>A wizard who uses the arcane domain system (called a domain wizard) selects a specific arcane domain of spells, much like a cleric selects a pair of domains associated with his deity. A domain wizard cannot also be a specialist wizard; in exchange for the versatility given up by specializing in a domain instead of an entire school, the domain wizard casts her chosen spells with increased power. </p><p>Some of the arcane domains described below have the same name as a divine domain. Regardless of any apparent similarity, these domains have no connection to one another.</p><p>CLASS FEATURES </p><p>The domain wizard has all the standard wizard class features, except as noted below. </p><p>Arcane Domain </p><p>At 1st level, a domain wizard selects an arcane domain from those listed below. (At the game master's discretion, the player might create an alternatively themed domain instead.) Once selected, the domain may never be changed. </p><p>A domain wizard automatically adds each new domain spell to her list of known spells as soon as she becomes able to cast it. These spells do not count against her two new spells known per wizard level.</p><p>A domain wizard casts spells from her chosen domain (regardless of whether the spell was prepared as a domain spell or a normal spell) as a caster one level higher than her normal level. This bonus applies only to the spells listed for the domain, not all spells of the school or subtype whose name matches the domain name.</p><p>In some cases, an arcane domain includes spells not normally on the wizard's class spell list. These spells are treated as being on the character's class spell list (and thus she can use wands or arcane scrolls that hold those spells, or even prepare those spells in her normal wizard spell slots).</p><p>Spellcasting </p><p>A domain wizard prepares and casts spells like a normal wizard. However, a domain wizard gains one bonus spell per spell level, which must be filled with the spell from that level of the domain spell list (or with a lower-level domain spell that has been altered with a metamagic feat).</p><p></p><p>COLD DOMAIN</p><p>0 - ray of frost;</p><p>1st - chill touch;</p><p>2nd - chill metal (as 2nd-level druid spell);</p><p>3rd - sleet storm;</p><p>4th - wall of ice;</p><p>5th - cone of cold;</p><p>6th - freezing sphere;</p><p>7th - delayed blast frostball (as delayed blast fireball, but deals cold damage instead of fire damage);</p><p>8th - polar ray;</p><p>9th - comet swarm (as meteor swarm, but deals cold damage instead of fire damage).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4040790, member: 54810"] [b]Mike "The Gamer" & Kef the Magnificant[/b] So I was thinking that Mike is a professional gamer, Online Tournament champ, one of the best in the world and earned his cash that way. His first victories were in the RTS area, moving onto FPS games as he grew weary with that genre. He's since grew disenfranchise with the trigger happy FPS games and gotten into RPG's where his screen name is Phat Le3t Roxorzz. This new immersive game obviously interests him as it lets him act out his desires of magic & fantasy. He loves ninjas and tries desparately to be one, hence the katana proficiency, Hide/MS. I need to flesh him out a bit more, but honestly not much to tell, he lives in his parents basement at 28, skin like a ghost, he's balding and tries to cover it with a combover or by wearing a baseball cap. He's addicted to energy drinks, he drinks at least 2-3 each day or else Mike gets very irritable. Atypical hardcore gamer (modelled after a friend who's super into WoW). Mike [sblock] Mike "The Gamer" Wilbur Male Human Fast 1/Smart 1 Dilettante/Academic Str: 10 (+0) [2 points] Dex: 16 (+3) [10 points] Con: 14 (+2) [6 points] Int: 18 (+4) [16 points] Wis: 14 (+2) [6 points] Cha: 8 (-1) [0 points] invisiblecastle.com/stats/view/15902/ Class Abilities: Fast Talk, Savant (Knowledge: Gaming) Action Points: 11 Hit Dice: 2d6 + 4 HP: 16/16 AC: 13 (+3 dex, +3 class, +1 jacket) Init: +3 (+3 Dex) Speed: 30 ft Reputation: +5 Wealth: +6+3+5+3+3 (level) = 20 Saves: Fortitude +2 [+0 base, +2 Con] Reflex +4 [+1 base, +3 Dex] Will +3 [+1 base, +2 Wis] BAB/Grapple: +0/+0 [code] Skill Ability Misc. Skill Name Modifier Modifier Ranks Modifier Balance* +5 +3 +2 [tumble] Computer Use +11 +4 5 +2 [Gearhead] Concentration +2 +2 Craft (Chemical) +5 +4 1 Craft (Electronic) +7 +4 3 Craft (Mechanical) +6 +4 2 Craft (Structural) +4 +4 Craft (Visual Art) +4 +4 Craft (Writing) +4 +4 Decipher Script +6 +4 1 +1 [Academic] Demolitions +5 +4 1 Disable Device +9 +4 4 +1 [savant] Drive* +7 +3 4 Escape Artist* +4 +3 1 Forgery Int +5 +4 1 Hide* +6 +3 3 Investigate +5 +4 1 Knowledge (Current Events) +5 +4 1 Knowledge (History) +5 +4 1 Knowledge (Gaming) +8 +4 4 Knowledge (Technology) +9 +4 4 +1 [Academic] Move Silently* +7 +3 4 Navigate +4 +4 Profession (Gamer) +10 +2 5 +3 Background Bonus Repair +11 +4 5 +2 [Gearhead] Research +6 +4 2 Search +7 +4 3 Tumble* +8 +3 5 [/code] Feats: 1st: Exotic Melee Weapon Proficiency (Katana) 1st: Reknown Bonus: Windfall 2nd: Gearhead Languages: Common Equipment: Started 20 Wealth Sensor, electricomp - DC 18 (-1 Wealth) + 4 Repair on Computers & +6 on Search when looking for electronics Computer Card - DC22 (-2 Wealth) Computer the size of a card Universal Communicator DC6 (-0 Wealth) - Communication Device Display Contacts (-1 Wealth) - 52 LCD semitransparant to Mike Spray LCD x 10 DC8 (-0 Wealth) - Spray on monitor Flash-Seal DC8 (-0 Wealth) - Can seal metal objects shut Fusion-Torch DC10 (-0 Wealth) - Cuts through immobile objects (3d10 dmg/round) Ending Wealth Bonus 16 Level up: +1 for 1-5 ranks in profession, assumed average roll (16) on profession check for another +2. [/sblock] Kef is very similar to Mike, except that he has the power of magic. ALthough because the spell-power go to Mike's head he can become arrogant and brash in the game world, reflected by his very low charisma. Kef [sblock] Kef the Magnificant Male Tiefling Wizard (Cold Domain) Alignment: CG Str: 9 (-1) [1 point] Dex: 18 (+4) [10 points, +2 racial] Con: 16 (+3) [10 points] Int: 20 (+5) [13 point, +2 racial] Wis: 14 (+2) [6 points] Cha: 6 (-2) [0 points, -2 racial] invisiblecastle.com/stats/view/15903/ Racial Abilities: +2 dexterity, +2 intelligence, -2 charisma (already included) +2 on listen and spot checks (already included) Darkness once per day Darkvision (see 60 feet in pitch-dark) Cold, fire, & electricity resistance 5 "Native outsider." Check with your referee. Level adjustment +1 Class Abilities: Specialty (Cold Domain) Familiar / Alertness, etc. Bonus Feats (already included) High intelligence gains bonus spells daily Specialist gets 1 extra spell/level/day Hit Dice: 3d4 + 9 +3 [familiar] HP: 24/24 AC: 17 (+4 dex, +3 class) Init: +8 (+4 Dex, Improved Init) Speed: 30 ft Saves: Fortitude +4 [+1 base, +3 Con] Reflex +5 [+1 base, +4 Dex] Will +5 [+3 base, +2 Wis] BAB/Grapple: +1/+0 Melee Atk: +0 (Quarterstaff, 1d6-1) Ranged Atk: +6 (MW Heavy X-bow, 1d10, 19-20/x2, 120 ft.) [code] Skill Ability Misc. Skill Name Modifier Modifier Ranks Modifier Appraise +6 +5 1 Concentration +9 +3 6 Decipher Script +6 +5 1 Disable Device +8 +5 3 Hide* +9 +4 3 +2 [tiefling] Move Silently* +7 +4 3 Open Lock +7 +4 3 Search +7 +5 2 Spellcraft +10 +5 5 [/code] Feats: 1st: Improved Initiative 1st: Spell Focus (Evocation) 2nd: Energy Substitution (Sonic) Class: Scribe Scroll Languages: Abyssal Common Draconic Elven Infernal Orc Equipment: Eternal Wand of Mage Armor (4th level, 820 gp) [MIC 167] 2 x Potion of CLW (100gp) 1xScroll of Ray of Enfeeblement (25gp) 1xScroll of Identify (25gp) 1xscroll of Shocking Grasp (25gp) 1xScroll of Magic Missile (25gp) Total on Magic Items = 1020 gp (slightly over the 1013 gp, is this ok?) MW Heavy Crossbow (350gp) 50 x bolts (5gp) Spell Component Pouch (5gp) Spellbook (15gp) Components for Familiar (100gp) [familiar = toad] Quarterstaff (0 gp) 2 x Tanglefoot Bags (100gp) 2 x Holy Water (50gp) 2 x Thunderstone (60gp) Total spent = 1705gp Gold left: 320gp Zero-level spells known all First-level spells known Magic Missile Grease Ray of Enfeeblement Identify Second-level spells known Invisibility Freezing Ray [same as Scorching Ray, but w/cold damage, better fit for my char] Zero-level spells: 5 (4+1) per day Ray of Frost (D) Detect Magic x 2 Daze Disrupt Undead First-level spells: 5 (2+2+1) per day Magic Missile x 2 Chill Touch (D) Grease Ray of Enfeeblement Identify (not memorized) Second-level spells: 3 (1+1+1) per day Invisibility Freezing Ray [same as Scorching Ray, but w/cold damage, better fit for my char] Chill Metal (D) Domain Wizard A wizard who uses the arcane domain system (called a domain wizard) selects a specific arcane domain of spells, much like a cleric selects a pair of domains associated with his deity. A domain wizard cannot also be a specialist wizard; in exchange for the versatility given up by specializing in a domain instead of an entire school, the domain wizard casts her chosen spells with increased power. Some of the arcane domains described below have the same name as a divine domain. Regardless of any apparent similarity, these domains have no connection to one another. CLASS FEATURES The domain wizard has all the standard wizard class features, except as noted below. Arcane Domain At 1st level, a domain wizard selects an arcane domain from those listed below. (At the game master's discretion, the player might create an alternatively themed domain instead.) Once selected, the domain may never be changed. A domain wizard automatically adds each new domain spell to her list of known spells as soon as she becomes able to cast it. These spells do not count against her two new spells known per wizard level. A domain wizard casts spells from her chosen domain (regardless of whether the spell was prepared as a domain spell or a normal spell) as a caster one level higher than her normal level. This bonus applies only to the spells listed for the domain, not all spells of the school or subtype whose name matches the domain name. In some cases, an arcane domain includes spells not normally on the wizard's class spell list. These spells are treated as being on the character's class spell list (and thus she can use wands or arcane scrolls that hold those spells, or even prepare those spells in her normal wizard spell slots). Spellcasting A domain wizard prepares and casts spells like a normal wizard. However, a domain wizard gains one bonus spell per spell level, which must be filled with the spell from that level of the domain spell list (or with a lower-level domain spell that has been altered with a metamagic feat). COLD DOMAIN 0 - ray of frost; 1st - chill touch; 2nd - chill metal (as 2nd-level druid spell); 3rd - sleet storm; 4th - wall of ice; 5th - cone of cold; 6th - freezing sphere; 7th - delayed blast frostball (as delayed blast fireball, but deals cold damage instead of fire damage); 8th - polar ray; 9th - comet swarm (as meteor swarm, but deals cold damage instead of fire damage). [/sblock] [/QUOTE]
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