Samloyal23
Adventurer
Complete Adventurer p.44. It's the ultimate skillmonkey PrC. 8+INT. All skills in class. Skill Artistry class ability bonuses to skills. level 5 ability allows you to use any of the skills you've chosen as Skill Artistry in place of a Diplomacy check for whoever watches you use it.
My Google-Fu has failed to find anything on the PrC online.
Voila! An interesting class, entirely too few levels, it should be deeper...
Stolen from here.
Exemplar
A Prestige Class for the Hybrid System
An exemplar is someone who believes that most individuals and creatures possess a wellspring of untapped talent and capability, and that the world would be a better place if only they would all try to live up to their potential. To her mind, the best way to encourage this behavior in others is to exemplify it herself. An exemplar focuses her energy on improving the skills she possesses until she is able to perform them with fluidity, grace, and art. She believes that even the simplest action (such as climbing a tree or building a chair) can be done with such skill and flair as to inspire awe and stimulate a desire for self-betterment.
No matter what area a particular exemplar excels in, be it walking a tightrope, deciphering forgotten languages, or remembering the names of every archfiend in legend, she performs it with passion and joy. Bards are the characters most likely to become exemplars, but wizards, rogues, rangers, and druids sometimes choose this path as well. All of these classes have a fair number of people who believe that their actions can be viewed as art, and like most artists they want to inspire others with their abilities. Clerics, paladins, and monks also choose this prestige class on rare occasions, but their dedication to promoting a philosophy or a higher power sometimes conflicts with the exemplar’s belief that the best way to inspire others is simply to be a good role model.
Exemplars often are eccentric characters who travel the world, stopping anywhere that catches their interest. Some might be nobles or members of rich merchant families who use their reputations to open doors at the courts of powerful and influential individuals, hoping that their example will help their hosts become wiser rulers. Other exemplars are mendicants or wandering sages, traveling among the common folk in the hopes of inspiring the people to improve their lots in life. The great majority of exemplars are just ordinary characters making livings as bakers, blacksmiths, merchants, or even adventurers. No matter what their jobs, though, at their hearts they are all educators, hoping to improve the world by setting a good example.
The five levels of this prestige class can be taken again, focusing on another skill to specialize and master.
Requirements
To qualify to become an exemplar, a character must fulfill all the following criteria.
Skills: Diplomacy training; training and five secondary skills in any one other skill
Feat: Skill Focus (any)
Hybrid System
Role: Any Booster
Morale per Level: 5
Ability Pools: any 1 of player’s choice
Offenses and defense may be freely chosen when this class is first taken - player and DM should make sure they are reflective of the chosen skill with which mastery shall be achieved; below is a suggested array for the Acrobatics skill
Brute Finesse Strategy Focus Emotional Presence Armor Physical Mental Reflex Fortitude Will
0 1 0.5 0.25 0.25 0.5 0.25 0.5 0.25 1 0 0.5
Exemplar
Level Abilities
1 Skill Artistry
2 Lend Talent
3 Bonus Feat
4 Persuasive Performance
5 Skill Mastery
Class Features
All of the following are class features of the exemplar prestige class.
Weapon and Armor Proficiency: Exemplars gain no proficiency with any weapon or armor.
Skill Artistry
An exemplar is particularly talented in the use of one of her skills. Choose one skill in which the exemplar has training and at least five secondary skills. She gains a +1 competence bonus on all checks involving that skill for each level of the exemplar class, to a maximum of +5, representing double training.
Lend Talent
An exemplar can lend some of her skill artistry to allies, allowing them to exceed their normal talents. By accepting a penalty on checks using a skill for which she has selected skill artistry, an exemplar grants a competence bonus on checks with that skill to all allies within 30 feet. The competence bonus is equal to one-half the penalty. Activating this ability is a full-round action, and the effect lasts for as long as the exemplar remains conscious and within range.
Bonus Feat
An exemplar gains a bonus feat, which must be related to their skill chosen for artistry. The exemplar must meet all the prerequisites for the chosen feat.
Persuasive Performance
An exemplar can use her skill artistry to improve the attitudes of NPCs. To do this, the NPCs must observe her using one of the skills to which she has applied skill artistry. Treat this as a Diplomacy check made to influence NPC attitudes, but replace the Diplomacy check with a check using the chosen skill.
The demonstration must be nonthreatening and intended to entertain and amuse the onlookers. Viewers must be within 30 feet of the exemplar, must be able to see her clearly, and must willingly pay attention to her actions. This ability requires at least 1 minute to perform, and it can affect a particular creature only once every 24 hours.
Skill Mastery
An exemplar is so confident in the use of their skill of artistry that she can use it reliably even under adverse conditions. She may now roll twice whenever making a check with the skill and take the higher result. This may also be performed even when stress and distractions would normally prevent her from doing so.
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