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Community
General Tabletop Discussion
*Dungeons & Dragons
Voices in the players head. could use some ides from fellow dms
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<blockquote data-quote="Nevvur" data-source="post: 7549496" data-attributes="member: 6783882"><p>Unless the player <em>wants </em>to relinquish that sort of control to the DM as part of the concept. Otherwise, I agree.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6931233" target="_blank">TheDungeonTomb</a></u></strong></em> - I'm not sure tables and charts are the way to go here, assuming you move forward with the idea. It might seem daunting to improvise those voices, but improvisation is a skill, and skills can improve with practice. Might be a little rocky at first, but will probably feel more organic as you adapt.</p><p></p><p>I'd be a little wary about approaching this from the position of clinical psychology. It can make for a very compelling and 'human' (whatever her race) story if handled well, but dissociative personality disorder is some pretty heavy stuff. Have you done any research into the condition? I'm curious if you and this player have discussed the concept with the rest of the group?</p><p></p><p>An alternative may be some form of demonic possession. Doesn't have to be a fire and brimstone type fiend, or even have stats. Just an insidious presence voicing the same thoughts you were already planning, only with an infernal rather than internal origin. This thrusts the story firmly back into fantasy land, gives an easy out (via exorcism) if the concept isn't working out in practice, and if it is indeed the player's desire to relinquish control, provides you a plausible inlet.</p><p></p><p>(edit: also, go play Hellblade: Senua's Sacrifice right now)</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7549496, member: 6783882"] Unless the player [I]wants [/I]to relinquish that sort of control to the DM as part of the concept. Otherwise, I agree. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6931233"]TheDungeonTomb[/URL][/U][/B][/I] - I'm not sure tables and charts are the way to go here, assuming you move forward with the idea. It might seem daunting to improvise those voices, but improvisation is a skill, and skills can improve with practice. Might be a little rocky at first, but will probably feel more organic as you adapt. I'd be a little wary about approaching this from the position of clinical psychology. It can make for a very compelling and 'human' (whatever her race) story if handled well, but dissociative personality disorder is some pretty heavy stuff. Have you done any research into the condition? I'm curious if you and this player have discussed the concept with the rest of the group? An alternative may be some form of demonic possession. Doesn't have to be a fire and brimstone type fiend, or even have stats. Just an insidious presence voicing the same thoughts you were already planning, only with an infernal rather than internal origin. This thrusts the story firmly back into fantasy land, gives an easy out (via exorcism) if the concept isn't working out in practice, and if it is indeed the player's desire to relinquish control, provides you a plausible inlet. (edit: also, go play Hellblade: Senua's Sacrifice right now) [/QUOTE]
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Voices in the players head. could use some ides from fellow dms
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