Winters
Villager
This is my second time writing on ENworld. Also, I am not a native English speaker. Please excuse my lack of proficiency. To make the explanation clearer, I have used [ ] to separate each action.
In Voidrunner's Codex, under Combat Traditions - Mindful Body, there is a “Always Prepared” Combat Maneuver.
For reference, I have included a link to A5e Tools. (Always Prepared | Level Up)
The effect of this manoeuvre is as follows.
‘You take the Ready action as a bonus action.’
The description of Ready is as follows.
Ready
When you take the Ready action, you prepare an action to be used when a certain trigger comes to pass. You first choose a perceivable circumstance that will trigger your reaction. Then you choose an action you will take in response to that trigger (such as making an attack, or using Dash to move your speed). When the trigger occurs, you can use your reaction immediately after, or you can decide to ignore the trigger, wasting your readied action.
Only spells with a casting time of 1 action can be readied. When you take the Ready action to cast a spell, you first cast it normally and then concentrate on the spell to be released when the trigger is met.
Here, I understand the bolded ‘an action’ to mean literally ‘one [Action].’
Generally, [Ready] allows you to use the [Action] you designated through [Reaction] at a conditional moment. It's like using an [Action] from your turn during another turn.
However, if [Ready] is possible as a [Bonus Action], it is equivalent to performing an [Action] during your turn and then receiving one more [Action] through [Bonus Action: Ready]. In other words, [Bonus Action] is exchanged for a conditional [Action].
When combined with [Extra Attack],
1. You can use [Action] to perform an [Attack Action] during your turn,
2. and then declare [Ready]-[Action: Attack Action] using [Bonus Action].
it's not free and somewhat complex, but it's a high-performance feature that can be used like the Action Surge that was removed in A5e. If you think of it as Action Surge, the cost is relatively low.
Am I missing something about [Ready]? Or is this a powerful feature intentionally designed to be used this way?
(I'm not very familiar with the vibe and power of the Voidrunner's Codex. I'm currently trying to use the content of the Voidrunner's Codex alongside the Adventurer's Guide.)
Of course, I know that the timing and conditions for applying [Ready] vary from table to table, but I tend to apply it generously. In this case, the feature feels overly powerful. Warriors could perform more than two [Attack Actions] in a single turn, and casters could cast more than two spells.
A simple combo using this would be:
1. [Extra Attack] allows you to attack with the maximum number of attacks during your turn using [Action].
2. Warriors will attack as much as possible using [Attack Action]. Warriors of level 5 or higher will attack twice.
3. The warrior will use [Always Prepared] to [Ready] [Action - Attack Action] as a [Bonus Action]. The trigger condition for [Ready] is set to occur during “my turn”.
4. Since the [Attack Action] is performed during ‘my turn,’ the Extra Attack effect applies, allowing for the maximum number of attacks again. For a Fighter, this could result in up to 3+3 attacks.
This is quite powerful. If you consider that it can be used not only for attacks but also for other actions, there seems to be no reason to use other Maneuver, especially since it's a 1st degree ability.
Of course, I am aware of potential solutions. For example, clarifying the conditions for Ready or preventing the use of a [Reaction] that was [Ready] during one's own turn. However, I also place importance on RAW.
What are your thoughts on this RAW? I would like to hear your opinions and take them into consideration. If there is anything I have missed, please advise me.
I look forward to your response. Thank you.
In Voidrunner's Codex, under Combat Traditions - Mindful Body, there is a “Always Prepared” Combat Maneuver.
For reference, I have included a link to A5e Tools. (Always Prepared | Level Up)
The effect of this manoeuvre is as follows.
‘You take the Ready action as a bonus action.’
The description of Ready is as follows.
Ready
When you take the Ready action, you prepare an action to be used when a certain trigger comes to pass. You first choose a perceivable circumstance that will trigger your reaction. Then you choose an action you will take in response to that trigger (such as making an attack, or using Dash to move your speed). When the trigger occurs, you can use your reaction immediately after, or you can decide to ignore the trigger, wasting your readied action.
Only spells with a casting time of 1 action can be readied. When you take the Ready action to cast a spell, you first cast it normally and then concentrate on the spell to be released when the trigger is met.
Here, I understand the bolded ‘an action’ to mean literally ‘one [Action].’
Generally, [Ready] allows you to use the [Action] you designated through [Reaction] at a conditional moment. It's like using an [Action] from your turn during another turn.
However, if [Ready] is possible as a [Bonus Action], it is equivalent to performing an [Action] during your turn and then receiving one more [Action] through [Bonus Action: Ready]. In other words, [Bonus Action] is exchanged for a conditional [Action].
When combined with [Extra Attack],
1. You can use [Action] to perform an [Attack Action] during your turn,
2. and then declare [Ready]-[Action: Attack Action] using [Bonus Action].
it's not free and somewhat complex, but it's a high-performance feature that can be used like the Action Surge that was removed in A5e. If you think of it as Action Surge, the cost is relatively low.
Am I missing something about [Ready]? Or is this a powerful feature intentionally designed to be used this way?
(I'm not very familiar with the vibe and power of the Voidrunner's Codex. I'm currently trying to use the content of the Voidrunner's Codex alongside the Adventurer's Guide.)
Of course, I know that the timing and conditions for applying [Ready] vary from table to table, but I tend to apply it generously. In this case, the feature feels overly powerful. Warriors could perform more than two [Attack Actions] in a single turn, and casters could cast more than two spells.
A simple combo using this would be:
1. [Extra Attack] allows you to attack with the maximum number of attacks during your turn using [Action].
2. Warriors will attack as much as possible using [Attack Action]. Warriors of level 5 or higher will attack twice.
3. The warrior will use [Always Prepared] to [Ready] [Action - Attack Action] as a [Bonus Action]. The trigger condition for [Ready] is set to occur during “my turn”.
4. Since the [Attack Action] is performed during ‘my turn,’ the Extra Attack effect applies, allowing for the maximum number of attacks again. For a Fighter, this could result in up to 3+3 attacks.
This is quite powerful. If you consider that it can be used not only for attacks but also for other actions, there seems to be no reason to use other Maneuver, especially since it's a 1st degree ability.
Of course, I am aware of potential solutions. For example, clarifying the conditions for Ready or preventing the use of a [Reaction] that was [Ready] during one's own turn. However, I also place importance on RAW.
What are your thoughts on this RAW? I would like to hear your opinions and take them into consideration. If there is anything I have missed, please advise me.
I look forward to your response. Thank you.