Review Volcano Pig

Casimir Liber

Adventurer
So this is a personal one as one of my kids coined this concept when they were little and I adapted it later. Figured it was cool - combining the destructive energy of a rampaging wild boar with earth and fire - magma paraelemental plane criter....anyway @Cleon what you reckon?

Pondering on them having a rocky crust and soft hot interior and how that can translate into an unusual combat feature - maybe "any hit from a piercing or slashing weapon that does more than 15 damage resultis in a gout of superheated air and flame from its wounded hide to all within 5 feet? DC 12 DX save to avoid 1d8 fire damage"?
 

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Cleon

Adventurer
Updated version - also incorporated a quasi-bloodied reaction...

volcanopig2-png.149989


Okay, this appears to be based on a combination of a Fire Elemental, Earth Elemental and Giant Boar, which makes sense considering the concept.

Can see some questionable elements in the stats, but I don't have time to comment on them now since I'm about to set out for a bit.

Might post some feedback later, but more likely it'll be in a day or three.

Have a fair amount of stuff coming up in the start of the week.
 




Cleon

Adventurer
Okay, I'll post a blank monster and then go through the Volcano Pig writeup with comments/suggestions.

It'll likely take a few days to get through the whole thing.
 

Cleon

Adventurer
Volcano Pig
Large elemental, neutral
Armor Class 16 (natural armor)
Hit Points 92 (8d10 + 48)
Speed 40 ft., burrow 10 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
22 (+6)​
5 (–3)​
9 (–1)​
5 (–3)​

Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 9
Languages understands Ignan and Terran but cannot speak
Challenge 5 (1,800 XP) Proficiency Bonus +3

Volcanic Charge. If the volcano pig moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. In addition, if the target is a creature or a flammable object, it takes 7 (2d6) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Hot Inside. Volcano pigs radiate heat, but not intensely enough to cause damage unless their rocky skin is broken. If the pig takes 8 or more piercing or slashing damage from an attack a gout of superheated air and flame bursts from the wound, causing 1d6 fire damage to all targets within 5 feet. However, if a volcano pig takes 5 or more points of cold damage over one round this chills its crusty exterior, cooling its heat gouts enough they cause no damage that round. Once the pig is reduced to 30 hp or less, its cracked hide produces a gout of heat whenever it takes any amount of damage from an attack that does not include cold damage.

Relentless (Recharges after a Short or Long Rest). If the volcano pig takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Water Susceptibility. For every 5 feet the volcano pig moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The volcano pig makes one tusk attack and one snort attack.

Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Snort. Melee Weapon Attack: The volcano pig exhales a gout of superheated gas at one opponent within 10 feet. The target must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. If the target is a creature or a flammable object, it also ignites if it fails the save. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Lava Bomb (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. The lava bomb then explodes in a shower of lava and incandescent gas; all targets within 10 ft. of the impact must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. If the target is a creature or a flammable object, it also ignites if it fails the save. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Description
Volcano pigs, also known as magma boars, are beings from the Plane of Magma (the border plane between the Elemental Planes of Fire and Earth). They resemble sturdy giant boars with a crusty brown-black rocklike hide. These creatures have magma-like fluid for blood and their vital organs are incandescently hot. However, their stony exterior is so thick and insulating their skin only feels uncomfortably hot to the touch. The pigs' eyes, nostrils, mouth and veins glow orange-red from their internal heat, and their fiery lungs continuously breathe out smoke, hot ashes and cinders. If a volcano pig's skin is cracked by disease or injury its wounds spurt scorching fluids or gases, then angrily glow redly until they heal.
Gluttonous Arsonists. Outside their native plane, a volcano pig's nature is highly destructive to its surroundings. They eat almost any material that will burn, with timber and thatch cottages being particular favorites. Volcano pigs also consume heat, inhaling flames and drinking molten lava. They relish setting objects alight and savoring the fumes. A volcano pig can live in places cool enough for normal humanoids to inhabit, but it finds them uncomfortably cold and must eat vast quantities of flammable materials to fuel its internal fires (keeping a pet magma boar is as costly as continuously running a forge). They prefer to sustain their heat using external sources such as magma pools or forest fires.
Elemental Beasts. Volcano pigs can be summoned to the Material Plane by conjuration magic, though some wander through natural gates of their own accord in such places as volcanoes or lava flows. Malevolent wizards have been known to summon them in forests or crowded cities to spread burning mayhem.

(Original monster designed by Casimir Liber and Cleon on the Creature Catalog Monster Homebrews forum)
 
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Cleon

Adventurer
Updated version - also incorporated a quasi-bloodied reaction...
Volcano Pig
Large elemental, neutral
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 50 ft.

Okay, 52 hits is far too few for a Challenge 5 melee monster. A Fire Elemental has 102 hp and an Earth Elemental has 126 gp.

Either increase the Hit Dice to around twice the current number for Hit Points 104 (10d10 + 50) or so or keep the HP/HD and aim for a lower Challenge of around 3.

The speed feels a bit iffy. I'd prefer 40 ft. like a Giant Boar. That's equidistant between a Fire Elemental's 50 ft. and an Earth Elemental's 30 ft. so seems appropriate.

I'd consider giving the Volcano Pig one a Burrow Speed like an Earth Elemental, although maybe a slower one like burrow 10 ft or 20 ft.?
 
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Blackrat

He Who Lurks Beyond The Veil
Fun concept! I don't know 5E rules at all, but we've definitely had 3.5 critters with similar mechanics to your "Hot Inside." Can't remember which ones, though!
Calzone Golem. Don’t know if you particularly ever used it, but it was in one of those mini-adventures that WotC had on their website back in the day. It would spray around scalding tomato sauce whenever pierced or slashed. So, somewhat similar as Hot Inside. I’ve used variations of the Calzone Golem several times since 😂
 

Casimir Liber

Adventurer
Volcano Pig
Large elemental, neutral
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 50 ft.

Okay, 52 hits is far too few for a Challenge 5 melee monster. A Fire Elemental has 102 hp and an Earth Elemental has 126 gp.

Either increase the Hit Dice to around twice the current number for Hit Points 104 (10d10 + 50) or so or keep the HP/HD and aim for a lower Challenge of around 3.

The speed feels a bit iffy. I'd prefer 40 ft. like a Giant Boar. That's equidistant between a Fire Elemental's 50 ft. and an Earth Elemental's 30 ft. so seems appropriate.

I'd consider giving the Volcano Pig one a Burrow Speed like an Earth Elemental, although maybe a slower one like burrow 10 ft or 20 ft.?
Good points - made speed 40 ft + burrow 15 ft (wanted it a bit faster than 10 ft/round but as not a wombat or xorn felt uneasy making it higher). Adjusted CON to 22 (like a xorn) Adjusted hp to 8d10+48 which gives 92 hp. On CR calculator this gave me a CR 5.

Also made it slightly more vulnerable to water.
 

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Cleon

Adventurer
Good points - made speed 40 ft + burrow 15 ft (wanted it a bit faster than 10 ft/round but as not a wombat or xorn felt uneasy making it higher).

That's OK by me. There are official 5E monsters with burrow 15 ft. such as the Brass Dragon Wyrmling.

Incidentally, why did you want the burrow speed faster than 10 ft? It's good enough for an Ankheg. Plus, do Wombats even have official 5E stats?

Adjusted CON to 22 (like a xorn) Adjusted hp to 8d10+48 which gives 92 hp. On CR calculator this gave me a CR 5.

Also made it slightly more vulnerable to water.

Hmm… not sure it feels right to make them tougher than the CON 20 regular Earth Elemental, but boars are proverbially tough and maybe their molten internal organs makes them harden to injure than a conventional elemental.

I wouldn't make them more susceptible to water than a regular Fire Elemental though. If anything their rocky skin would insulate their magma middle and make them harder to cool down, like a lava pillow is insulated by its outer layer.
 

Cleon

Adventurer
Okay, now for the abilities. It's currently got:

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
22 (+6)​
7 (–2)​
7 (–2)​
5 (–3)​

Physical stats are fine, but a Fire Elemental is INT 6 and an Earth Elemental is INT 5, so why is the Volcano Boar more intelligent with INT 7?

If it's an animal made of molten rock I'd think its INT would be closer to a Giant Boar's INT 2.

If it's a bestial hotblooded version of an Earth Elemental it'd likely have the same INT 5.

So INT 3 or 5?

Also, I'd be inclined to give it WIS 9 like a regular 5E Boar.
 

Casimir Liber

Adventurer
ok - reduced burrow speed to 10ft (like an ankheg) - no wombats don't have stats in-game, was just musing on ecology.
my idea re CON was boar toughness combined with earth/fire elemental properties - overall structure (also buffing HP a bit)
gone with INT 5 and WIS 9
reduced water damage to that of fire elemental again
 

freyar

Extradimensional Explorer
Calzone Golem. Don’t know if you particularly ever used it, but it was in one of those mini-adventures that WotC had on their website back in the day. It would spray around scalding tomato sauce whenever pierced or slashed. So, somewhat similar as Hot Inside. I’ve used variations of the Calzone Golem several times since 😂
Oh, that is a great one! :p I still think I was thinking of something else, though. We did a chocolate golem for the CC that had a similar issue when it was damaged by heat, but that's not it either.
 

Cleon

Adventurer
That's OK by me. There are official 5E monsters with burrow 15 ft. such as the Brass Dragon Wyrmling.
ok - reduced burrow speed to 10ft (like an ankheg)

I was fine with burrow 15 ft.

No wombats don't have stats in-game, was just musing on ecology.

So if it fills a similar ecological niche to a wombat does that mean the Volcano Boar also have a reinforced backside to protect it from attackers coming up behind it in its tunnel?

Basically, I was just wondering since I vaguely recall seeing D&D stats for Wombats and was wondering if there's a later edition version of them. I think it was an old Dragon Magazine article about fantasy Australia (the one with the Chameleon Men in it), but would have to do a some trawling to dig it up…

…did some digging and I was thinking Mystara's Savage Coast as described in "The Voyage of the Princess Ark - Part 33: Lords of shade and hue" in Dragon Magazine #186 (October 1992).

Checking that article, it mentions wombats but includes no stats for them, although it does have numbers for a bunch of Ozzie fauna: spiny anteaters (i.e. giant echidnas), saltwater crocodiles, dingos, emus, goannas, kangaroos, koalas, kookaburras, termites and wakaleo, plus wild turkeys for some reason.

my idea re CON was boar toughness combined with earth/fire elemental properties - overall structure (also buffing HP a bit)
gone with INT 5 and WIS 9
reduced water damage to that of fire elemental again

Anyhow, I'll update the Volcano Pig with these numbers.

EDITED TO FIX LINK.
 
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Casimir Liber

Adventurer
No it doesn't fill a similar niche to the wombat..I was just musing on burrowing speed is all. The wombat is a herbivore. Just found that issue online - they picked some boring stuff to give statblocks for. Am working on some Australian homebrew which I will post soon (as I can't find any decent existing statblocks and is interesting)
 

Cleon

Adventurer
That's OK by me. There are official 5E monsters with burrow 15 ft. such as the Brass Dragon Wyrmling.

Anyhow, while you decide whether you prefer 10 or 15 for the burrow I'll move on to the next section.

The current draft has the following (I modified the Saves and passive Perception to match the stat changes and tweaked the wording of its Languages):

Saving Throws CON +9, INT +0, WIS +2
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 9
Languages understands Ignan and Terran but cannot speak
Challenge 5 (1,800 XP) Proficiency Bonus +3​

That all looks fine apart from the Saving Throws:

Saving Throws CON +9, INT +0, WIS +2​

What's the justification for it having them? None of the monsters we're using as models have saving throw proficiencies. At most, I could see it having Wisdom Save Proficiency to represent keen survival instincts and porcine stubborness but that's about it. The Constitution Save Proficiency is especially extraneous as it already has a +6 on CON saves from its exceptionally high ability score.

I'd remove all the Saving Throw Proficiencies.

Oh, and here's one other suggestion.

Senses darkvision 60 ft., passive Perception 9​

Maybe give it some tremorsense? It does spend some of its life burrowing around. An Ankheg, Earth Elemental and Xorn all have Tremorsense 60 ft. but it doesn't have to be that high, I'd be content with 20 ft, 30 ft. or 40 ft. if you'd prefer something shorter.

Although upon reflection, if it relies on tremorsense to detect predators burrowing towards it the Pig should have a tremor range equal to its enemy otherwise a "carnivorous earth elemental" type creature would easily be able to outmanoeuvre it.

So tremorsense 60 ft. might make more sense.
 

Casimir Liber

Adventurer
Ok - ditched the saving throw bonuses, left burrow speed at 10ft, added tremorsense 60ft (all these suggestions sound)
Which leaves it looking like this...and I think aligning with the above plus suggestions
 

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