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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Marandahir" data-source="post: 8283014" data-attributes="member: 6803643"><p>They already gave us an arcane half-caster. It's just that the other half is rogue, not half-fighter. It's called the Artificer, and there are 3 different products you can buy for the full class in, so go buy one of them if you want to play it. At least two official subclasses for Artificer are front-lines martial characters too, so you'll just have to get used to the concept of magic swordsman being either 1/3 caster Eldritch Knight, fullcasters Hexblade or Bladesinger or Valor/Swords Bards, or 1/2 caster Battle Smith or Armorer (or Forge Adept, if you pick up the creator's-fanon DMs Guild release <em>Exploring Eberron</em>). What more do you want for a Magic Knight? You've got at least 7 different ways of making a Swordmage, and I've probably forgotten a few. </p><p></p><p></p><p></p><p>Regarding Truenamers, the idea is NOT gone. WotC revived the Archivist artificer concept as the Scribe Wizard. They revived the Circle of Twilight Druid as the Twilight Domain Cleric. The Primeval Guardian Ranger as the Ancestral Guardian Barbarian. The Giant Soul Sorcerer as the Rune Knight Fighter. The Scout Fighter (which itself was a revival of the earlier UA of a non-magical Ranger) as the Scout Rogue. The Revived Rogue got split into the Phantom Rogue and the Revived ancestry in VRGtRL. The Cosmic Sorcerer was never even playtested as UA, but was a very popular 4e subclass. It's found a home recently as the Circle of Stars Druid. Same thing with the Warden -> it's the Oath of the Ancients Paladin, now. If a concept didn't work in a particular iteration of UA, it doesn't mean it's gone for good, it means it goes back into the idea pool to return potentially in a different way. </p><p></p><p></p><p></p><p>Regarding awakened animals, the WotC devs specifically mentioned on their podcast - AND IN THE TEXT OF THE BOOK - that the 3 NPC classes were designed in such a way that they could very well be animals. That Warrior? It could be your loyal pooch. And on the podcast, they talked about playing as one of those characters full time, since it's a stripped down and streamlined character that can still function well enough in a party setting. So yes, go ahead and play that awakened animal; you have the rules options to do so. </p><p></p><p>Or of course you could just play a Druid who is a reverse Animorph and is an awakened hawk but can shapeshift into a human. Or you could play a Beast Master Ranger and have fun playing both your human and your pooch.</p><p></p><p>Regarding psionic classes, no one has said it's not coming. It's just that Aberrant Mind Sorcerer serves the need right now. If there's a greater need for a full Psionic class, it'll happen. Maybe in Planescape. Maybe in Dark Sun. Maybe in the next Xanathars/Tasha's.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8283014, member: 6803643"] They already gave us an arcane half-caster. It's just that the other half is rogue, not half-fighter. It's called the Artificer, and there are 3 different products you can buy for the full class in, so go buy one of them if you want to play it. At least two official subclasses for Artificer are front-lines martial characters too, so you'll just have to get used to the concept of magic swordsman being either 1/3 caster Eldritch Knight, fullcasters Hexblade or Bladesinger or Valor/Swords Bards, or 1/2 caster Battle Smith or Armorer (or Forge Adept, if you pick up the creator's-fanon DMs Guild release [I]Exploring Eberron[/I]). What more do you want for a Magic Knight? You've got at least 7 different ways of making a Swordmage, and I've probably forgotten a few. Regarding Truenamers, the idea is NOT gone. WotC revived the Archivist artificer concept as the Scribe Wizard. They revived the Circle of Twilight Druid as the Twilight Domain Cleric. The Primeval Guardian Ranger as the Ancestral Guardian Barbarian. The Giant Soul Sorcerer as the Rune Knight Fighter. The Scout Fighter (which itself was a revival of the earlier UA of a non-magical Ranger) as the Scout Rogue. The Revived Rogue got split into the Phantom Rogue and the Revived ancestry in VRGtRL. The Cosmic Sorcerer was never even playtested as UA, but was a very popular 4e subclass. It's found a home recently as the Circle of Stars Druid. Same thing with the Warden -> it's the Oath of the Ancients Paladin, now. If a concept didn't work in a particular iteration of UA, it doesn't mean it's gone for good, it means it goes back into the idea pool to return potentially in a different way. Regarding awakened animals, the WotC devs specifically mentioned on their podcast - AND IN THE TEXT OF THE BOOK - that the 3 NPC classes were designed in such a way that they could very well be animals. That Warrior? It could be your loyal pooch. And on the podcast, they talked about playing as one of those characters full time, since it's a stripped down and streamlined character that can still function well enough in a party setting. So yes, go ahead and play that awakened animal; you have the rules options to do so. Or of course you could just play a Druid who is a reverse Animorph and is an awakened hawk but can shapeshift into a human. Or you could play a Beast Master Ranger and have fun playing both your human and your pooch. Regarding psionic classes, no one has said it's not coming. It's just that Aberrant Mind Sorcerer serves the need right now. If there's a greater need for a full Psionic class, it'll happen. Maybe in Planescape. Maybe in Dark Sun. Maybe in the next Xanathars/Tasha's. [/QUOTE]
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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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