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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Steampunkette" data-source="post: 8285476" data-attributes="member: 6796468"><p>Where do I see 5e heading?</p><p></p><p>1) Action-Oriented Storytelling and Mental Movies.</p><p>More than anything, Van Richten's Guide to Ravenloft stressed the core idea that D&D isn't suited for hardcore gothic horror suspense building storylines, but instead was more suited to Action-Horror. Something where there's oppressive dread and disorder going on but the tension is broken through a jump-scare type situation, then a fight, then a return to the dread.</p><p></p><p>I think they'll carry that forward into future supplements. Specifically things like Dark Sun being more "Mad Max: Fury Road" than Conan the Barbarian visits Thunderdome.</p><p></p><p>2) More inclusive narratives.</p><p>Obviously a thing they're moving toward and honestly a really good direction to go! Our world is moving past the point where archetypal stereotypes are a "useful" crutch for quickly getting across ideas about appearances, sounds, and styles, if only because the internet is right at the players' fingertips to see various cultures that many of us older players relied on harmful stereotypes for descriptions. </p><p></p><p>Similarly, increased visibility of different orientations, abilities, and identities can only make our hobby more inviting to people we would actually like having at our tables!</p><p></p><p>3) Narratively focused Social and Exploration pillar expansions.</p><p>We're always gonna get new spells, classes, races, and stuff over the years, obviously, because people love that kinda crunch. But with things like Dark Gifts, Fear and Stress, and Survivor mechanics introduce new ways to approach storytelling for D&D. Some that we've seen before, some that are -entirely- new. Survivors, in particular, offer a way for players to contribute during the exploration of historical events, setting scenes for adventures, or just having someone to play while their main character is incapacitated or indisposed. </p><p></p><p>I could absolutely see Survivor Mechanics being expanded on at many tables, for example, when the party "Splits" for narrative reasons and the players want to be present for every session. Mock up a few survivors as "Minor Characters" for the players whose main characters have split off from the party during one session, and the next session swap the roles with the split-off characters becoming the main characters of the session while the rest of the table plays Minor Characters until the party can reunite and the Minor Characters fade into the background or become contacts for the Main Characters (NPCs roleplayed by the players rather than the DM? Novel and involving!)</p><p></p><p>4) New Edition?</p><p>Possibly. But not likely. I think they'll wait for the 10 year mark, repackage all the errata, "New Core" mechanics, and sell a "Comprehensive 5th" edition that is kinda-sorta 5.5e but is really much more 5.25e. The classes and skills and stuff will pretty much be unchanged beyond some light errata, but you'll get another 15-20 pages worth of Exploration and Social content with various systems taken from Volo's, Tasha's, Ravenloft, and other releases added in to the Comprehensive PHB, another 30-50 in the Comprehensive DMG, and then a bunch of information in the Comprehensive MM about different ways to alter the creatures provided in the original Monster Manual with a new set of 30-40 monsters and monster-revamp examples mingled in a reprint of the original material.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8285476, member: 6796468"] Where do I see 5e heading? 1) Action-Oriented Storytelling and Mental Movies. More than anything, Van Richten's Guide to Ravenloft stressed the core idea that D&D isn't suited for hardcore gothic horror suspense building storylines, but instead was more suited to Action-Horror. Something where there's oppressive dread and disorder going on but the tension is broken through a jump-scare type situation, then a fight, then a return to the dread. I think they'll carry that forward into future supplements. Specifically things like Dark Sun being more "Mad Max: Fury Road" than Conan the Barbarian visits Thunderdome. 2) More inclusive narratives. Obviously a thing they're moving toward and honestly a really good direction to go! Our world is moving past the point where archetypal stereotypes are a "useful" crutch for quickly getting across ideas about appearances, sounds, and styles, if only because the internet is right at the players' fingertips to see various cultures that many of us older players relied on harmful stereotypes for descriptions. Similarly, increased visibility of different orientations, abilities, and identities can only make our hobby more inviting to people we would actually like having at our tables! 3) Narratively focused Social and Exploration pillar expansions. We're always gonna get new spells, classes, races, and stuff over the years, obviously, because people love that kinda crunch. But with things like Dark Gifts, Fear and Stress, and Survivor mechanics introduce new ways to approach storytelling for D&D. Some that we've seen before, some that are -entirely- new. Survivors, in particular, offer a way for players to contribute during the exploration of historical events, setting scenes for adventures, or just having someone to play while their main character is incapacitated or indisposed. I could absolutely see Survivor Mechanics being expanded on at many tables, for example, when the party "Splits" for narrative reasons and the players want to be present for every session. Mock up a few survivors as "Minor Characters" for the players whose main characters have split off from the party during one session, and the next session swap the roles with the split-off characters becoming the main characters of the session while the rest of the table plays Minor Characters until the party can reunite and the Minor Characters fade into the background or become contacts for the Main Characters (NPCs roleplayed by the players rather than the DM? Novel and involving!) 4) New Edition? Possibly. But not likely. I think they'll wait for the 10 year mark, repackage all the errata, "New Core" mechanics, and sell a "Comprehensive 5th" edition that is kinda-sorta 5.5e but is really much more 5.25e. The classes and skills and stuff will pretty much be unchanged beyond some light errata, but you'll get another 15-20 pages worth of Exploration and Social content with various systems taken from Volo's, Tasha's, Ravenloft, and other releases added in to the Comprehensive PHB, another 30-50 in the Comprehensive DMG, and then a bunch of information in the Comprehensive MM about different ways to alter the creatures provided in the original Monster Manual with a new set of 30-40 monsters and monster-revamp examples mingled in a reprint of the original material. [/QUOTE]
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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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