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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Hatmatter" data-source="post: 8285602" data-attributes="member: 75077"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Ok.</p><p></p><p>When it comes to expressions like "basically not even bothering with the rules," put me in agreement with Marandahir, Oofta, and Parmandur earlier in this thread. I think Wizards of the Coast <em>are</em> deploying rules <em>through</em> storylines (e.g. arctic conditions rules in <em>Iceland Dale</em> instead of in a 5th edition of <em>Wilderness Survival Guide</em>).</p><p></p><p>You and I have come to an impasse that may best be described as looking for different kinds of publications from D&D. Again, as I said above, I hope that Wizards of the Coast comes through for you in the near future. <img class="smilie smilie--emoji" alt="🙏" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f64f.png" title="Folded hands :pray:" data-shortname=":pray:" loading="lazy" width="64" height="64" /></p><p></p><p>I would note that it is not entirely accurate to write "5e was written to very heavily fit the needs of super heroic fantasy in the forgotten realms." I am certain that D&D Next was developed as an attempt to create a version of D&D that would appeal to as many people as possible. The Forgotten Realms <em>is</em> convenient as a world for most of D&D's Adventure Paths (but not all...<em>Ghosts of Saltmarsh</em>), but the D&D Next designers were concerned with creating a version of D&D that is a game that permits players to role-play in fantasy that can be customized. The D&D designers have gone out of their way to make it clear that the default setting is the "D&D multiverse," not Abeir-Toril. When looking for a popular "common currency" setting for most of the Adventure Paths books, <em>the Forgotten Realms was the easy choice</em>. But, I do not think D&D Next/5th edition was at all designed to "heavily fit the needs of upper heroic fantasy in the forgotten realms [sic]." <strong>The D&D tropes the designers were using and refining have been around long before Greenwood revealed the Realms to the public in the pages of <em>Dragon</em>. </strong></p><p></p><p>But, <em>that is an academic point and I do not want to derail us further</em>. Clearly, I agree that the Forgotten Realms has been the "star pupil" example for D&D 5th edition, witness the illustration of dwarf or elf sub race descriptions with the Forgotten Realms terms as examples.</p><p></p><p>You and I agree that we love role-playing, we disagree with how successful Wizards of the Coasts' fundamental assumptions have been for the game as it goes forward.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 8285602, member: 75077"] (y):) Ok. When it comes to expressions like "basically not even bothering with the rules," put me in agreement with Marandahir, Oofta, and Parmandur earlier in this thread. I think Wizards of the Coast [I]are[/I] deploying rules [I]through[/I] storylines (e.g. arctic conditions rules in [I]Iceland Dale[/I] instead of in a 5th edition of [I]Wilderness Survival Guide[/I]). You and I have come to an impasse that may best be described as looking for different kinds of publications from D&D. Again, as I said above, I hope that Wizards of the Coast comes through for you in the near future. 🙏 I would note that it is not entirely accurate to write "5e was written to very heavily fit the needs of super heroic fantasy in the forgotten realms." I am certain that D&D Next was developed as an attempt to create a version of D&D that would appeal to as many people as possible. The Forgotten Realms [I]is[/I] convenient as a world for most of D&D's Adventure Paths (but not all...[I]Ghosts of Saltmarsh[/I]), but the D&D Next designers were concerned with creating a version of D&D that is a game that permits players to role-play in fantasy that can be customized. The D&D designers have gone out of their way to make it clear that the default setting is the "D&D multiverse," not Abeir-Toril. When looking for a popular "common currency" setting for most of the Adventure Paths books, [I]the Forgotten Realms was the easy choice[/I]. But, I do not think D&D Next/5th edition was at all designed to "heavily fit the needs of upper heroic fantasy in the forgotten realms [sic]." [B]The D&D tropes the designers were using and refining have been around long before Greenwood revealed the Realms to the public in the pages of [I]Dragon[/I]. [/B] But, [I]that is an academic point and I do not want to derail us further[/I]. Clearly, I agree that the Forgotten Realms has been the "star pupil" example for D&D 5th edition, witness the illustration of dwarf or elf sub race descriptions with the Forgotten Realms terms as examples. You and I agree that we love role-playing, we disagree with how successful Wizards of the Coasts' fundamental assumptions have been for the game as it goes forward. [/QUOTE]
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