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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="tetrasodium" data-source="post: 8285948" data-attributes="member: 93670"><p>You are right about the bolded part, but FR leans into them quite a bit while ravenloft eberron darksun very significantly veer off in different directions that need to fight against the rules in the core of 5e itself. Others like sigil & spelljamer can veer off in their own directions too but aren't as clear n their divergence. Take eberron's wide magic, that's great until you realize that core assumes +0 from magic items & that any limiting system like body slots+slot affinity is an unacceptable challenge to the pristine goodness of attunement slots. Survival elements of darksun are so off the map that people have even tried to explain new directions a 5e darksun can go in this very thread. Ravenloft's horror/suspense/dra,a can be amplified through more restrained recovery, tactical combat' restrictions, & some of the same survival elements that darksun leans on, but again these are left to making the GM build it themselves. If a GM need to build the rules & rejigger the system's math on their own because wotc is uninterested in providing optional components to enable they will probably have an easier time using some other system with mechanical support baked into core or core+options</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8285948, member: 93670"] You are right about the bolded part, but FR leans into them quite a bit while ravenloft eberron darksun very significantly veer off in different directions that need to fight against the rules in the core of 5e itself. Others like sigil & spelljamer can veer off in their own directions too but aren't as clear n their divergence. Take eberron's wide magic, that's great until you realize that core assumes +0 from magic items & that any limiting system like body slots+slot affinity is an unacceptable challenge to the pristine goodness of attunement slots. Survival elements of darksun are so off the map that people have even tried to explain new directions a 5e darksun can go in this very thread. Ravenloft's horror/suspense/dra,a can be amplified through more restrained recovery, tactical combat' restrictions, & some of the same survival elements that darksun leans on, but again these are left to making the GM build it themselves. If a GM need to build the rules & rejigger the system's math on their own because wotc is uninterested in providing optional components to enable they will probably have an easier time using some other system with mechanical support baked into core or core+options [/QUOTE]
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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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