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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Minigiant" data-source="post: 8288844" data-attributes="member: 63508"><p>It seems you are missing that </p><p>1) The rules would be optional </p><p>2) You wouldn't play with all the rules</p><p>3)The DM would choose which ones are in his or her game.</p><p></p><p>You really thought I was suggesting making 4 armor variants to be all added as core rules for everyone. I never said that?</p><p></p><p></p><p></p><p>There are still tons of human sized fey, undead, monstrosities, and fiends. And tins of weapon and armor users if you just nudge up to Large size. Weapons combat for humanoid and monsters is boring in the <strong>base</strong> system. Giants are still whacking stuff with big weapons and chucking rocks.</p><p></p><p>I still think the simplistic weapon and armor system is too simple for base D&D. Many people complain about the HP sponges in 5e. And because of action economy, just adding spellcasters is just a headache if you add more. Especially If you want to play them smart, with individuality, or with anti-player tactics.. And the opposite problem is true with the monsers are outnumbered and suffer action ecomony disadvantage.</p><p></p><p>So when my group hit the bosses of the gang that took over a mining town, I wasn't going through running 3 casters again. I cut out spellcasting and subbed in my "Anime Fighting Weapons Group Rule" into for the onis' casting. So once the minions got fireballed to death, they had 2 crazy interesting oni warriors and an oni spell caster to deal with.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8288844, member: 63508"] It seems you are missing that 1) The rules would be optional 2) You wouldn't play with all the rules 3)The DM would choose which ones are in his or her game. You really thought I was suggesting making 4 armor variants to be all added as core rules for everyone. I never said that? There are still tons of human sized fey, undead, monstrosities, and fiends. And tins of weapon and armor users if you just nudge up to Large size. Weapons combat for humanoid and monsters is boring in the [B]base[/B] system. Giants are still whacking stuff with big weapons and chucking rocks. I still think the simplistic weapon and armor system is too simple for base D&D. Many people complain about the HP sponges in 5e. And because of action economy, just adding spellcasters is just a headache if you add more. Especially If you want to play them smart, with individuality, or with anti-player tactics.. And the opposite problem is true with the monsers are outnumbered and suffer action ecomony disadvantage. So when my group hit the bosses of the gang that took over a mining town, I wasn't going through running 3 casters again. I cut out spellcasting and subbed in my "Anime Fighting Weapons Group Rule" into for the onis' casting. So once the minions got fireballed to death, they had 2 crazy interesting oni warriors and an oni spell caster to deal with. [/QUOTE]
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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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