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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Hussar" data-source="post: 8291793" data-attributes="member: 22779"><p>I'm fairly willing to bet that "Armor as DR" is a niche idea, considering that in nearly FIFTY YEARS, D&D has never done it. No, I tell a lie. 2e did allow a tiny bit of DR with full plate armor. Same goes for a number of things what were on that list a few pages ago that I responded to. If no one at WotC or TSR ever supported an idea, it's probably pretty good evidence that there isn't a whole lot of calls for it. Granted, there could be this great swell of silent folks out there. But, barring any other evidence, I'm going to lean on the notion that since many of the rules that people are asking for in this thread have never been supported in D&D, that they probably are fairly niche.</p><p></p><p></p><p></p><p>Again, there's degrees here. When you have elements that no one has ever supported in fifty years of the game, it's probably fairly likely that these things aren't quite as popular as some might like.</p><p></p><p>And, again, you still haven't explained how this wouldn't split the fanbase. Anyone who buys into these rules modules now has a huge bar towards buying other products. If you have all these crunchy rules additions, then modules don't work for you anymore because, for the amount of conversion work that's required, you might as well just write your own adventures. Where's the upside for WotC to produce a product that makes it harder to sell all the rest of their products?</p><p></p><p></p><p></p><p>I'm confused. They have told you, in no uncertain terms, that they are not going to do crunchy supplements - that's the whole point of rulings not rules and GM's should do it for themselves - but somehow they are not telling you what to expect from them? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> They've been pretty openly clear on this. They are not going to do it. Full stop. How is that not clear?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8291793, member: 22779"] I'm fairly willing to bet that "Armor as DR" is a niche idea, considering that in nearly FIFTY YEARS, D&D has never done it. No, I tell a lie. 2e did allow a tiny bit of DR with full plate armor. Same goes for a number of things what were on that list a few pages ago that I responded to. If no one at WotC or TSR ever supported an idea, it's probably pretty good evidence that there isn't a whole lot of calls for it. Granted, there could be this great swell of silent folks out there. But, barring any other evidence, I'm going to lean on the notion that since many of the rules that people are asking for in this thread have never been supported in D&D, that they probably are fairly niche. Again, there's degrees here. When you have elements that no one has ever supported in fifty years of the game, it's probably fairly likely that these things aren't quite as popular as some might like. And, again, you still haven't explained how this wouldn't split the fanbase. Anyone who buys into these rules modules now has a huge bar towards buying other products. If you have all these crunchy rules additions, then modules don't work for you anymore because, for the amount of conversion work that's required, you might as well just write your own adventures. Where's the upside for WotC to produce a product that makes it harder to sell all the rest of their products? I'm confused. They have told you, in no uncertain terms, that they are not going to do crunchy supplements - that's the whole point of rulings not rules and GM's should do it for themselves - but somehow they are not telling you what to expect from them? :erm: They've been pretty openly clear on this. They are not going to do it. Full stop. How is that not clear? [/QUOTE]
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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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