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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Hussar" data-source="post: 8291851" data-attributes="member: 22779"><p>Let's have a little review shall we? This is the post that I objected to:</p><p></p><p> </p><p></p><p>Now, yes, feats do grant DR. But, that again, only applies to a single PC. It's not exactly a huge change to the game. Armor as DR completely rewrites combat as characters now have to carry golf bags of weapons so they aren't dealing half damage most of the time. Armor as HP is a totally new concept that has never appeared in D&D before. New armor table - well, fine, but, again, what's the point? We already have 2 types of shields and no version of D&D ever really dealt with more than 3. I still don't know what a "weapons tableau" is. Exotic weapons? In a game where you are lucky to get 2 feats for the entire campaign? Never minding that feats are optional and a number of tables don't use them. Weapon group fighting styles - again, over complexifying D&D combat that has never cared about this before. Parry as defense - what are we playing Palladium games now? Again, a concept that has never appeared in D&D. FIVE different types of AC? Yeah, that isn't going to require the DM to rewrite the entire monster manual now is it? </p><p></p><p>All to play a humanoid centric campaign, which D&D has never supported and 5e most certainly doesn't support. There isn't a single hint that WotC expects play to center around a single monster type. So, again, why on earth would WotC produce this? This is exactly what the DM's guild is for.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8291851, member: 22779"] Let's have a little review shall we? This is the post that I objected to: Now, yes, feats do grant DR. But, that again, only applies to a single PC. It's not exactly a huge change to the game. Armor as DR completely rewrites combat as characters now have to carry golf bags of weapons so they aren't dealing half damage most of the time. Armor as HP is a totally new concept that has never appeared in D&D before. New armor table - well, fine, but, again, what's the point? We already have 2 types of shields and no version of D&D ever really dealt with more than 3. I still don't know what a "weapons tableau" is. Exotic weapons? In a game where you are lucky to get 2 feats for the entire campaign? Never minding that feats are optional and a number of tables don't use them. Weapon group fighting styles - again, over complexifying D&D combat that has never cared about this before. Parry as defense - what are we playing Palladium games now? Again, a concept that has never appeared in D&D. FIVE different types of AC? Yeah, that isn't going to require the DM to rewrite the entire monster manual now is it? All to play a humanoid centric campaign, which D&D has never supported and 5e most certainly doesn't support. There isn't a single hint that WotC expects play to center around a single monster type. So, again, why on earth would WotC produce this? This is exactly what the DM's guild is for. [/QUOTE]
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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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