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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Hussar" data-source="post: 8291875" data-attributes="member: 22779"><p>However, your list doesn't mention polearms. So, why are you talking about them now? I was specifically responding to the list you made. If you want to talk about other stuff, please introduce it before using it in an argument.</p><p></p><p>In AD&D, the only difference between a longsword and a battle axe was in the larger than man sized targets damage. But, that was borked because it made longswords head and shoulders better than any other one handed weapon. I suppose in 1e, there was a slight difference in the weapon vs AC table, but, then again, so few people actually used that that 2e largely dropped it and 3e did away with it entirely.</p><p></p><p>Now, if you want to start adding stuff to each weapon, great. But, again, that's just adding workload to the DM and making other products less useful. Where's the upside for WotC? This is what you keep ignoring. Never minding the massive complexity it adds to the game when you start talking about monsters. These are fundamental changes that will impact every single encounter that a group plays. Not only will they impact every single encounter, they will impact every single round and likely every single action at the table. </p><p></p><p>Why do you expect WotC to provide this?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8291875, member: 22779"] However, your list doesn't mention polearms. So, why are you talking about them now? I was specifically responding to the list you made. If you want to talk about other stuff, please introduce it before using it in an argument. In AD&D, the only difference between a longsword and a battle axe was in the larger than man sized targets damage. But, that was borked because it made longswords head and shoulders better than any other one handed weapon. I suppose in 1e, there was a slight difference in the weapon vs AC table, but, then again, so few people actually used that that 2e largely dropped it and 3e did away with it entirely. Now, if you want to start adding stuff to each weapon, great. But, again, that's just adding workload to the DM and making other products less useful. Where's the upside for WotC? This is what you keep ignoring. Never minding the massive complexity it adds to the game when you start talking about monsters. These are fundamental changes that will impact every single encounter that a group plays. Not only will they impact every single encounter, they will impact every single round and likely every single action at the table. Why do you expect WotC to provide this? [/QUOTE]
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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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