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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Minigiant" data-source="post: 8296737" data-attributes="member: 63508"><p>The fighters since Xanatars: (Echo, Psi, and Rune Kinght) are all magical.</p><p></p><p></p><p>The rogues since Xanatar's: (Phantom and Soulknife) are magical.</p><p></p><p></p><p>Berserker isn't magical. And thre are tons of nonmagical barbarian ideas. Tribal Chiefs. Horse Archers. Weapon hurlers, Battleragers.</p><p></p><p></p><p>One line on my list was armor as DR.</p><p></p><p>At what point did I say I wanted <em>all</em> those things. Someone asked for a list of possible modules and I gave some examples. I don't want all of those things. I just would have liked something. I have what want from paid third party items and my own game design.</p><p></p><p>But it isn't about me. It's about others. I'm not with the "I Got Mine" mentality that is persistent in the D&D community. Especially from DMs. What about All the DMS and Groups who don't know about DMGuild? So the variants WOTC throws to the side might never reach some of those looking for rules and advice to get the game they want.</p><p></p><p></p><p>Oh you mean how monsters don't get maneuvers.</p><p></p><p>Seriously how does giving an orc a double axe wreck 5e?</p><p></p><p></p><p>That's why I want manuevers based on weapons and have weapon groups. These rules would remove the single tactic buildism in warrior classes.</p><p></p><p>That's the reason why I hoped for weapon groups. 5e locks warriors into a single tactic at level 1 or 2 where some casters can change their character around every day or load multiple strategies at one time.</p><p></p><p>And Axeman would have bonuses with handaxes, battle axes, and great axes. 3 combat styles to choose from. And they would have the luxury of choosing the damage of axes over the penetration of light, war, and great hammers.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8296737, member: 63508"] The fighters since Xanatars: (Echo, Psi, and Rune Kinght) are all magical. The rogues since Xanatar's: (Phantom and Soulknife) are magical. Berserker isn't magical. And thre are tons of nonmagical barbarian ideas. Tribal Chiefs. Horse Archers. Weapon hurlers, Battleragers. One line on my list was armor as DR. At what point did I say I wanted [I]all[/I] those things. Someone asked for a list of possible modules and I gave some examples. I don't want all of those things. I just would have liked something. I have what want from paid third party items and my own game design. But it isn't about me. It's about others. I'm not with the "I Got Mine" mentality that is persistent in the D&D community. Especially from DMs. What about All the DMS and Groups who don't know about DMGuild? So the variants WOTC throws to the side might never reach some of those looking for rules and advice to get the game they want. Oh you mean how monsters don't get maneuvers. Seriously how does giving an orc a double axe wreck 5e? That's why I want manuevers based on weapons and have weapon groups. These rules would remove the single tactic buildism in warrior classes. That's the reason why I hoped for weapon groups. 5e locks warriors into a single tactic at level 1 or 2 where some casters can change their character around every day or load multiple strategies at one time. And Axeman would have bonuses with handaxes, battle axes, and great axes. 3 combat styles to choose from. And they would have the luxury of choosing the damage of axes over the penetration of light, war, and great hammers. [/QUOTE]
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