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Volo's 5e vs Tasha's 5e where do you see 5e heading?
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<blockquote data-quote="Hatmatter" data-source="post: 8296860" data-attributes="member: 75077"><p>Hi Minigiant, I want to reiterate that I would like you to get the kinds of elements you desire in future D&D books. At this point, I am not precisely sure why I continue to read this thread as, speaking for myself, I certainly do not want you unhappy with D&D and I think the last ten pages or so of the thread have kind of turned into a discussion about that!</p><p></p><p>But, with that being said, I read a couple things that you wrote in this recent post that I quoted above and I thought I would contribute by sharing my experience with this goofy game called D&D.</p><p></p><p>First, with regard to "Shields stink in 5e without a fighting style backing it up." That is a subjective opinion, of course, and I am sure that this is your experience...so I won't try to take that away from you (nor could I). Also, importantly, I skipped the 3rd edition of D&D, so that colors my <em>own</em> experience. I played 4th edition, but honestly it has been so long I cannot remember the specifics of shield use...I am sure that shield use in 4th edition is more nuanced than 5th edition because achieving that kind of detail was an objective of 4th edition. But, with that being said, I will share that my experience of shields in 5th edition is not that they stink if one does not have the protection fighting style, and that shields in 5th edition are more useful than shields in the 1st edition and 2nd edition of AD&D. Not only do shields provide a two-point AC adjustment across the board, but some classes can use the shield for interesting effects (the cavalier does, the cleric or paladin can incorporate a holy symbol into a shield and thereby avoid material components to spells, plus some other exceptions in the game where shields come up and that are slipping my mind in the moment, and this is not even introducing a discussion about shield mastery, which, given the digression about feats from the last two or three pages of this thread, I will certainly avoid). That two-point adjustment to AC is great. Anyway, in my experience shields have a place and, vis-à-vis 1st and 2nd edition -- and for that matter, Basic -- do not stink. Probably vis-à-vis 3rd or 4th edition they stink...I really don't have enough experience to hold such an aromatic opinion.</p><p></p><p>My second humble contribution here would be to respond to this notion that "you can't even throw multiple weapons in a turn without a fighting style." I do not understand this. Anyone with multiple attacks, gained at 5th level or 6th level by the battle smith artificer, college of valor or college of swords bards, monk, barbarian, ranger, paladin, and, of course, the fighter, can throw a # of weapons/turn equal to the character's # of attacks, which would be two for these characters and, of course, even more for a higher-level fighter. But, in addition, any character at even 1st level can employ the "Two-weapon Fighting" rule on page 195 of the PHB to throw an additional light weapon by using a bonus action. This option means that such a character does not get the usual ability modifier to damage with that additional thrown attack. For convenience sake, here is the rule: </p><p></p><p><em>When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.</em></p><p><em></em></p><p><em>If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.</em></p><p></p><p>All right, over and out, my friends. Avoid the stinky shields, use all kinds of crazy cool weapons, throw a couple light weapons a round using your bonus action, and have a good time at the table! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hatmatter, post: 8296860, member: 75077"] Hi Minigiant, I want to reiterate that I would like you to get the kinds of elements you desire in future D&D books. At this point, I am not precisely sure why I continue to read this thread as, speaking for myself, I certainly do not want you unhappy with D&D and I think the last ten pages or so of the thread have kind of turned into a discussion about that! But, with that being said, I read a couple things that you wrote in this recent post that I quoted above and I thought I would contribute by sharing my experience with this goofy game called D&D. First, with regard to "Shields stink in 5e without a fighting style backing it up." That is a subjective opinion, of course, and I am sure that this is your experience...so I won't try to take that away from you (nor could I). Also, importantly, I skipped the 3rd edition of D&D, so that colors my [I]own[/I] experience. I played 4th edition, but honestly it has been so long I cannot remember the specifics of shield use...I am sure that shield use in 4th edition is more nuanced than 5th edition because achieving that kind of detail was an objective of 4th edition. But, with that being said, I will share that my experience of shields in 5th edition is not that they stink if one does not have the protection fighting style, and that shields in 5th edition are more useful than shields in the 1st edition and 2nd edition of AD&D. Not only do shields provide a two-point AC adjustment across the board, but some classes can use the shield for interesting effects (the cavalier does, the cleric or paladin can incorporate a holy symbol into a shield and thereby avoid material components to spells, plus some other exceptions in the game where shields come up and that are slipping my mind in the moment, and this is not even introducing a discussion about shield mastery, which, given the digression about feats from the last two or three pages of this thread, I will certainly avoid). That two-point adjustment to AC is great. Anyway, in my experience shields have a place and, vis-à-vis 1st and 2nd edition -- and for that matter, Basic -- do not stink. Probably vis-à-vis 3rd or 4th edition they stink...I really don't have enough experience to hold such an aromatic opinion. My second humble contribution here would be to respond to this notion that "you can't even throw multiple weapons in a turn without a fighting style." I do not understand this. Anyone with multiple attacks, gained at 5th level or 6th level by the battle smith artificer, college of valor or college of swords bards, monk, barbarian, ranger, paladin, and, of course, the fighter, can throw a # of weapons/turn equal to the character's # of attacks, which would be two for these characters and, of course, even more for a higher-level fighter. But, in addition, any character at even 1st level can employ the "Two-weapon Fighting" rule on page 195 of the PHB to throw an additional light weapon by using a bonus action. This option means that such a character does not get the usual ability modifier to damage with that additional thrown attack. For convenience sake, here is the rule: [I]When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.[/I] All right, over and out, my friends. Avoid the stinky shields, use all kinds of crazy cool weapons, throw a couple light weapons a round using your bonus action, and have a good time at the table! ;) [/QUOTE]
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