Voodoo-using PrC for Dark Matter

Obeah
Voodoo is a magical tradition synthesized from traditional African beliefs and the Roman Catholic religion. The practitioners are called houngan for men and mambo for women; they are skilled at bribing spirits to leave their world and enter our own for brief periods of time. These spirits are often known as loa. The most important loa represent a traditional African deity and a Catholic saint.

Some of the best known spirits are Oshun (love and the arts), Emanjah (fertility, water and earth, mercy), Shakpana (disease), Osain (healing, known for having only one arm and one leg), Ogun (the warrior, iron, carries a machete), Shango (warrior, lightning), Legbara (death, seven feet tall). Most voodoo spells require the obeah to invite the spirit into their own body; this is called "riding" and the spirits often refer to the obeah as their "horse". During this ritual, the obeah begins to resemble the spirit possessing them; so an obeah channeling Osain will only have one arm and one leg, while an obeah channeling Legbara will seem to be very tall.

Contrary to popular belief, voodoo is not an evil practice. It can be used for great harm, but most voodoo practitioners see no reason to invite hostile spirits into their body or into their world.

Requirements
To qualify to become an Obeah, a character must fulfill the following criteria.
Skills: Diplomacy 5 ranks, Intimidate 5 ranks, Knowledge (theology and philosophy) 10 ranks, Sense Motive 5 ranks.

Class Information
The following information pertains to the Obeah prestige class.

Hit Die
The Obeah gains 1d6 hit points per level. The character's Constitution modifier applies.

Action Points
The Obeah gains a number of action points equal to 7 + one half her character level, rounded down, every time she attains a new level in this class.

Class Skills
The Obeah class skills are as follows.
Bluff (Cha), Concentration (Con), Craft (pharmaceuticals, visual art) (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcane lore, theology and philosphy) (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Speak Language (none), Spellcraft (Int), Treat Injury (Wis).
Skill Points at Each Level: 3 + Int modifier.

Class Features
The following features pertain to the Obeah prestige class.

Ayza's Juju
Once per class level per day, an Obeah can call on protective spirits to protect their own fate. This functions identically to the Ayza's juju spell.

Evil Eye
Once per class level per day, an Obeah can curse an opponent with a glare. This functions indentically to the evil eye psionic power, but it is treated as a Necromantic divine spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.

Effigy
Once per day, an Obeah can spend an action point and empower a doll-like effigy to work hostile magic against an opponent. This curse can prevent the opponent from harming the obeah, or can cripple them. The former functions identically to the effigy of black binding spell, and the latter functions identically to the Erzuli's fetish spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.

Gris-gris
Once per day, an Obeah can create an effect from a mixture of white and black magic. The positive version draws on protective spirits and functions identically to the gris-gris spell. The negative version draws on hostile spirits and is a powerful hex. It is treated as a 4th-level divine spell-like ability and inflicts a -4 luck penalty to the victim's saving throws for 1 hour/class level. It has a range of 60 feet. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.

Legba Rides
Once per day, an Obeah can spend an action point and contact Legba, the guardian of the spirit world, inviting him into her body so she can gain his knowledge. This functions identically to the Legba rides spell, except the Obeah sacrifices an action point instead of experience points.

Osain's Panacea
Once per day, an Obeah can draw upon Osain, the loa of healing, inviting her into her body so she can perform miracles of healing. This functions identically to thte panacea spell.

The Numbers
BAB +1/2, Saves: Low Reflex, average Fort, high Will; Defense bonus : +1/2; Reputation bonus (as Dedicated Hero)

Level Special
1st Ayza's Juju
2nd Evil Eye
3rd Effigy
4th Gris-gris
5th Legba Rides, Panacea

Any comments? Too weak? Too strong? Pointless because it's using a lot of Acolyte spells?
 
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Well it looks OK, but I see no need to reinvint the wheel when the Game Mechanics have already done a fine job with Vodun in Modern Magic. Which IIRC has both a Hogun and a Bokor. I have the print version that include both volumes 1 and 2, and was well worth the price.
 

Aaaarrrrrrrr, Jim Lad, it be feedback ye seek, I ken.

Well, if I'm reading the undertone correctly, the point of this is to make a PrC based on the Alternity tradition in the same vein as the PrCs presented in the d20 Dark*Matter book, correct?

Which, this looks like it does that. I can't comment on its effectiveness, other than you should remove the spells from your game to give the PrC focus.

--fje
 
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Voodoo is, specifically, a variation of Candomblé, the African religious tradition, that arose in the Caribbean, with its own specific traditions.

Brazil has the largest number of Candomblé worshippers (yes, more than African nations). When Africans were brought to Brazil for slave work, they hid their worship by associating their Orixas ("guardians of the head", the spirits that symbolize aspects of life) with Catholic imagery. The main Orixas are:

- Zambi (associated with God) - Creator of the Universe
- Oxalá (associated with Jesus) - Orixa of Life and Peace, leader of the Orixas
- Xango (associated with St. John Baptist) - Orixa of War, Rulership, Lightning and Fire
- Ogum (associated with St. George) - Orixa of War, Metalwork, Civilization
- Iansã (associated with St. Barbara) - Orixa of Storms, War
- Oxum (associated with Our Lady of Conception) - Orixa of Freshwater, Rivers, Beauty, Motherhood
- Yemanjá (associated with a Siren) - Orixa of the Ocean, Fertility and Prosperity
- Omolú (associated with St. Lazarus) - Orixa of Health and Disease
- Exú (associated with the Devil) - Trickster and Messenger Orixa

The leader of a temple (called father-of-saint or mother-of-saint) and the "priests" (called children-of-saint) channel the spirit of their patron saint. The ogans (male) and ekedi (female) are the temple defenders (ogan) and attendants to the orishas (ekedi), and have no ability to channel their patron saint, and they sing songs in the Yorubá language to please the orishas and help the channelling.

The closest analogy I can make is that of a shaman whose totem is a humanoid divine being, as opposed to an animal. A child-of-saint would only be able to perform magic when channelling their patron.

For the record, I was chosen to be initiated as an ogan, but never followed through with the training, and my patron saint is Oxalá (primary) and Oxum (secondary).
 

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