(Psi)SeveredHead
Adventurer
Obeah
Voodoo is a magical tradition synthesized from traditional African beliefs and the Roman Catholic religion. The practitioners are called houngan for men and mambo for women; they are skilled at bribing spirits to leave their world and enter our own for brief periods of time. These spirits are often known as loa. The most important loa represent a traditional African deity and a Catholic saint.
Some of the best known spirits are Oshun (love and the arts), Emanjah (fertility, water and earth, mercy), Shakpana (disease), Osain (healing, known for having only one arm and one leg), Ogun (the warrior, iron, carries a machete), Shango (warrior, lightning), Legbara (death, seven feet tall). Most voodoo spells require the obeah to invite the spirit into their own body; this is called "riding" and the spirits often refer to the obeah as their "horse". During this ritual, the obeah begins to resemble the spirit possessing them; so an obeah channeling Osain will only have one arm and one leg, while an obeah channeling Legbara will seem to be very tall.
Contrary to popular belief, voodoo is not an evil practice. It can be used for great harm, but most voodoo practitioners see no reason to invite hostile spirits into their body or into their world.
Requirements
To qualify to become an Obeah, a character must fulfill the following criteria.
Skills: Diplomacy 5 ranks, Intimidate 5 ranks, Knowledge (theology and philosophy) 10 ranks, Sense Motive 5 ranks.
Class Information
The following information pertains to the Obeah prestige class.
Hit Die
The Obeah gains 1d6 hit points per level. The character's Constitution modifier applies.
Action Points
The Obeah gains a number of action points equal to 7 + one half her character level, rounded down, every time she attains a new level in this class.
Class Skills
The Obeah class skills are as follows.
Bluff (Cha), Concentration (Con), Craft (pharmaceuticals, visual art) (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcane lore, theology and philosphy) (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Speak Language (none), Spellcraft (Int), Treat Injury (Wis).
Skill Points at Each Level: 3 + Int modifier.
Class Features
The following features pertain to the Obeah prestige class.
Ayza's Juju
Once per class level per day, an Obeah can call on protective spirits to protect their own fate. This functions identically to the Ayza's juju spell.
Evil Eye
Once per class level per day, an Obeah can curse an opponent with a glare. This functions indentically to the evil eye psionic power, but it is treated as a Necromantic divine spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.
Effigy
Once per day, an Obeah can spend an action point and empower a doll-like effigy to work hostile magic against an opponent. This curse can prevent the opponent from harming the obeah, or can cripple them. The former functions identically to the effigy of black binding spell, and the latter functions identically to the Erzuli's fetish spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.
Gris-gris
Once per day, an Obeah can create an effect from a mixture of white and black magic. The positive version draws on protective spirits and functions identically to the gris-gris spell. The negative version draws on hostile spirits and is a powerful hex. It is treated as a 4th-level divine spell-like ability and inflicts a -4 luck penalty to the victim's saving throws for 1 hour/class level. It has a range of 60 feet. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.
Legba Rides
Once per day, an Obeah can spend an action point and contact Legba, the guardian of the spirit world, inviting him into her body so she can gain his knowledge. This functions identically to the Legba rides spell, except the Obeah sacrifices an action point instead of experience points.
Osain's Panacea
Once per day, an Obeah can draw upon Osain, the loa of healing, inviting her into her body so she can perform miracles of healing. This functions identically to thte panacea spell.
The Numbers
BAB +1/2, Saves: Low Reflex, average Fort, high Will; Defense bonus : +1/2; Reputation bonus (as Dedicated Hero)
Level Special
1st Ayza's Juju
2nd Evil Eye
3rd Effigy
4th Gris-gris
5th Legba Rides, Panacea
Any comments? Too weak? Too strong? Pointless because it's using a lot of Acolyte spells?
Voodoo is a magical tradition synthesized from traditional African beliefs and the Roman Catholic religion. The practitioners are called houngan for men and mambo for women; they are skilled at bribing spirits to leave their world and enter our own for brief periods of time. These spirits are often known as loa. The most important loa represent a traditional African deity and a Catholic saint.
Some of the best known spirits are Oshun (love and the arts), Emanjah (fertility, water and earth, mercy), Shakpana (disease), Osain (healing, known for having only one arm and one leg), Ogun (the warrior, iron, carries a machete), Shango (warrior, lightning), Legbara (death, seven feet tall). Most voodoo spells require the obeah to invite the spirit into their own body; this is called "riding" and the spirits often refer to the obeah as their "horse". During this ritual, the obeah begins to resemble the spirit possessing them; so an obeah channeling Osain will only have one arm and one leg, while an obeah channeling Legbara will seem to be very tall.
Contrary to popular belief, voodoo is not an evil practice. It can be used for great harm, but most voodoo practitioners see no reason to invite hostile spirits into their body or into their world.
Requirements
To qualify to become an Obeah, a character must fulfill the following criteria.
Skills: Diplomacy 5 ranks, Intimidate 5 ranks, Knowledge (theology and philosophy) 10 ranks, Sense Motive 5 ranks.
Class Information
The following information pertains to the Obeah prestige class.
Hit Die
The Obeah gains 1d6 hit points per level. The character's Constitution modifier applies.
Action Points
The Obeah gains a number of action points equal to 7 + one half her character level, rounded down, every time she attains a new level in this class.
Class Skills
The Obeah class skills are as follows.
Bluff (Cha), Concentration (Con), Craft (pharmaceuticals, visual art) (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcane lore, theology and philosphy) (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Speak Language (none), Spellcraft (Int), Treat Injury (Wis).
Skill Points at Each Level: 3 + Int modifier.
Class Features
The following features pertain to the Obeah prestige class.
Ayza's Juju
Once per class level per day, an Obeah can call on protective spirits to protect their own fate. This functions identically to the Ayza's juju spell.
Evil Eye
Once per class level per day, an Obeah can curse an opponent with a glare. This functions indentically to the evil eye psionic power, but it is treated as a Necromantic divine spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.
Effigy
Once per day, an Obeah can spend an action point and empower a doll-like effigy to work hostile magic against an opponent. This curse can prevent the opponent from harming the obeah, or can cripple them. The former functions identically to the effigy of black binding spell, and the latter functions identically to the Erzuli's fetish spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.
Gris-gris
Once per day, an Obeah can create an effect from a mixture of white and black magic. The positive version draws on protective spirits and functions identically to the gris-gris spell. The negative version draws on hostile spirits and is a powerful hex. It is treated as a 4th-level divine spell-like ability and inflicts a -4 luck penalty to the victim's saving throws for 1 hour/class level. It has a range of 60 feet. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.
Legba Rides
Once per day, an Obeah can spend an action point and contact Legba, the guardian of the spirit world, inviting him into her body so she can gain his knowledge. This functions identically to the Legba rides spell, except the Obeah sacrifices an action point instead of experience points.
Osain's Panacea
Once per day, an Obeah can draw upon Osain, the loa of healing, inviting her into her body so she can perform miracles of healing. This functions identically to thte panacea spell.
The Numbers
BAB +1/2, Saves: Low Reflex, average Fort, high Will; Defense bonus : +1/2; Reputation bonus (as Dedicated Hero)
Level Special
1st Ayza's Juju
2nd Evil Eye
3rd Effigy
4th Gris-gris
5th Legba Rides, Panacea
Any comments? Too weak? Too strong? Pointless because it's using a lot of Acolyte spells?
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