After some discussion about whether Fortification defends against Vorpal, some house rules came to mind.
First,
What I was thinking was no change to the threat range, on a successful roll to confirm the critical, it does bonus damage equal to the normal critical damage. Ugly wording I know. What it would mean is that, for example a longsword would do a bonus 1d8 damage versus all foes (even those immune to critical hits). A potential problem is vorpal scythes (on a vorpal hit would be doing a bonus 6d4 damage plus 8d4 if critical hit damage applies)
Fortification armor, by contrast would be: light fortification would provide -5 to confirm a critical against the wearer; medium fortification would provide -15 to roll to confirm a critical against the wearer; and heavy fortification would provide immunity to confirmation.
First,
Scion said:I have left it as an option at +2 to threat range and +1 to the multiplier, and in my games improved crit and keen stack.
So, a normal 18-20/x2 range weapon could go to 10-20/x3, but as the majority of creatures at this level are resistant or immune it hasnt been a problem.
This is obviously better for some weapons than for others, and I havent seen it in play often enough to tell if it is balanced or not, but just about anything is better than the normal vorpal ;/ Whenever possible I prefer to keep options open instead of shutting them down entirely.
I could create a thread in the houserule forum if someone would like to run the numbers on it and/or help with overall balancing for it![]()
What I was thinking was no change to the threat range, on a successful roll to confirm the critical, it does bonus damage equal to the normal critical damage. Ugly wording I know. What it would mean is that, for example a longsword would do a bonus 1d8 damage versus all foes (even those immune to critical hits). A potential problem is vorpal scythes (on a vorpal hit would be doing a bonus 6d4 damage plus 8d4 if critical hit damage applies)
Fortification armor, by contrast would be: light fortification would provide -5 to confirm a critical against the wearer; medium fortification would provide -15 to roll to confirm a critical against the wearer; and heavy fortification would provide immunity to confirmation.