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Vos Silverwood of the Nameless Company
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<blockquote data-quote="Cyclops" data-source="post: 217618" data-attributes="member: 2774"><p>The Creation of Circe’</p><p>My ultimate vision for Vos, is an eccentric golem master maker. His golems are to be works of art. </p><p>Circe’ is the work of a driven artist. The Monster Manual shows Homunculi to be ugly warty things. Not so with Circe’…She is to be a beautiful half elven peasant girl of about 20 winters; 18 inches tall, with bat wings. I discussed the idea with my DM. I wanted to build her as a sorcerer and artist would-not as a logical, methodical Wizard. I wanted a Charisma of 18 instead of the original 7. So I was allowed to go about the creation in this way. </p><p>First, I made a “Sculptor’s knife. It’s identical to the Knife of the Boyer page 162 in the Magic of Faerun book. The sculptor’s knife adds +10 to the Craft sculpture skill. Since I had a skill of 10 already, I was allowed to make it. The goal was a master craft sculpture, skill roll of 30. </p><p>Secondly, I bought an auxiliary membership in the Waterdeep Mage’s Guild. For the price of 510 gold, I set up a lab on guild property. (The guild was amused at the creative antics of the diminutive sorcerer.) The membership allowed me to buy the scrolls necessary to make the homunculus. I also bought several potions to add to the mix.</p><p>Thirdly, I went about acquiring the unusual materials. Waterdeep is an excellent city for oddball components. Based on a picture in Volo’s guide to Waterdeep, I purchased a stuffed pixie. It was the skin I wanted. The hardest part was getting the hair of an elf. But at a wigmakers shop, I saw a sun elf sell her long golden hair. 100 gold brought all that I needed. </p><p>Next came the alchemy. An apprentice with 10 points in the alchemy skill at the guild was eager to help me. She had aided the creation of homunculi before, but never like this. The normal ingredients went into a black kettle. Additionally, in went the pixie skin, the elf hair, a ring of +2 protection (set where the heart would be), a potion of Eagle’s Splendor, and a potion of Love (both to bring the charisma to 18), and of course, the donated blood of my sorcerer. The concoction was boiled down to a clay-like consistency. </p><p>Next came the sculpture. My first roll was a 28, just short of the goal. But no spells had been cast, so a day later, I tried again. I rolled a natural 20! How sweet that roll was: for a mastercraft work skill of 40!</p><p>Then the spells were cast from scrolls, and the Homunculus came to life! A beautiful thing, the guild marveled at her creation-Vos had won the respect of a skeptical assembly. The guild asked for, and got the Sculptor’s Knife. And a new fad with creative and artistic Homunculi is now sweeping Waterdeep. </p><p>Resting for a week, Vos spent another 100 gold at a doll maker’s shop, for mastercraft clothes for little Circe’. </p><p>Then came the final step. Secluding himself in the lab, Vos meditated. He is not able to put into words, just what he did. But Circe’ became a familiar that day. Her range increased to a mile, her life became even more tied to his. Vos says she became “alive” that day. And indeed, she seems to be more than just a construct. She now possesses personality quirks, and an independent spirit. (The manual says a familiar becomes a “Magical Beast” after accepting its new status, so Circe’ became more than just a construct). She smiles, she seems to love music, and will dance to the delight of bards everywhere. Vos has no such skill. And this worries him. He wonders if some part of the pixie is still there. He has cast Detect Magic on her, but he sees no necromantic aura. He even bought a scroll of Detect Undead, and saw nothing. But he has come to accept her quirks, and the two are very close-just as master and familiar should be. </p><p>Vos is quite protective of his little charge. And he will not take her into a fight. She will either stay in the “Familiar Pocket” in his belt, or she will stay outside any dungeons he enters. As a consequence, Vos rarely enjoys the Alertness feat benefit except when he is camping or in town. When she spies for him, he casts Invisibility and Stoneskin on her.</p></blockquote><p></p>
[QUOTE="Cyclops, post: 217618, member: 2774"] The Creation of Circe’ My ultimate vision for Vos, is an eccentric golem master maker. His golems are to be works of art. Circe’ is the work of a driven artist. The Monster Manual shows Homunculi to be ugly warty things. Not so with Circe’…She is to be a beautiful half elven peasant girl of about 20 winters; 18 inches tall, with bat wings. I discussed the idea with my DM. I wanted to build her as a sorcerer and artist would-not as a logical, methodical Wizard. I wanted a Charisma of 18 instead of the original 7. So I was allowed to go about the creation in this way. First, I made a “Sculptor’s knife. It’s identical to the Knife of the Boyer page 162 in the Magic of Faerun book. The sculptor’s knife adds +10 to the Craft sculpture skill. Since I had a skill of 10 already, I was allowed to make it. The goal was a master craft sculpture, skill roll of 30. Secondly, I bought an auxiliary membership in the Waterdeep Mage’s Guild. For the price of 510 gold, I set up a lab on guild property. (The guild was amused at the creative antics of the diminutive sorcerer.) The membership allowed me to buy the scrolls necessary to make the homunculus. I also bought several potions to add to the mix. Thirdly, I went about acquiring the unusual materials. Waterdeep is an excellent city for oddball components. Based on a picture in Volo’s guide to Waterdeep, I purchased a stuffed pixie. It was the skin I wanted. The hardest part was getting the hair of an elf. But at a wigmakers shop, I saw a sun elf sell her long golden hair. 100 gold brought all that I needed. Next came the alchemy. An apprentice with 10 points in the alchemy skill at the guild was eager to help me. She had aided the creation of homunculi before, but never like this. The normal ingredients went into a black kettle. Additionally, in went the pixie skin, the elf hair, a ring of +2 protection (set where the heart would be), a potion of Eagle’s Splendor, and a potion of Love (both to bring the charisma to 18), and of course, the donated blood of my sorcerer. The concoction was boiled down to a clay-like consistency. Next came the sculpture. My first roll was a 28, just short of the goal. But no spells had been cast, so a day later, I tried again. I rolled a natural 20! How sweet that roll was: for a mastercraft work skill of 40! Then the spells were cast from scrolls, and the Homunculus came to life! A beautiful thing, the guild marveled at her creation-Vos had won the respect of a skeptical assembly. The guild asked for, and got the Sculptor’s Knife. And a new fad with creative and artistic Homunculi is now sweeping Waterdeep. Resting for a week, Vos spent another 100 gold at a doll maker’s shop, for mastercraft clothes for little Circe’. Then came the final step. Secluding himself in the lab, Vos meditated. He is not able to put into words, just what he did. But Circe’ became a familiar that day. Her range increased to a mile, her life became even more tied to his. Vos says she became “alive” that day. And indeed, she seems to be more than just a construct. She now possesses personality quirks, and an independent spirit. (The manual says a familiar becomes a “Magical Beast” after accepting its new status, so Circe’ became more than just a construct). She smiles, she seems to love music, and will dance to the delight of bards everywhere. Vos has no such skill. And this worries him. He wonders if some part of the pixie is still there. He has cast Detect Magic on her, but he sees no necromantic aura. He even bought a scroll of Detect Undead, and saw nothing. But he has come to accept her quirks, and the two are very close-just as master and familiar should be. Vos is quite protective of his little charge. And he will not take her into a fight. She will either stay in the “Familiar Pocket” in his belt, or she will stay outside any dungeons he enters. As a consequence, Vos rarely enjoys the Alertness feat benefit except when he is camping or in town. When she spies for him, he casts Invisibility and Stoneskin on her. [/QUOTE]
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