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<blockquote data-quote="Corum Jhaelen Irsei" data-source="post: 7887926" data-attributes="member: 6872309"><p>Exactly, I think the gorgeous art created a lot of buzz. </p><p></p><p>By the way, I have played the game once, and it’s VERY thematic. I played a Dimwalker (kinda like a cleric) and the magic (for Dimwalkers and for the mages, which are called Weavers of Vitner) was particularly interesting. It feels very shamanistic. For example, one thing you do is perform blood (animal) sacrifices at totems to build up your pool of magic points (but things can go wrong, of course!). Overall, it’s a heavily skill-based system with 3 levels (basically very broad general skills, more specific skills, and then very narrow focused specialty skills).</p><p></p><p>The setting is really fantastic, just fascinating all around. It lends itself well to players who really like to role-play and read up on the world.... but conversely it’s also a heavier system too. </p><p></p><p>We were in a play by post game on Discord, and unfortunately Trudvang doesn’t lend itself well to an asynchronous style of play, since it’s a dense system and specifically has things like detailed managed initiative that actually depends on what actions you are taking. I think it would be a great game to play face-to-face or even on a virtual tabletop, it just was tough for play by post.</p></blockquote><p></p>
[QUOTE="Corum Jhaelen Irsei, post: 7887926, member: 6872309"] Exactly, I think the gorgeous art created a lot of buzz. By the way, I have played the game once, and it’s VERY thematic. I played a Dimwalker (kinda like a cleric) and the magic (for Dimwalkers and for the mages, which are called Weavers of Vitner) was particularly interesting. It feels very shamanistic. For example, one thing you do is perform blood (animal) sacrifices at totems to build up your pool of magic points (but things can go wrong, of course!). Overall, it’s a heavily skill-based system with 3 levels (basically very broad general skills, more specific skills, and then very narrow focused specialty skills). The setting is really fantastic, just fascinating all around. It lends itself well to players who really like to role-play and read up on the world.... but conversely it’s also a heavier system too. We were in a play by post game on Discord, and unfortunately Trudvang doesn’t lend itself well to an asynchronous style of play, since it’s a dense system and specifically has things like detailed managed initiative that actually depends on what actions you are taking. I think it would be a great game to play face-to-face or even on a virtual tabletop, it just was tough for play by post. [/QUOTE]
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