werk said:
Without going into a lot of detail, it's min/maxed compared to the fighter. You've given him two good saves and upped his skill points and skills list, while retaining big HD and BAB, and given him a bunch of neat-o special abilities which IMO are better than the fighter bonus feats.
I know that the fighter class keeps coming up as the benchmark by which this class is measured, but I'd like to present a new point of view. Mechanically-speaking, my version of this class is more like the ranger than the fighter:
- good BAT like the ranger;
- two good saves like the ranger (Fort and Will, instead of Fort and Ref);
- combat styles like the ranger (but focusing on different weapons);
- Free feat at 1st level like the ranger (Weapon Proficiency instead of Track);
- Free feat at 3rd level like the ranger (Quick Draw instead of Endurance);
- Fewer class skills and skill points than the ranger (but still more than fighter);
- Smite ability instead of Favored Enemy;
- staredown, crippling strike, deadly strike, and combat style perfection instead of wild empathy, animal companion, woodland stride, swift tracker, camouflage, and hide in plain sight;
- No evasion, but can wear medium and heavy armor
- d10 hit dice.
Aside from the hit dice, this samurai is just another ranger. The increase from d8 to d10 hit dice only amounts to ~1 hit point per level...but if you think it is unbalancing, I guess I can drop the HD to d8 and bring the skill points back up. What do you think...would that work?
EDIT: Dropped the hit dice of this class to d8, and brought the skill points back up to 4. I am playing with the idea of making it 6+Int skill points per day, to match the ranger. I'll let you know.