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Vote up a 5e-Alike: Ancestries! (First Draft)
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<blockquote data-quote="Lanefan" data-source="post: 9188220" data-attributes="member: 29398"><p>Not bad for the most part; except for the <em>Unusual Ancestry</em> bit, if it's snipped assume I largely agree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To reflect their "Rockhide" ability and to differentiate them further from other species, I'd have the weight range be more like 180-220 lb, if not even higher.</p><p></p><p>I'd also give them disadvantage on swimming checks.</p><p></p><p>Add the words "when underground" to the bolded, to save a lot of headaches when players try to exploit this for outdoors use.</p><p></p><p>Both the height (a bit) and weight (a lot) need to be reduced here. 4'9" to 5'3" and 75-100 lb would be my suggestion.</p><p></p><p>I've seen many Humans who are in your ranges and most of them look like typical Humans, not Elves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Caverns should not be on this list. Elves don't do underground like Dwarves and Gnomes etc. do.</p><p></p><p>Overpowered. KttW should be tied to (and locked in to) the terrain type where the Elf has spent most of its life prior to adventuring, i.e. where it grew up.</p><p></p><p>Not sure if this should even be here; if it's kept the cantrip should be random, not chosen.</p><p></p><p>This should be for Orcs, not Elves. Also, the change should not be controllable - it happens a randomly-determined number of days after the last change (I'd say d100 + 50) UNLESS the creature is or becomes pregnant, in which case it must remain female at least until birth.</p><p></p><p>Though it's kinda become part of the Hobbit schtick, I really dislike meta-mechanics like this.</p><p></p><p>No. Both too meta and a bit overpowered. Lose this one.</p><p></p><p>If <em>Mighty Thews </em>is to be a thing then the Strength score has to increase to match; and by far more than +2. Either that, or you're baking in a situation where the fiction isn't reflected properly in the rules: "heavily muscled" implies lots of strength, which doesn't fit for a Str-6 Orc that instead increased its Con.</p><p></p><p>The added crit die is fine; that can easily be explained by a lifetime of getting into fights. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This entire piece should be fully optional; and for those that choose it, completely random in what you're tainted with and what it gives you (and what it gives shouldn't all be benefits or additional abilities - there should be potential drawbacks too!). Otherwise, if nothing else every Human played by a wise player will take it just for the darkvision.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9188220, member: 29398"] Not bad for the most part; except for the [I]Unusual Ancestry[/I] bit, if it's snipped assume I largely agree. :) To reflect their "Rockhide" ability and to differentiate them further from other species, I'd have the weight range be more like 180-220 lb, if not even higher. I'd also give them disadvantage on swimming checks. Add the words "when underground" to the bolded, to save a lot of headaches when players try to exploit this for outdoors use. Both the height (a bit) and weight (a lot) need to be reduced here. 4'9" to 5'3" and 75-100 lb would be my suggestion. I've seen many Humans who are in your ranges and most of them look like typical Humans, not Elves. :) Caverns should not be on this list. Elves don't do underground like Dwarves and Gnomes etc. do. Overpowered. KttW should be tied to (and locked in to) the terrain type where the Elf has spent most of its life prior to adventuring, i.e. where it grew up. Not sure if this should even be here; if it's kept the cantrip should be random, not chosen. This should be for Orcs, not Elves. Also, the change should not be controllable - it happens a randomly-determined number of days after the last change (I'd say d100 + 50) UNLESS the creature is or becomes pregnant, in which case it must remain female at least until birth. Though it's kinda become part of the Hobbit schtick, I really dislike meta-mechanics like this. No. Both too meta and a bit overpowered. Lose this one. If [I]Mighty Thews [/I]is to be a thing then the Strength score has to increase to match; and by far more than +2. Either that, or you're baking in a situation where the fiction isn't reflected properly in the rules: "heavily muscled" implies lots of strength, which doesn't fit for a Str-6 Orc that instead increased its Con. The added crit die is fine; that can easily be explained by a lifetime of getting into fights. :) This entire piece should be fully optional; and for those that choose it, completely random in what you're tainted with and what it gives you (and what it gives shouldn't all be benefits or additional abilities - there should be potential drawbacks too!). Otherwise, if nothing else every Human played by a wise player will take it just for the darkvision. [/QUOTE]
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