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Vote up a 5e-Alike: Ancestries! (First Draft)
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<blockquote data-quote="CreamCloud0" data-source="post: 9188508" data-attributes="member: 7034710"><p>my only concerns with this is total choice from any and all cantrips, personally i might specifiy they can pick a non-offensive cantrip, also in the interest of versatility i'd let them pick any mental stat at character creation (if that even matters on utility cantrips).</p><p></p><p>even if they're small i think it would give them a good thematic niche to give them 35ft movespeed, focusing on their movement based capabilites, i've remarked in threads before that i think small creatures get the short end of the stick being imposed with a number of restrictions for not alot of benefits</p><p></p><p>while thematically cool, i don't know how significant having natural weapons <em>actually is,</em> maybe something like a 20ft line bullrush to knock enemies prone or ability to push enemies when you make a melee attack would be more useful</p><p></p><p>personally on all standard ASI i'd let them raise the cap to 24 on both choices of stats even though they only get the +2 on one of them, but with unusual ancestry one of those stat caps is changed to be CHA with the +2 moved there</p><p></p><p>this is very desirable, i'd alter it to 30ft low light vision like the elf but put in a clause that says if you already have low light it upgrades to 30ft darkvision</p><p></p><p>i might change this to [target's hit die/average]+CHA PB/LR</p><p></p><p>like i said with orc, i don't know how useful natural weapons really are, but in this case what i'd do is add the elemental damage property matching their resistance and say the damage is bumped up to a 1d8/2d4 if both hands are free</p><p></p><p>similar to dragon descendant, i might add the stipulation here that the cantrip's damage type must match their resistance type</p><p></p><p>if the element is air i might offer the ability to instead create a strong breeze or something similar</p><p></p><p>not sure if this is required to target someone adjacent you? i might give 30ft range and let them be pushed in any direction</p><p></p><p>creates difficult terrain in 5ft radius (3x3square) and caveat that you're immune to the created terrain</p><p></p><p>ability to make natural fires flare and do 2d4 fire damage to anyone in a 5ft range of the targeted fire</p><p></p><p>let it freeze a thick layer of ice of large bodies of water (enough for a creature to stand on) in an area of squares(16 squares would allow for a 10ft radius), but it can be freeze creatures in the water/who are standing in water with a fortitude saving throw against being restrained</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9188508, member: 7034710"] my only concerns with this is total choice from any and all cantrips, personally i might specifiy they can pick a non-offensive cantrip, also in the interest of versatility i'd let them pick any mental stat at character creation (if that even matters on utility cantrips). even if they're small i think it would give them a good thematic niche to give them 35ft movespeed, focusing on their movement based capabilites, i've remarked in threads before that i think small creatures get the short end of the stick being imposed with a number of restrictions for not alot of benefits while thematically cool, i don't know how significant having natural weapons [I]actually is,[/I] maybe something like a 20ft line bullrush to knock enemies prone or ability to push enemies when you make a melee attack would be more useful personally on all standard ASI i'd let them raise the cap to 24 on both choices of stats even though they only get the +2 on one of them, but with unusual ancestry one of those stat caps is changed to be CHA with the +2 moved there this is very desirable, i'd alter it to 30ft low light vision like the elf but put in a clause that says if you already have low light it upgrades to 30ft darkvision i might change this to [target's hit die/average]+CHA PB/LR like i said with orc, i don't know how useful natural weapons really are, but in this case what i'd do is add the elemental damage property matching their resistance and say the damage is bumped up to a 1d8/2d4 if both hands are free similar to dragon descendant, i might add the stipulation here that the cantrip's damage type must match their resistance type if the element is air i might offer the ability to instead create a strong breeze or something similar not sure if this is required to target someone adjacent you? i might give 30ft range and let them be pushed in any direction creates difficult terrain in 5ft radius (3x3square) and caveat that you're immune to the created terrain ability to make natural fires flare and do 2d4 fire damage to anyone in a 5ft range of the targeted fire let it freeze a thick layer of ice of large bodies of water (enough for a creature to stand on) in an area of squares(16 squares would allow for a 10ft radius), but it can be freeze creatures in the water/who are standing in water with a fortitude saving throw against being restrained [/QUOTE]
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