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Vote Up A 5e-alike, Part 3.1 - What do the stats do?
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<blockquote data-quote="Faolyn" data-source="post: 9160164" data-attributes="member: 6915329"><p>Minigiant brought up that the six stats are not particularly balanced. So let's fix that! This poll is going to be <strong>heavily </strong>write-in, since there are so many aspects each stat covers, should cover but don't, or does cover but shouldn't that it's difficult to list them all. So here goes:</p><p></p><p>What should each attribute actually do? Should we use the 5e skill list or create new skills?</p><p></p><p><strong>Strength:</strong> Currently affects Athletics; attack and damage rolls from melee and thrown weapons; carrying capacity and encumbrance.</p><p></p><p><strong>Dexterity:</strong> Currently affects Acrobatics, Sleight of Hand, Stealth; Armor Class; attack and damage rolls from finesse and ranged weapons; initiative.</p><p></p><p><strong>Constitution:</strong> Currently affects hit points. <em>Should there be Constitution-based skills?</em></p><p></p><p><strong>Intelligence:</strong> Currently affects Arcana, History, Investigation, Nature, Religion; spell save DC and number of spells you can prepare (Int casters only). <em>Should Intelligence affect initiative or AC? Provide bonus skills or languages? </em></p><p></p><p><strong>Wisdom:</strong> Currently affects Animal Handling, Insight, Medicine, Perception, Survival; spell save DC and number of spells you can prepare (Wis casters only)</p><p></p><p><strong>Charisma:</strong> Currently affects Deception, Intimidation, Performance, Persuasion; spell save DC and number of spells you can prepare (Cha casters only).</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9160164, member: 6915329"] Minigiant brought up that the six stats are not particularly balanced. So let's fix that! This poll is going to be [B]heavily [/B]write-in, since there are so many aspects each stat covers, should cover but don't, or does cover but shouldn't that it's difficult to list them all. So here goes: What should each attribute actually do? Should we use the 5e skill list or create new skills? [B]Strength:[/B] Currently affects Athletics; attack and damage rolls from melee and thrown weapons; carrying capacity and encumbrance. [B]Dexterity:[/B] Currently affects Acrobatics, Sleight of Hand, Stealth; Armor Class; attack and damage rolls from finesse and ranged weapons; initiative. [B]Constitution:[/B] Currently affects hit points. [I]Should there be Constitution-based skills?[/I] [B]Intelligence:[/B] Currently affects Arcana, History, Investigation, Nature, Religion; spell save DC and number of spells you can prepare (Int casters only). [I]Should Intelligence affect initiative or AC? Provide bonus skills or languages? [/I] [B]Wisdom:[/B] Currently affects Animal Handling, Insight, Medicine, Perception, Survival; spell save DC and number of spells you can prepare (Wis casters only) [B]Charisma:[/B] Currently affects Deception, Intimidation, Performance, Persuasion; spell save DC and number of spells you can prepare (Cha casters only). [/QUOTE]
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Vote Up A 5e-alike, Part 3.1 - What do the stats do?
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