Faolyn
(she/her)
Minigiant brought up that the six stats are not particularly balanced. So let's fix that! This poll is going to be heavily write-in, since there are so many aspects each stat covers, should cover but don't, or does cover but shouldn't that it's difficult to list them all. So here goes:
What should each attribute actually do? Should we use the 5e skill list or create new skills?
Strength: Currently affects Athletics; attack and damage rolls from melee and thrown weapons; carrying capacity and encumbrance.
Dexterity: Currently affects Acrobatics, Sleight of Hand, Stealth; Armor Class; attack and damage rolls from finesse and ranged weapons; initiative.
Constitution: Currently affects hit points. Should there be Constitution-based skills?
Intelligence: Currently affects Arcana, History, Investigation, Nature, Religion; spell save DC and number of spells you can prepare (Int casters only). Should Intelligence affect initiative or AC? Provide bonus skills or languages?
Wisdom: Currently affects Animal Handling, Insight, Medicine, Perception, Survival; spell save DC and number of spells you can prepare (Wis casters only)
Charisma: Currently affects Deception, Intimidation, Performance, Persuasion; spell save DC and number of spells you can prepare (Cha casters only).
What should each attribute actually do? Should we use the 5e skill list or create new skills?
Strength: Currently affects Athletics; attack and damage rolls from melee and thrown weapons; carrying capacity and encumbrance.
Dexterity: Currently affects Acrobatics, Sleight of Hand, Stealth; Armor Class; attack and damage rolls from finesse and ranged weapons; initiative.
Constitution: Currently affects hit points. Should there be Constitution-based skills?
Intelligence: Currently affects Arcana, History, Investigation, Nature, Religion; spell save DC and number of spells you can prepare (Int casters only). Should Intelligence affect initiative or AC? Provide bonus skills or languages?
Wisdom: Currently affects Animal Handling, Insight, Medicine, Perception, Survival; spell save DC and number of spells you can prepare (Wis casters only)
Charisma: Currently affects Deception, Intimidation, Performance, Persuasion; spell save DC and number of spells you can prepare (Cha casters only).