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Vote Up A 5e-alike, Part 3.1 - What do the stats do?
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<blockquote data-quote="Lanefan" data-source="post: 9160340" data-attributes="member: 29398"><p>That Strength directs carrying capacity and encumbrance is perhaps the least controversial thing here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Dexterity should NEVER affect damage! That's Strength's purview - being stronger means you hit it harder and hurt it more. Dex affecting to-hit with ranged means you're more likely to hit it at all, not that you'll do more damage when you connect.</p><p></p><p>Also, IMO initiative shouldn't be modified by anything (and should be rerolled each round), to better simulate the chaos and unpredictability of battle a.k.a. the fog of war.</p><p></p><p>Constitution affecting h.p. is fine; as is a Con bonus (or penalty) to saves against things that are trying to affect one's body e.g. poison, disease, maybe polymorph. It should also affect endurance e.g. resistance to cold, hunger, etc., and provide resistance to going unconscious at 0 (or below; hit points and dying-death mechanics are a whole separate discussion).</p><p></p><p>Hard no to affecting initiative (see above) or AC. Yes it should give bonus languages, and as I'm not sold on the skill system as a whole I'll abstain on that bit for now. Int should also provide a bonus against things that try to affect the mind e.g. charms, some illusions, and all psionics.</p><p></p><p>Animal handling seems tailor-made as a Charisma-based ability, what's it doing in Wisdom? Some aspects of survival might want to move to Constitution.</p><p></p><p>What's missing from one or both of Wisdom and Charisma is the whole idea of "spiritual strength" or "spiritual resilience"; i.e. how resistant are you to effects that try to attack or affect your soul (assuming there's any left in 5e). Also what's missing is the admittedly-nebulous idea of willpower, which falls somewhere under one or both of these stats.</p><p></p><p>I could go on for hours with this stuff, but that's enough for now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9160340, member: 29398"] That Strength directs carrying capacity and encumbrance is perhaps the least controversial thing here. :) Dexterity should NEVER affect damage! That's Strength's purview - being stronger means you hit it harder and hurt it more. Dex affecting to-hit with ranged means you're more likely to hit it at all, not that you'll do more damage when you connect. Also, IMO initiative shouldn't be modified by anything (and should be rerolled each round), to better simulate the chaos and unpredictability of battle a.k.a. the fog of war. Constitution affecting h.p. is fine; as is a Con bonus (or penalty) to saves against things that are trying to affect one's body e.g. poison, disease, maybe polymorph. It should also affect endurance e.g. resistance to cold, hunger, etc., and provide resistance to going unconscious at 0 (or below; hit points and dying-death mechanics are a whole separate discussion). Hard no to affecting initiative (see above) or AC. Yes it should give bonus languages, and as I'm not sold on the skill system as a whole I'll abstain on that bit for now. Int should also provide a bonus against things that try to affect the mind e.g. charms, some illusions, and all psionics. Animal handling seems tailor-made as a Charisma-based ability, what's it doing in Wisdom? Some aspects of survival might want to move to Constitution. What's missing from one or both of Wisdom and Charisma is the whole idea of "spiritual strength" or "spiritual resilience"; i.e. how resistant are you to effects that try to attack or affect your soul (assuming there's any left in 5e). Also what's missing is the admittedly-nebulous idea of willpower, which falls somewhere under one or both of these stats. I could go on for hours with this stuff, but that's enough for now. :) [/QUOTE]
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