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Vote Up A 5e-alike, Part 3.1 - What do the stats do?
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<blockquote data-quote="Faolyn" data-source="post: 9162287" data-attributes="member: 6915329"><p>On other threads, I've seen plenty of people talk about how annoying it is to have to roll more than two dice (to-hit, damage) to resolve an attack, and as a former GURPS player, I definitely agree, so I would like to keep the number of dice low.</p><p></p><p>In Level Up, certain weapons (those with the Parrying trait) give you a 1/turn expertise die to your AC. To avoid having to roll more dice--whether to block or to add a d4 to your AC--I could see certain weapons giving you a flat +1 across the board.</p><p></p><p>Shields already let you block, although I could potentially see shields actually letting you use some or all of your Strength mod to add to your AC in the way that some armors let you use all or some (or none) of your Dex mod. Maybe bucklers let you add up to +1 to your AC (meaning they're useless if you don't have a Strength of at least 13); regular shields let you add up to +2; large shields, up to +3; and tower shields, up to +4.</p><p></p><p>I could see a very high Wis (say, 16+) letting you add a +1 to AC.</p><p></p><p></p><p>I like this. We already have Investigation; we'd just need to expand that to include general looking-around.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9162287, member: 6915329"] On other threads, I've seen plenty of people talk about how annoying it is to have to roll more than two dice (to-hit, damage) to resolve an attack, and as a former GURPS player, I definitely agree, so I would like to keep the number of dice low. In Level Up, certain weapons (those with the Parrying trait) give you a 1/turn expertise die to your AC. To avoid having to roll more dice--whether to block or to add a d4 to your AC--I could see certain weapons giving you a flat +1 across the board. Shields already let you block, although I could potentially see shields actually letting you use some or all of your Strength mod to add to your AC in the way that some armors let you use all or some (or none) of your Dex mod. Maybe bucklers let you add up to +1 to your AC (meaning they're useless if you don't have a Strength of at least 13); regular shields let you add up to +2; large shields, up to +3; and tower shields, up to +4. I could see a very high Wis (say, 16+) letting you add a +1 to AC. I like this. We already have Investigation; we'd just need to expand that to include general looking-around. [/QUOTE]
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Vote Up A 5e-alike, Part 3.1 - What do the stats do?
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