Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up A 5e-alike, Part 3: Stats and ASIs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 9159562" data-attributes="member: 63"><p>The stats should be:</p><p></p><p>Awareness</p><p>Brawn</p><p>Cunning</p><p>Daring</p><p>Education</p><p>Fanciness</p><p>Grit</p><p>Health</p><p>Initiative</p><p>Justice</p><p>Killing</p><p></p><p>We <em>are</em> making a Cowboy game, right?</p><p></p><p>---</p><p></p><p>Or more seriously, if I were in charge of D&D, I'd keep the 6 scores, since the 6 scores are sacred cows -- but they're kinda dumb sacred cows. Like, I want to be able to make a skilled knife-fighter without <em>also</em> being an Olympic gymnast. Or I want to have a cleric of the god of storms who is not, y'know, full of little nuggets of wisdom; he's just full of righteous fury. I want an option to make a paladin who is really good at smiting, but not very persuasive. Stuff like that.</p><p></p><p>So I'd try to divorce combat from ability scores.</p><p></p><p>Like, Strength can still affect what kind of weapons and armor you can use, but I wouldn't have it affect attack rolls. Arnold Schwarzenegger is not a better swordfighter than a wiry old dude who's been doing kenjutsu for 40 years. Ditto Dexterity. Simone Biles ain't necessarily good at archery. Ditto save DCs being modified by Int/Wis/Cha for spellcasters. </p><p></p><p>Just set the numbers to fair amounts, and rely on tactics to provide bonuses. I much prefer when choices <em>during the game session</em> matter more than choices made <em>during character creation</em>.</p><p></p><p>And now that we're getting rid of combat being modified by ability scores, we can reduce the importance of ability scores. So there's no need to 'increase ability scores.' Just have what you have, though maybe make it an option during gameplay to spend some character-building resources to get better at one or the other.</p><p></p><p>Like, feel free to give elves +1 to attack rolls with bows, but not a bonus to Dexterity.</p><p></p><p>And if a PC starts off rude by wants to have a glow-up by going to charm school or whatever, cool, let them do something to increase their Charisma, and now you don't have to worry about <em>every sorcerer in every game</em> wanting to go to charm school to improve their save DCs.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9159562, member: 63"] The stats should be: Awareness Brawn Cunning Daring Education Fanciness Grit Health Initiative Justice Killing We [I]are[/I] making a Cowboy game, right? --- Or more seriously, if I were in charge of D&D, I'd keep the 6 scores, since the 6 scores are sacred cows -- but they're kinda dumb sacred cows. Like, I want to be able to make a skilled knife-fighter without [I]also[/I] being an Olympic gymnast. Or I want to have a cleric of the god of storms who is not, y'know, full of little nuggets of wisdom; he's just full of righteous fury. I want an option to make a paladin who is really good at smiting, but not very persuasive. Stuff like that. So I'd try to divorce combat from ability scores. Like, Strength can still affect what kind of weapons and armor you can use, but I wouldn't have it affect attack rolls. Arnold Schwarzenegger is not a better swordfighter than a wiry old dude who's been doing kenjutsu for 40 years. Ditto Dexterity. Simone Biles ain't necessarily good at archery. Ditto save DCs being modified by Int/Wis/Cha for spellcasters. Just set the numbers to fair amounts, and rely on tactics to provide bonuses. I much prefer when choices [I]during the game session[/I] matter more than choices made [I]during character creation[/I]. And now that we're getting rid of combat being modified by ability scores, we can reduce the importance of ability scores. So there's no need to 'increase ability scores.' Just have what you have, though maybe make it an option during gameplay to spend some character-building resources to get better at one or the other. Like, feel free to give elves +1 to attack rolls with bows, but not a bonus to Dexterity. And if a PC starts off rude by wants to have a glow-up by going to charm school or whatever, cool, let them do something to increase their Charisma, and now you don't have to worry about [I]every sorcerer in every game[/I] wanting to go to charm school to improve their save DCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up A 5e-alike, Part 3: Stats and ASIs
Top