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Vote Up A 5e-alike, Part 3: Stats and ASIs
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<blockquote data-quote="AnotherGuy" data-source="post: 9159953" data-attributes="member: 7029930"><p>[USER=63]@RangerWickett[/USER] just to dig into your post...</p><p></p><p></p><p>Okay, so</p><p>Strength affects weapon/armour usage and encumbrance and skills.</p><p>Constitution affects hit points (perhaps a reduced rate) and skills</p><p>Dexterity affects initiative and skills.</p><p>Intelligence provides more skill points/languages and skills.</p><p>Wisdom affects skills.</p><p>Charisma affects number of attuned items and skills.</p><p></p><p>What about one own's saving throws? Do you imagine ability scores still influencing those?</p><p></p><p>What numbers are we talking about, can you provide an example?</p><p>As for monsters how do you envision monster combat being affected in terms of attack and damage?</p><p>Perhaps some sort of new metric?</p><p></p><p><u>Attack Roll (based on combat proficiency and rank)</u></p><p>Non-proficient +0</p><p>Proficient +2</p><p>Expert +5</p><p>Master +8</p><p>Legendary +11</p><p></p><p>Elites gain a +1, Std basic, Underlings -1</p><p></p><p><u>Damage (based on their size)</u></p><p>Medium +1</p><p>Large +3</p><p>Huge +6</p><p>Gargantuan +12</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9159953, member: 7029930"] [USER=63]@RangerWickett[/USER] just to dig into your post... Okay, so Strength affects weapon/armour usage and encumbrance and skills. Constitution affects hit points (perhaps a reduced rate) and skills Dexterity affects initiative and skills. Intelligence provides more skill points/languages and skills. Wisdom affects skills. Charisma affects number of attuned items and skills. What about one own's saving throws? Do you imagine ability scores still influencing those? What numbers are we talking about, can you provide an example? As for monsters how do you envision monster combat being affected in terms of attack and damage? Perhaps some sort of new metric? [U]Attack Roll (based on combat proficiency and rank)[/U] Non-proficient +0 Proficient +2 Expert +5 Master +8 Legendary +11 Elites gain a +1, Std basic, Underlings -1 [U]Damage (based on their size)[/U] Medium +1 Large +3 Huge +6 Gargantuan +12 [/QUOTE]
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Vote Up A 5e-alike, Part 3: Stats and ASIs
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