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Vote Up A 5e-alike, Part 4.1 - Skills Tiebreaker
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<blockquote data-quote="Lanefan" data-source="post: 9170352" data-attributes="member: 29398"><p>Often IME there's a fractional modifier e.g. roll under half your Int to remember something obscure. But yes, the plus-minus terminology does become counterintuitive there (though as we also use descending AC where a +1 bonus also means you've in fact gone one point lower, it's not as jarring).</p><p></p><p>Or state it as "You have to roll under your Strength +2" or "You're looking to get under 3 below your Dex". It's one of those things that IME is more awkward to say than to conceive.</p><p></p><p>And, if roll-under is to be a thing, that will allow me to introduce another element if-when we get to death and dying rules. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>While I get the rationale here, I tend to not like things to be that automatic; there should always be a small chance to mess it up, just as there should always be a small chance of succeeding beyond any expectation.</p><p></p><p>Were it me, I'd go the other direction and get rid of passive perception (and passive anything else). Yes you might still notice things you weren't trying to notice, but you'd still have to roll for it. </p><p></p><p>I do this all the time: when a character or party might be caught unaware by - or simply not notice - something but whatever it is isn't yet close enough for surprise rules to kick in, I'll just ask for a d20 roll (where low is better) without saying why. The "DC" will be different in every situation, and if they hit it they see whaever it is and can react accordingly; while if they miss it they don't, leading to either a surprise roll (if whatever it is intends to interact with them) or a narration along the lines of "Carry on, nothing to see here".</p><p></p><p>An example might be a party in a dungeon, resting in a room where they can see down a hall to a T junction but may or may not be paying attention that way. Something crosses through the intersection, I'll ask for a roll (to determine if anyone saw it, but this as yet goes unmentioned); and if the roll is low then someone noticed it (and if the roll is really low they might have got more detail e.g. what it was) while if the roll isn't low then I'll just say "Ignore me, carry on".</p><p></p><p>I suspect that before this gets to class design there's probably a discussion to be had around feats - whether to include them as is, whether they're optional, whether to lose them entirely and instead bake some of them into different classes, or whatever.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9170352, member: 29398"] Often IME there's a fractional modifier e.g. roll under half your Int to remember something obscure. But yes, the plus-minus terminology does become counterintuitive there (though as we also use descending AC where a +1 bonus also means you've in fact gone one point lower, it's not as jarring). Or state it as "You have to roll under your Strength +2" or "You're looking to get under 3 below your Dex". It's one of those things that IME is more awkward to say than to conceive. And, if roll-under is to be a thing, that will allow me to introduce another element if-when we get to death and dying rules. :) While I get the rationale here, I tend to not like things to be that automatic; there should always be a small chance to mess it up, just as there should always be a small chance of succeeding beyond any expectation. Were it me, I'd go the other direction and get rid of passive perception (and passive anything else). Yes you might still notice things you weren't trying to notice, but you'd still have to roll for it. I do this all the time: when a character or party might be caught unaware by - or simply not notice - something but whatever it is isn't yet close enough for surprise rules to kick in, I'll just ask for a d20 roll (where low is better) without saying why. The "DC" will be different in every situation, and if they hit it they see whaever it is and can react accordingly; while if they miss it they don't, leading to either a surprise roll (if whatever it is intends to interact with them) or a narration along the lines of "Carry on, nothing to see here". An example might be a party in a dungeon, resting in a room where they can see down a hall to a T junction but may or may not be paying attention that way. Something crosses through the intersection, I'll ask for a roll (to determine if anyone saw it, but this as yet goes unmentioned); and if the roll is low then someone noticed it (and if the roll is really low they might have got more detail e.g. what it was) while if the roll isn't low then I'll just say "Ignore me, carry on". I suspect that before this gets to class design there's probably a discussion to be had around feats - whether to include them as is, whether they're optional, whether to lose them entirely and instead bake some of them into different classes, or whatever. [/QUOTE]
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