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<blockquote data-quote="WizO_Adele" data-source="post: 2565066"><p>Cystuni is also correct in that roomcounts become an issue. At least in ichat there was a max in how many people could be logged into one room at a time, and once you got near that level (which was highly possible on a good night) the software started weirding out.</p><p></p><p>But even if the new software doesn't have those limitations, just trying to follow your own storyline, much less several others, in a very full room can give one a headache really quickly. I've found having 8-15 people in a room ranges from comfortable to more than I can handle. I've been in a room with 20-30 before and it is NOT something you want on a regular basis.</p><p></p><p>Dontella, there's two votes going on. One regarding the replacement for Juxta, and the other regarding what direction we want to go with Greyhawk.</p><p></p><p>So, for those that voted Option D, I really need to know what you mean, otherwise I'm confused. A few of you have already written to remove your vote for D. I will keep track of those. </p><p></p><p>Nathan, I think the common issue with Juxta's restrictions were that they were nonsensical to some, were restrictions that were not desired, explained, or were overly strict. We did try modifying the restrictions, but it didn't do much for the popularity or room counts. I am not comfortable modifying the setting further because it was already heading so far away from it's roots and intent. I'd like to remain true to the setting, and that's not possible with the changes desired or the changes requested by WoTC. So it's only fair to let it go as a supported setting, and remain in Limbo theme nights, and personal play.</p><p></p><p>The other settings proposed, while they may have restrictions, are different restrictions. Many of them make sense, are clearly desired by some, and are fairly reasonable. And the biggest thing is, that if that setting wins it is because everyone WANTS that setting with those restrictions. The same couldn't be said for Juxta, as that setting was created by one person with no outside input.</p><p></p><p>It's really nothing against Juxta. It's about trying to meet the needs and demands of the majority.</p></blockquote><p></p>
[QUOTE="WizO_Adele, post: 2565066"] Cystuni is also correct in that roomcounts become an issue. At least in ichat there was a max in how many people could be logged into one room at a time, and once you got near that level (which was highly possible on a good night) the software started weirding out. But even if the new software doesn't have those limitations, just trying to follow your own storyline, much less several others, in a very full room can give one a headache really quickly. I've found having 8-15 people in a room ranges from comfortable to more than I can handle. I've been in a room with 20-30 before and it is NOT something you want on a regular basis. Dontella, there's two votes going on. One regarding the replacement for Juxta, and the other regarding what direction we want to go with Greyhawk. So, for those that voted Option D, I really need to know what you mean, otherwise I'm confused. A few of you have already written to remove your vote for D. I will keep track of those. Nathan, I think the common issue with Juxta's restrictions were that they were nonsensical to some, were restrictions that were not desired, explained, or were overly strict. We did try modifying the restrictions, but it didn't do much for the popularity or room counts. I am not comfortable modifying the setting further because it was already heading so far away from it's roots and intent. I'd like to remain true to the setting, and that's not possible with the changes desired or the changes requested by WoTC. So it's only fair to let it go as a supported setting, and remain in Limbo theme nights, and personal play. The other settings proposed, while they may have restrictions, are different restrictions. Many of them make sense, are clearly desired by some, and are fairly reasonable. And the biggest thing is, that if that setting wins it is because everyone WANTS that setting with those restrictions. The same couldn't be said for Juxta, as that setting was created by one person with no outside input. It's really nothing against Juxta. It's about trying to meet the needs and demands of the majority. [/QUOTE]
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