Half-
Celestial
Level
1 Con +2, Cha +2, darkvision 60', outsider type, natural AC +1,
spell-like abilities
2 Str +2, Dex +2, Wis +2, immune to disease, Resistance to acid 5,
cold 5, and electricity 5, SR = Character Level, spell-like
abilities, +2 Fort Saves vs. poison
3 Con +2, Cha +2, smite evil (su) 1/day(dam = HD , max 20),
daylight(sp) at will, DR 5/magic up to 11th level, then
DR 10/magic,spell-like abilities, +4 Fort Saves vs. poison
(replaces the +2 above)
4 Str +2, Int +2, Wis +2, Resistance to acid 10, cold 10, and
electricity 10, SR = Character Level + 10, spell-like abilities,
wings (fly at 2x base speed)
Spell-like Abilities Caster level = HD, Save DC Charisma-based
Half-
Celestial Character
Level Level Spell-Like Ability Gained
1 1st Protection from Evil 3/day, Bless 1/day
7th Holy Smite 1/day, Remove Disease 1/day
13th Hallow 1/day
2 3rd Aid 1/day, detect evil 1/day
6th Cure serious wounds 1/day, neutralize poison 1/day
13th Holy Aura 3/day
3 9th Dispel Evil 1/day
15th Mass charm monster 1/day
17th Summon monster IX (celestials only) 1/day
4 11th Holy word 1/day
19th Resurrection 1/day