Chronologist
First Post
So, how do you give a spellcaster Vow of Poverty (or something similar) and keep it in balance? They don't need weapons or armor, but the lack of defensive items and staves drastically reduces their strength. So, here's my idea.
Charity (Character Option)
Prerequisite: 1st level
Benefit: You choose to give all, or most, of your wealth to those in need. You gain a number of benefits: At 2nd level and every even level, you gain a bonus feat of your choice. At 2nd, 6th, 10th, 14th, and 18th level, you gain a +1 untyped bonus to an attribute of your choice. At 1st, 5th, 9th, 13th, and 17th level, you gain a +1 stacking bonus to attack, damage, saves, skill checks, and armor class. At 3rd, 7th, 11th, 15th, and 19th level, you gain 1 stacking point of Fast Healing.
The feats give the caster more versatility with their magic, and the untyped stat bonuses keep them approximately in line with the best enhancement bonus available at their level. The attack and damage help some spells, especially rays, the saves bonus is decent, the armor class helps out their Mage Armor, and the skill bonus shows their reliance on their own abilities.
The fast healing sounds powerful, but compare it to the healing granted from the Millennial Chainmail (fast healing 3 at level 7 at the cost of 9,000 go and a feat, plus sweet chainmail).
Thoughts?
Charity (Character Option)
Prerequisite: 1st level
Benefit: You choose to give all, or most, of your wealth to those in need. You gain a number of benefits: At 2nd level and every even level, you gain a bonus feat of your choice. At 2nd, 6th, 10th, 14th, and 18th level, you gain a +1 untyped bonus to an attribute of your choice. At 1st, 5th, 9th, 13th, and 17th level, you gain a +1 stacking bonus to attack, damage, saves, skill checks, and armor class. At 3rd, 7th, 11th, 15th, and 19th level, you gain 1 stacking point of Fast Healing.
The feats give the caster more versatility with their magic, and the untyped stat bonuses keep them approximately in line with the best enhancement bonus available at their level. The attack and damage help some spells, especially rays, the saves bonus is decent, the armor class helps out their Mage Armor, and the skill bonus shows their reliance on their own abilities.
The fast healing sounds powerful, but compare it to the healing granted from the Millennial Chainmail (fast healing 3 at level 7 at the cost of 9,000 go and a feat, plus sweet chainmail).
Thoughts?