If this should go in house rules because it's UA stuff, can an admin please move it?
Trying to think of a way for players to be more scared of combat in my upcoming campaign, AND not to just make clerics heal-monkeys (they are in my groups, it seems. I know, they still haven't figured out the cleric is so powerful
) so I looked at VP/WP. Looking good, but I have four questions:
1. Big creatures/small creatures. Big and small creatures ALREADY get bonuses/penalties to their constitution scores because of their size. Is there some particular reason this bonus/penalty is there AGAIN for wound points? If I just said "Those multipliers by size aren't there" and didn't adjust the big creatures CRs should I probably be good?
2. Going unconcious. While it did require that you kept two different running totals of subdual damage/hitpoints, I liked the way 3.x D&D handles knocking someone unconcious. Is there another way mentioned in the Star Wars rules or somesuch how one might go about implementing a decent way to knock someone unconcious with WP/VP? Because right now, I see -no way- to deliberately knock a person unconcious, but not dying.
3. The rules about dying (0 wound points and below) seem complicated/convoluted. Not having played it but just looking at it, it seems that anyone with a good fortitude save is going to have a harder time dying now than before. Can someone assure me that this is not the case, and I simply have difficulties figuring out the implications of very massive rule changes (Which I know to be fact
)
Last, but not least:
4. Part of why I want this system is to be able to say that certain things just go straight to wound points, namely falling damage. Anyone see a problem with this? No more "A boulder falls on you" "I'm still at 200" Any particular recommendations with implementing this? (Falling damage is a pretty easy thing to adjudicate, but other stuff may need to be ad hoc'ed)
Thanks!
Eltern
Trying to think of a way for players to be more scared of combat in my upcoming campaign, AND not to just make clerics heal-monkeys (they are in my groups, it seems. I know, they still haven't figured out the cleric is so powerful

1. Big creatures/small creatures. Big and small creatures ALREADY get bonuses/penalties to their constitution scores because of their size. Is there some particular reason this bonus/penalty is there AGAIN for wound points? If I just said "Those multipliers by size aren't there" and didn't adjust the big creatures CRs should I probably be good?
2. Going unconcious. While it did require that you kept two different running totals of subdual damage/hitpoints, I liked the way 3.x D&D handles knocking someone unconcious. Is there another way mentioned in the Star Wars rules or somesuch how one might go about implementing a decent way to knock someone unconcious with WP/VP? Because right now, I see -no way- to deliberately knock a person unconcious, but not dying.
3. The rules about dying (0 wound points and below) seem complicated/convoluted. Not having played it but just looking at it, it seems that anyone with a good fortitude save is going to have a harder time dying now than before. Can someone assure me that this is not the case, and I simply have difficulties figuring out the implications of very massive rule changes (Which I know to be fact

Last, but not least:
4. Part of why I want this system is to be able to say that certain things just go straight to wound points, namely falling damage. Anyone see a problem with this? No more "A boulder falls on you" "I'm still at 200" Any particular recommendations with implementing this? (Falling damage is a pretty easy thing to adjudicate, but other stuff may need to be ad hoc'ed)
Thanks!
Eltern