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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="FitzTheRuke" data-source="post: 8662615" data-attributes="member: 59816"><p><a href="https://www.enworld.org/goto/post?id=8661966" target="_blank">DND_Reborn said:</a>..., and I feel like some of the others just threw together a PC without giving things a lot of thought. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Depends on what you mean by "thought", too! I probably gave more thought than I needed to on who Malek is as a person, for example. I didn't give much thought at all as to how he'd go about fighting Vecna. I assume that in a real-world scenario I wouldn't have known that I'd ever fight Vecna when I first made the character. </p><p></p><p>I DID spend some time thinking about why I'd pick the feats and subclass that I did, but not in a particularly "optimal" way. (I've never been good at optimizing, it's just not what I play for). I picked more for identity (with a mind to who he is and why he does what he does). That's how I make characters, and how my whole IRL group does. Sure, we try not to make characters that work out to be "bad", but we don't worry too much about synergy.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8662615, member: 59816"] [URL='https://www.enworld.org/goto/post?id=8661966']DND_Reborn said:[/URL]..., and I feel like some of the others just threw together a PC without giving things a lot of thought. :( Depends on what you mean by "thought", too! I probably gave more thought than I needed to on who Malek is as a person, for example. I didn't give much thought at all as to how he'd go about fighting Vecna. I assume that in a real-world scenario I wouldn't have known that I'd ever fight Vecna when I first made the character. I DID spend some time thinking about why I'd pick the feats and subclass that I did, but not in a particularly "optimal" way. (I've never been good at optimizing, it's just not what I play for). I picked more for identity (with a mind to who he is and why he does what he does). That's how I make characters, and how my whole IRL group does. Sure, we try not to make characters that work out to be "bad", but we don't worry too much about synergy. [/QUOTE]
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