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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="DND_Reborn" data-source="post: 8662631" data-attributes="member: 6987520"><p>Perhaps in the world of "casual" players, it might be, but not IME. Especially for play-testing a creature, I want a character who represents what I would have actually made/played through the levels.</p><p></p><p></p><p>A challenge rating 26 is a Deadly encounter for a party of four 20th-level PCs. That is a solo threat IMO anyway...</p><p></p><p>Level 20 Deadly XP Threshold is 12,700 XP</p><p>Times four PCs is 50,800 XP</p><p>A single monster is a X1 multiplier (at CR 26 Vecna is worth 90,000 XP).</p><p>Since 90,000 is definitely greater than 50,800, it is a deadly encounter. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> </p><p></p><p></p><p>Oh, I definitely agree! I made my wizard based on the idea (as a Diviner) that his power lies in manipulating die rolls, so I took the Lucky feat to go along with Portent. Since I have no DEX, going early meant I needed Alert to give me a chance without having to rely on Portent (which is very limited at 3 times) all the time.</p><p></p><p>If you look at my spell list, much of it will have little to no impact directly (or at least not until the long run -- maybe?).</p><p></p><p>My comment was about the incompleteness I see, such as Arthur not having skill proficiencies chosen. While that might seem like a minor thing, skills like Athletics is vital for grapples and such.</p><p></p><p>FWIW, I really enjoyed your role-playing when Malek hit! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8662631, member: 6987520"] Perhaps in the world of "casual" players, it might be, but not IME. Especially for play-testing a creature, I want a character who represents what I would have actually made/played through the levels. A challenge rating 26 is a Deadly encounter for a party of four 20th-level PCs. That is a solo threat IMO anyway... Level 20 Deadly XP Threshold is 12,700 XP Times four PCs is 50,800 XP A single monster is a X1 multiplier (at CR 26 Vecna is worth 90,000 XP). Since 90,000 is definitely greater than 50,800, it is a deadly encounter. 🤷♂️ Oh, I definitely agree! I made my wizard based on the idea (as a Diviner) that his power lies in manipulating die rolls, so I took the Lucky feat to go along with Portent. Since I have no DEX, going early meant I needed Alert to give me a chance without having to rely on Portent (which is very limited at 3 times) all the time. If you look at my spell list, much of it will have little to no impact directly (or at least not until the long run -- maybe?). My comment was about the incompleteness I see, such as Arthur not having skill proficiencies chosen. While that might seem like a minor thing, skills like Athletics is vital for grapples and such. FWIW, I really enjoyed your role-playing when Malek hit! :D [/QUOTE]
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