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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="DND_Reborn" data-source="post: 8667532" data-attributes="member: 6987520"><p>You got it!</p><p></p><p><strong>Hjalman's Turn:</strong></p><p><strong></strong></p><p><strong>EDIT: </strong>I forgot Hjalman needs to make two DC 20 CON saves because of Afterthought. He rolls 24 (16+8) and 28 (20+8), cancelling both. However, he will take the 6 and 11 damage first, reduced to 3 and 5 due to <em>aura of life</em>, for a total of 8 necrotic damage.</p><ol> <li data-xf-list-type="ol">Hjalman moves (25 feet) next to Vecna and attacks the pillar (AC 17 I assume since it looks like "stone"). Rolls 7 + 10 = 17, so just hits, dealing 11 damage to the pillar (not that it matter to the pillar, of course) and shouts to Vecna <strong><em>"You're next, you raggy old bag of bones!"</em> </strong></li> <li data-xf-list-type="ol">Hjalman spends 1 ki point for Flurry of Blows and attacks Vecna.</li> <li data-xf-list-type="ol">He lands a CRITICAL HIT (20+10 = 30), dealing 19 damage! Hjalman imposes on Vecna that he cannot take reactions until the end of Hjalman's next turn.</li> <li data-xf-list-type="ol">Hjalman lands his second unarmed strike from Flurry (17+10 = 27), dealing only 5 damage. He spends another 3 ki, activating <em>quivering palm</em> on Vecna again. He also forces Vecna to make a DC 18 DEX save or be knocked prone.</li> <li data-xf-list-type="ol">Vecna only rolls a 6 (3+3), so fails his save and falls prone. (<strong>If anyone thinks Vecna should use a Legendary Resistance to succeed let me know! But I figured he would save it for Quivering Palm and something more important...</strong>)</li> <li data-xf-list-type="ol">Hjalman grapples Vecna and rolls an 18 (9+9).</li> <li data-xf-list-type="ol">Venca rolls the contested using his Dexterity (Acrobatics), total of just +3, and rolls a 4 (1+3), so Vecna fails and is <em>grappled</em> and <em>prone</em>.</li> <li data-xf-list-type="ol">Hjalman uses his remaining 30 speed to drag Vecna over 15 feet closer to Leon. <strong><em>"You teleportin' sack of crud! You're comin' with me."</em></strong></li> </ol><p>[ATTACH=full]251298[/ATTACH]</p><p></p><p><strong><s>NOTE</s></strong><s>: <em>I ruled that being prone granted Hjalman advantage on his Strength (Athletics) to grapple Vecna, and Vecna disadvantage on the contested roll as well. Since grappling is an "attack", that was my ruling.</em></s></p><p></p><p><em><s>As it turns out, if you take the first roll roll for both (Hjalman's 9 and Vecna's 1), the result is the same anyway...</s></em></p><p></p><p><strong>It is now Egar's Turn</strong> (which I will do after supper...).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8667532, member: 6987520"] You got it! [B]Hjalman's Turn: EDIT: [/B]I forgot Hjalman needs to make two DC 20 CON saves because of Afterthought. He rolls 24 (16+8) and 28 (20+8), cancelling both. However, he will take the 6 and 11 damage first, reduced to 3 and 5 due to [I]aura of life[/I], for a total of 8 necrotic damage. [LIST=1] [*]Hjalman moves (25 feet) next to Vecna and attacks the pillar (AC 17 I assume since it looks like "stone"). Rolls 7 + 10 = 17, so just hits, dealing 11 damage to the pillar (not that it matter to the pillar, of course) and shouts to Vecna [B][I]"You're next, you raggy old bag of bones!"[/I] [/B] [*]Hjalman spends 1 ki point for Flurry of Blows and attacks Vecna. [*]He lands a CRITICAL HIT (20+10 = 30), dealing 19 damage! Hjalman imposes on Vecna that he cannot take reactions until the end of Hjalman's next turn. [*]Hjalman lands his second unarmed strike from Flurry (17+10 = 27), dealing only 5 damage. He spends another 3 ki, activating [I]quivering palm[/I] on Vecna again. He also forces Vecna to make a DC 18 DEX save or be knocked prone. [*]Vecna only rolls a 6 (3+3), so fails his save and falls prone. ([B]If anyone thinks Vecna should use a Legendary Resistance to succeed let me know! But I figured he would save it for Quivering Palm and something more important...[/B]) [*]Hjalman grapples Vecna and rolls an 18 (9+9). [*]Venca rolls the contested using his Dexterity (Acrobatics), total of just +3, and rolls a 4 (1+3), so Vecna fails and is [I]grappled[/I] and [I]prone[/I]. [*]Hjalman uses his remaining 30 speed to drag Vecna over 15 feet closer to Leon. [B][I]"You teleportin' sack of crud! You're comin' with me."[/I][/B] [/LIST] [ATTACH type="full" width="704px" alt="1655501141439.png"]251298[/ATTACH] [B][S]NOTE[/S][/B][S]: [I]I ruled that being prone granted Hjalman advantage on his Strength (Athletics) to grapple Vecna, and Vecna disadvantage on the contested roll as well. Since grappling is an "attack", that was my ruling.[/I][/S] [I][S]As it turns out, if you take the first roll roll for both (Hjalman's 9 and Vecna's 1), the result is the same anyway...[/S][/I] [B]It is now Egar's Turn[/B] (which I will do after supper...). [/QUOTE]
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