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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="MarkB" data-source="post: 8668544" data-attributes="member: 40176"><p>Narratively, the rogue is using their superior expertise to let just the bare minimum of themselves show above the parapet, and lining up their shot in a matter of moments before dropping back out of sight so swiftly that even those who saw him barely perceived more than a shadowy blur before an arrow sped down into the fray.</p><p></p><p>The wizard, meanwhile, had to poke his whole head (and obligatory pointy hat) above the parapet to line up his shot, and even after he dropped back down onlookers could see glimpses of his staff being fumbled around and hear him muttering as he rifled through his spell component pouch. The only way he could match the deftness of the rogue's performance would be by taking extra time to get it right.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8668544, member: 40176"] Narratively, the rogue is using their superior expertise to let just the bare minimum of themselves show above the parapet, and lining up their shot in a matter of moments before dropping back out of sight so swiftly that even those who saw him barely perceived more than a shadowy blur before an arrow sped down into the fray. The wizard, meanwhile, had to poke his whole head (and obligatory pointy hat) above the parapet to line up his shot, and even after he dropped back down onlookers could see glimpses of his staff being fumbled around and hear him muttering as he rifled through his spell component pouch. The only way he could match the deftness of the rogue's performance would be by taking extra time to get it right. [/QUOTE]
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