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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="Mistwell" data-source="post: 8669352" data-attributes="member: 2525"><p>1. WOTC gives instruction on how to play Vecna in a video they published. He's following the instructions for how to play Vecna from that video in terms of Vecna's tactics.</p><p>2. He can only teleport to a spot he can see with that ability. There is a room listed in the adventure for Vecna. As far as I can tell, there is nowhere for Vecna to teleport behind cover which Vecna can see from the spot he starts. He could maybe move behind cover on his turn, but he never gets a turn.</p><p>3. You are incorrect all of the DPR calculation, see above response where I quote Treantmonk's response to this. And his response checks out. There is no dividing the special arrows (they only trigger on a hit) and lucky isn't granting three extra hits just 11 HP average damage which comports with the math. The crit part is a new issue, but I am 99% sure if you ask Treantmonk you will find he has an explanation and you're wrong on that too (in fact I do think he shows the crits are only applying to dice - I mean, he does this essentially for a living and has for years now, and has tons and tons of optimizers check his math).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8669352, member: 2525"] 1. WOTC gives instruction on how to play Vecna in a video they published. He's following the instructions for how to play Vecna from that video in terms of Vecna's tactics. 2. He can only teleport to a spot he can see with that ability. There is a room listed in the adventure for Vecna. As far as I can tell, there is nowhere for Vecna to teleport behind cover which Vecna can see from the spot he starts. He could maybe move behind cover on his turn, but he never gets a turn. 3. You are incorrect all of the DPR calculation, see above response where I quote Treantmonk's response to this. And his response checks out. There is no dividing the special arrows (they only trigger on a hit) and lucky isn't granting three extra hits just 11 HP average damage which comports with the math. The crit part is a new issue, but I am 99% sure if you ask Treantmonk you will find he has an explanation and you're wrong on that too (in fact I do think he shows the crits are only applying to dice - I mean, he does this essentially for a living and has for years now, and has tons and tons of optimizers check his math). [/QUOTE]
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