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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="Flamestrike" data-source="post: 8669425" data-attributes="member: 6788736"><p>And the video is a comprehensive limit on how Vecna must fight all opponents is it?</p><p></p><p>The girl in the Video is at great pains to point out that 'Vecna is a cunning fighter, and will use sneaky tactics, target spellcasters, use range if its to his advantage etc'.</p><p></p><p>The clear inference from the Video there mate (along with everything Vecna stands for, and all his fluff) is that he is expected to know the parties capabilities, be planned for them in advance, and not stand there like a bag of HP at 120' in a white room.</p><p></p><p></p><p>No, you're just misrepresenting (or dont understand) what the video is saying.</p><p></p><p>Clearly they're saying 'play him smart'. You're somehow interpreting that as them saying 'play him stupid'.</p><p></p><p></p><p></p><p>You also dont understand how probabilities work. I'll try and help, but my maths also isnt that great.</p><p></p><p>When averaging DPR its [average damage x hit %) per attack. You cant then factor crit damage in by using the formula [(average DPRx2) x (number of attacks) x (crit chance %)] - which is what the dude in the Video does - <strong>becuase you dont multiply all damage on a crit.</strong></p><p></p><p>You need to estimate your odds of a crit in a round, then multiply that by the average damage of the extra <strong>dice </strong>only (and to be more accurate you would also need to factor in Arcane shot, because you sure as hell would use arcane shot on a crit).</p><p></p><p></p><p></p><p>No mate. Stop for a second and think. You're wrong here.</p><p></p><p>We need to determine the probability of 2 attacks hitting (and averaged against 1 attack hitting, or zero attacks hitting). It's a difficult compound equation.</p><p></p><p>Do you agree that ''Unless you can 100 percent guarantee that at least 2 attacks hit (and we cant) you cant apply 100 percent of the arcane shot average damage?''</p><p></p><p>If the answer is 'Yes' we cant apply 100 percent of the Arcane Shot damage, can we?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8669425, member: 6788736"] And the video is a comprehensive limit on how Vecna must fight all opponents is it? The girl in the Video is at great pains to point out that 'Vecna is a cunning fighter, and will use sneaky tactics, target spellcasters, use range if its to his advantage etc'. The clear inference from the Video there mate (along with everything Vecna stands for, and all his fluff) is that he is expected to know the parties capabilities, be planned for them in advance, and not stand there like a bag of HP at 120' in a white room. No, you're just misrepresenting (or dont understand) what the video is saying. Clearly they're saying 'play him smart'. You're somehow interpreting that as them saying 'play him stupid'. You also dont understand how probabilities work. I'll try and help, but my maths also isnt that great. When averaging DPR its [average damage x hit %) per attack. You cant then factor crit damage in by using the formula [(average DPRx2) x (number of attacks) x (crit chance %)] - which is what the dude in the Video does - [B]becuase you dont multiply all damage on a crit.[/B] You need to estimate your odds of a crit in a round, then multiply that by the average damage of the extra [B]dice [/B]only (and to be more accurate you would also need to factor in Arcane shot, because you sure as hell would use arcane shot on a crit). No mate. Stop for a second and think. You're wrong here. We need to determine the probability of 2 attacks hitting (and averaged against 1 attack hitting, or zero attacks hitting). It's a difficult compound equation. Do you agree that ''Unless you can 100 percent guarantee that at least 2 attacks hit (and we cant) you cant apply 100 percent of the arcane shot average damage?'' If the answer is 'Yes' we cant apply 100 percent of the Arcane Shot damage, can we? [/QUOTE]
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