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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="DND_Reborn" data-source="post: 8675082" data-attributes="member: 6987520"><p><strong>Morcolt's Turn:</strong></p><p></p><p>Morcolt moves 30 feet and shoots Vecna with his pact longbow, <strong>HITS</strong> (11+11 vs. AC 18) for 12 piercing damage plus 1 necrotic damage (half due to Vecna's resistance) + 28 force damage (6d8 Eldritch Smite for 1 spell slot), a total of<strong> 41 damage</strong>.</p><p></p><p><strong><span style="color: rgb(243, 121, 52)">UPDATE:</span></strong><span style="color: rgb(243, 121, 52)"> Vecna <strong>fails DC 20 Concentration check </strong>(5+12 = 17), <s>so is definitely either visible now or has to use Legendary Resistance. THIS MUST BE DECIDED AND WILL BE UPDATED LATER depending on the point of order/ ruling results.</s> Venca uses <strong>Legendary Resistance</strong> to remain Invisible.</span></p><p></p><p>Vecna uses <strong>Fell Rebuke</strong> for <strong>7 necrotic damage</strong> (half 14 due to Morcolt's resistance) and teleports further back behind pillars.</p><p></p><p>Morcolt uses his reaction for <strong>Hellish Rebuke</strong> (prior to the teleport) for 35 fire damage. Vecna <strong>fails the DC 15 Dex save</strong> (2+3), but <strong>uses Legendary Resistance</strong> to succeed instead, reducing damage to <strong>17 fire damage</strong>. <strong>UPDATE:</strong> With the reduced damage, Vecna automatically <strong>makes the DC 10 Concentration check</strong> to remain Invisible.</p><p></p><p>Morcolt loses sight of Vecna and bonus action uses <strong>Blessing of the Raven Queen</strong> to <strong>teleport 30</strong> feet forward and left, gaining line of sight again on Vecna.</p><p></p><p>Morcolt fire his pact longbow again, <strong>HITS </strong>(17+11) for another 12 piecing damage plus 1 necrotic damage, <strong>13 damage</strong> total.</p><p></p><p>Morcolt activates <strong>Hurl Through Hell</strong>, dealing Vecna <strong>44 psychic damage</strong> and <strong>Vecna vanishes</strong> as he takes a ride through a nightmare landscape of the lower planes <strong>until the end of Morcolt's next turn</strong>.</p><p></p><p><strong><span style="color: rgb(243, 121, 52)">UPDATE:</span></strong><span style="color: rgb(243, 121, 52)"> Vecna <strong>succeeds DC 22 Concentration check </strong>(12+12 = 14) to remain invisible<s> IF it ends up being needed. Will update further after rulings come in</s>.</span></p><p></p><p><strong>"I'LL SEE YOU IN HELL!"</strong> Morcolt yells!</p><p></p><p>(Venca's last location is located on the map.)</p><p></p><p>[ATTACH=full]252047[/ATTACH]</p><p></p><p>Morcolt's yells to the others to move quickly to the back of the cavern!</p><p></p><p><strong>It is now Vecna's Turn</strong>, but he is on a trip... so he cannot be targeted until the end of Morcolt's next turn.</p><p></p><p><strong>So, on to Broodhuz's Turn.</strong></p><p><strong></strong></p><p><strong><em><span style="color: rgb(235, 107, 86)">UPDATE: Venca had resistance to Lightning Arrow, so damage is reduced and he gains 11 hit points back.</span></em></strong></p><p><strong></strong></p><p><strong><span style="color: rgb(85, 57, 130)">CURRENT HIT POINTS: (CORRECTED)</span></strong></p><p><strong><span style="color: rgb(85, 57, 130)"></span></strong></p><p><strong><span style="color: rgb(85, 57, 130)">VECNA: 128 / 272 </span><span style="color: rgb(184, 49, 47)">(updating: should be 115 / 272)</span></strong></p><p><strong><span style="color: rgb(85, 57, 130)">Go'ban: 119 / 132</span></strong></p><p><strong><span style="color: rgb(85, 57, 130)">Morcolt: 124 / 131</span></strong></p><p><strong><span style="color: rgb(85, 57, 130)">Broodhuz: 149 / 149</span></strong></p><p><strong><span style="color: rgb(85, 57, 130)">Invulnar: 162 / 162</span></strong></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8675082, member: 6987520"] [B]Morcolt's Turn:[/B] Morcolt moves 30 feet and shoots Vecna with his pact longbow, [B]HITS[/B] (11+11 vs. AC 18) for 12 piercing damage plus 1 necrotic damage (half due to Vecna's resistance) + 28 force damage (6d8 Eldritch Smite for 1 spell slot), a total of[B] 41 damage[/B]. [B][COLOR=rgb(243, 121, 52)]UPDATE:[/COLOR][/B][COLOR=rgb(243, 121, 52)] Vecna [B]fails DC 20 Concentration check [/B](5+12 = 17), [S]so is definitely either visible now or has to use Legendary Resistance. THIS MUST BE DECIDED AND WILL BE UPDATED LATER depending on the point of order/ ruling results.[/S] Venca uses [B]Legendary Resistance[/B] to remain Invisible.[/COLOR] Vecna uses [B]Fell Rebuke[/B] for [B]7 necrotic damage[/B] (half 14 due to Morcolt's resistance) and teleports further back behind pillars. Morcolt uses his reaction for [B]Hellish Rebuke[/B] (prior to the teleport) for 35 fire damage. Vecna [B]fails the DC 15 Dex save[/B] (2+3), but [B]uses Legendary Resistance[/B] to succeed instead, reducing damage to [B]17 fire damage[/B]. [B]UPDATE:[/B] With the reduced damage, Vecna automatically [B]makes the DC 10 Concentration check[/B] to remain Invisible. Morcolt loses sight of Vecna and bonus action uses [B]Blessing of the Raven Queen[/B] to [B]teleport 30[/B] feet forward and left, gaining line of sight again on Vecna. Morcolt fire his pact longbow again, [B]HITS [/B](17+11) for another 12 piecing damage plus 1 necrotic damage, [B]13 damage[/B] total. Morcolt activates [B]Hurl Through Hell[/B], dealing Vecna [B]44 psychic damage[/B] and [B]Vecna vanishes[/B] as he takes a ride through a nightmare landscape of the lower planes [B]until the end of Morcolt's next turn[/B]. [B][COLOR=rgb(243, 121, 52)]UPDATE:[/COLOR][/B][COLOR=rgb(243, 121, 52)] Vecna [B]succeeds DC 22 Concentration check [/B](12+12 = 14) to remain invisible[S] IF it ends up being needed. Will update further after rulings come in[/S].[/COLOR] [B]"I'LL SEE YOU IN HELL!"[/B] Morcolt yells! (Venca's last location is located on the map.) [ATTACH type="full" alt="1656269684739.png"]252047[/ATTACH] Morcolt's yells to the others to move quickly to the back of the cavern! [B]It is now Vecna's Turn[/B], but he is on a trip... so he cannot be targeted until the end of Morcolt's next turn. [B]So, on to Broodhuz's Turn. [I][COLOR=rgb(235, 107, 86)]UPDATE: Venca had resistance to Lightning Arrow, so damage is reduced and he gains 11 hit points back.[/COLOR][/I] [COLOR=rgb(85, 57, 130)]CURRENT HIT POINTS: (CORRECTED) VECNA: 128 / 272 [/COLOR][COLOR=rgb(184, 49, 47)](updating: should be 115 / 272)[/COLOR] [COLOR=rgb(85, 57, 130)]Go'ban: 119 / 132 Morcolt: 124 / 131 Broodhuz: 149 / 149 Invulnar: 162 / 162[/COLOR][/B] [/QUOTE]
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