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<blockquote data-quote="Sulicius" data-source="post: 8677571" data-attributes="member: 6896569"><p>It was wonderful to watch this unfold, I'd love to see a rematch in any form. Thank you all so much for taking the time to go through it. I love how there was even some great roleplay added.</p><p></p><p>If the party had some level-acceptable magic items, they might have stood a chance. +1 armors or weapons, even potions and other one-use items could have gone a long way if their specific use was effective against Vecna. Would it be worth it to try and gear up a party? If so, the Book of Vile Darkness should definitely be a thing, and I've already looked at the most Vecna-favourable options from the random properties.</p><p></p><ul> <li data-xf-list-type="ul">While attuned to the artifact, you have disadvantage on saving throws against poison</li> <li data-xf-list-type="ul">While attuned to the artifact, all holy water within 10 feet of you is destroyed.</li> <li data-xf-list-type="ul">While you are attuned to the artifact, other creatures can't take short or long rests while within 300 feet of you.</li> <li data-xf-list-type="ul">- The artifact dilutes magic potions within 10 feet of it, rendering them nonmagical.</li> <li data-xf-list-type="ul">- The artifact erases magic scrolls within 10 feet of it, rendering them nonmagical.</li> <li data-xf-list-type="ul">While attuned to the artifact, you gain a +1 bonus to Armor Class.</li> <li data-xf-list-type="ul">While attuned to the artifact, you have resistance against one damage type of the DM's choice. <em>(Piercing or maybe radiant, I’d say)</em></li> <li data-xf-list-type="ul">While attuned to the artifact, you can use an action to cast one 1st/2nd/3rd-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn. <em>(mirror image?)</em></li> <li data-xf-list-type="ul">+ While attuned to the artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24. OR While attuned to the artifact, you can use an action to cast one 4th/5th/6th/7th-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn.(<em>Freedom of Movement? Fire Shield? Forcecage? Contingency? Simulacrum?</em>)</li> </ul><p>Honestly, I wouldn't give him the shield spell. I'd rather use the book to give him +3 AC (+2DEX x2 and +1 AC) instead of using his reactions to cast a spell the players have seen cast from level 1 to level 20. I really dislike how powerful and centralizing in play the shield spell is...</p><p></p><p>As a DM, I really do not like the "ready an action to release it so I can't be countered" tactic. It feels against the intentions of the game, and grants the PC's another advantage Vecna doesn't have because he'd lose out on attacking with Afterthought.</p><p></p><p>I will be testing Vecna tonight, but only against a party of 3. They are kitted out with artifacts and countless other items, as they were my players who hit 20 recently. I will be running him in a countdown dungeon: scour the place looking for advantages, Vecna arrives after 1 1/2 hours! If they do not find the items, Vecna will get some buffs, like the Hand of Vecna, The Book of Vile Darkness, max rolled HP and a Boneclaw buddy. Should be interesting!</p></blockquote><p></p>
[QUOTE="Sulicius, post: 8677571, member: 6896569"] It was wonderful to watch this unfold, I'd love to see a rematch in any form. Thank you all so much for taking the time to go through it. I love how there was even some great roleplay added. If the party had some level-acceptable magic items, they might have stood a chance. +1 armors or weapons, even potions and other one-use items could have gone a long way if their specific use was effective against Vecna. Would it be worth it to try and gear up a party? If so, the Book of Vile Darkness should definitely be a thing, and I've already looked at the most Vecna-favourable options from the random properties. [LIST] [*]While attuned to the artifact, you have disadvantage on saving throws against poison [*]While attuned to the artifact, all holy water within 10 feet of you is destroyed. [*]While you are attuned to the artifact, other creatures can't take short or long rests while within 300 feet of you. [*]- The artifact dilutes magic potions within 10 feet of it, rendering them nonmagical. [*]- The artifact erases magic scrolls within 10 feet of it, rendering them nonmagical. [*]While attuned to the artifact, you gain a +1 bonus to Armor Class. [*]While attuned to the artifact, you have resistance against one damage type of the DM's choice. [I](Piercing or maybe radiant, I’d say)[/I] [*]While attuned to the artifact, you can use an action to cast one 1st/2nd/3rd-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn. [I](mirror image?)[/I] [*]+ While attuned to the artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24. OR While attuned to the artifact, you can use an action to cast one 4th/5th/6th/7th-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn.([I]Freedom of Movement? Fire Shield? Forcecage? Contingency? Simulacrum?[/I]) [/LIST] Honestly, I wouldn't give him the shield spell. I'd rather use the book to give him +3 AC (+2DEX x2 and +1 AC) instead of using his reactions to cast a spell the players have seen cast from level 1 to level 20. I really dislike how powerful and centralizing in play the shield spell is... As a DM, I really do not like the "ready an action to release it so I can't be countered" tactic. It feels against the intentions of the game, and grants the PC's another advantage Vecna doesn't have because he'd lose out on attacking with Afterthought. I will be testing Vecna tonight, but only against a party of 3. They are kitted out with artifacts and countless other items, as they were my players who hit 20 recently. I will be running him in a countdown dungeon: scour the place looking for advantages, Vecna arrives after 1 1/2 hours! If they do not find the items, Vecna will get some buffs, like the Hand of Vecna, The Book of Vile Darkness, max rolled HP and a Boneclaw buddy. Should be interesting! [/QUOTE]
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