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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="DND_Reborn" data-source="post: 8678124" data-attributes="member: 6987520"><p>I won't play a PC, so you can certainly have "my slot" for a character if you want.</p><p></p><p></p><p>While I understand your point, I think part of having Vecna as a BBEG is also knowing the DM <em>can</em> change things.</p><p></p><p>This is why I would <em>like to</em> keep the same spell levels (e.g. 1/day: one 6th, one 7th, one 8th), but be able to swap out the spells themselves. So, it is the same statblock, as much as a normal lich is the same statblock if I change the lich's listed spells (because many are subpar).</p><p></p><p>Also, the lair from the adventure is weak IMO, especially for a villain like Vecna. With a published adventure, you know what to expect (and I'm sure many have read it...), but with a new one you don't go in knowing what to expect.</p><p></p><p>I think the adding magic items for PCs, for example, is more representative of most games.</p><p></p><p>Anyway, using the statblock as presented has already shown certain strengths and weaknesses.</p><p></p><p>I really have no desire to just run the same scenario again, knowing the issues and strengths.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8678124, member: 6987520"] I won't play a PC, so you can certainly have "my slot" for a character if you want. While I understand your point, I think part of having Vecna as a BBEG is also knowing the DM [I]can[/I] change things. This is why I would [I]like to[/I] keep the same spell levels (e.g. 1/day: one 6th, one 7th, one 8th), but be able to swap out the spells themselves. So, it is the same statblock, as much as a normal lich is the same statblock if I change the lich's listed spells (because many are subpar). Also, the lair from the adventure is weak IMO, especially for a villain like Vecna. With a published adventure, you know what to expect (and I'm sure many have read it...), but with a new one you don't go in knowing what to expect. I think the adding magic items for PCs, for example, is more representative of most games. Anyway, using the statblock as presented has already shown certain strengths and weaknesses. I really have no desire to just run the same scenario again, knowing the issues and strengths. [/QUOTE]
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