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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="DND_Reborn" data-source="post: 8678141" data-attributes="member: 6987520"><p>Although it is a "cheap move" against Vecna, he was able to use it himself. And for him, with 3 reactions, he still had 2 remaining for other things later in the round.</p><p></p><p><em>Counterspell</em> is an issue IMO because it is automatic against equal or lower level spells. It should require a check, regardless of level.</p><p></p><p>Anyway, until it gets changed, it is the only method of defeating counterspell, and has been noted it eats up your concentration, and if the trigger never occurs you lose the spell anyway. This technique also stops the counterspell-counterspell annoyance. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Actually, if it applied to all the damage, Broodhuz would have survived the turn anyway--but the outcome was pretty much inevitable at that point.</p><p></p><p></p><p>The barbarian was pretty much in the same boat as your sorcerer. Either of you could have been dominated automatically, but since you were flying (if you wanted) and could cast <em>chill touch</em>, Venca had to stop <em>THAT</em> from happening again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Well, they force him to use Legendary Resistance anyway. (Which certainly is important in its own way, of course!)</p><p></p><p></p><p>His AC is pathetic IMO. If a caster in the party can get a 20+ AC routinely, and Vecna <em>can't</em>, that is a major liability!</p><p></p><p>Giving him <em>shield</em> at least gives him the option, at would cost him a valuable reaction!</p><p></p><p></p><p>Which is too limited IMO. 30 feet is pretty weak and PCs were able to still follow him enough. I felt like I was using his Fell Rebuke all the time.</p><p></p><p>Looking back at my battle analysis, in 4 rounds he used 10 Fell Rebukes and 2 Dread Counterspells, and he used his reaction once to release the Dominate Monster. So, a lot of Fell Rebukes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Yeah, I know, but at this level it isn't as important IMO, but might be more useful in the proper scenario... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> </p><p></p><p></p><p>But this goes back to an issue with the statblock---<em><strong>he has no spell slots to cast spells with</strong></em><strong><em>!</em></strong></p><p></p><p>So, how would that work, now? It was a reason why I suggested substituting some of the spells he has, which also removes player knowledge a bit from the situation.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8678141, member: 6987520"] Although it is a "cheap move" against Vecna, he was able to use it himself. And for him, with 3 reactions, he still had 2 remaining for other things later in the round. [I]Counterspell[/I] is an issue IMO because it is automatic against equal or lower level spells. It should require a check, regardless of level. Anyway, until it gets changed, it is the only method of defeating counterspell, and has been noted it eats up your concentration, and if the trigger never occurs you lose the spell anyway. This technique also stops the counterspell-counterspell annoyance. 🤷♂️ Actually, if it applied to all the damage, Broodhuz would have survived the turn anyway--but the outcome was pretty much inevitable at that point. The barbarian was pretty much in the same boat as your sorcerer. Either of you could have been dominated automatically, but since you were flying (if you wanted) and could cast [I]chill touch[/I], Venca had to stop [I]THAT[/I] from happening again. ;) Well, they force him to use Legendary Resistance anyway. (Which certainly is important in its own way, of course!) His AC is pathetic IMO. If a caster in the party can get a 20+ AC routinely, and Vecna [I]can't[/I], that is a major liability! Giving him [I]shield[/I] at least gives him the option, at would cost him a valuable reaction! Which is too limited IMO. 30 feet is pretty weak and PCs were able to still follow him enough. I felt like I was using his Fell Rebuke all the time. Looking back at my battle analysis, in 4 rounds he used 10 Fell Rebukes and 2 Dread Counterspells, and he used his reaction once to release the Dominate Monster. So, a lot of Fell Rebukes... :( Yeah, I know, but at this level it isn't as important IMO, but might be more useful in the proper scenario... :unsure: But this goes back to an issue with the statblock---[I][B]he has no spell slots to cast spells with[/B][/I][B][I]![/I][/B] So, how would that work, now? It was a reason why I suggested substituting some of the spells he has, which also removes player knowledge a bit from the situation. [/QUOTE]
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