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General Tabletop Discussion
*Dungeons & Dragons
Vs Vecna battle simulations.
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<blockquote data-quote="Maxperson" data-source="post: 8678554" data-attributes="member: 23751"><p>The exact point in space, not direction would have to be chosen while behind cover, meaning you'd have to be able to see the final destination from the total cover. At that point you might as well just release the spell from behind cover since it's going to the same spot anyway. I suppose there might be some corner case scenarios where you'd pick a point in space to cast the spell with the trigger being when Vecna wanders within 20 feet of that point, but for the most part there'd be no point in holding the spell.</p><p></p><p>Edit: Never mind on this one. I just saw Greg's post and you can pick points you can't see. I'm not sure I agree with his interpretation, though. The obstruction portion seems to be talking about what happens if there is something in the way when the energy is released. If you move so there's no obstruction, there'd be no early detonation of the fireball.</p><p></p><p>Two things. First, it's interesting to me that outside of readied actions there are no rules for just casting a spell and holding the energy. Can I for instance cast a spell as normal and just hold the energy with concentration while we walk around the ruins, ready to cast it the instant we see a monster? Second, "You cast it as normal but..." When you have a "but," it's qualifying the prior portion. "I really hate to say bad things about Bob, but..." or "I don't eat crab mean, but..." and "I'm casting this spell normally, but..." </p><p></p><p>That's why I'm inclined to include it as part of the casting. The casting is normal, but... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Yeah. You maintain it with concentration and no actual duration is stated.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8678554, member: 23751"] The exact point in space, not direction would have to be chosen while behind cover, meaning you'd have to be able to see the final destination from the total cover. At that point you might as well just release the spell from behind cover since it's going to the same spot anyway. I suppose there might be some corner case scenarios where you'd pick a point in space to cast the spell with the trigger being when Vecna wanders within 20 feet of that point, but for the most part there'd be no point in holding the spell. Edit: Never mind on this one. I just saw Greg's post and you can pick points you can't see. I'm not sure I agree with his interpretation, though. The obstruction portion seems to be talking about what happens if there is something in the way when the energy is released. If you move so there's no obstruction, there'd be no early detonation of the fireball. Two things. First, it's interesting to me that outside of readied actions there are no rules for just casting a spell and holding the energy. Can I for instance cast a spell as normal and just hold the energy with concentration while we walk around the ruins, ready to cast it the instant we see a monster? Second, "You cast it as normal but..." When you have a "but," it's qualifying the prior portion. "I really hate to say bad things about Bob, but..." or "I don't eat crab mean, but..." and "I'm casting this spell normally, but..." That's why I'm inclined to include it as part of the casting. The casting is normal, but... ;) Yeah. You maintain it with concentration and no actual duration is stated. [/QUOTE]
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