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[VtR][Mature] Born into Darkness: Arc 1
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<blockquote data-quote="Graf" data-source="post: 4139320" data-attributes="member: 3087"><p>[sblock=OOC ]</p><p>Sorry for the slowness</p><p>Looks like my company is being "integrated" with another one. Hopefully the impact on my posting in the future will be minimal.</p><p></p><p>Re: Holdout</p><p>Got it. Thanks for the link. I'd forgotten.</p><p>[/sblock]</p><p></p><p>[sblock=Dominate]</p><p>Blood, I think we've mentioned this before but Dominate * <strong>does not</strong> get someone's attention. I realize it seems like it should, because Dominate requires you to get someone to look at you, but the discipline itself just doesn't provide that function. </p><p></p><p>Dominate * allows one-word commands. So you can tell someone to "freeze" or "stop!" and provided the necessary requirements are fulfilled (eye contact, they understand the language you're speaking, action isn't certain suicide, your roll beats their roll, etc) they'll follow that one command</p><p></p><p>Dominate ** Lets you give complex commands. Effectively it grants you access to a (rudimentary and uncertain) programming language for people. Generally Dominate * can be used to get someone to freeze long enough for you to start the process of using <em>Mesmerism</em>; but it doesn't let you get people's attention.</p><p></p><p>Dominate ** basically isn't a combat power. I'm not saying I'd never let you use it. But to work well your instructions need to be thorough and your target needs to have time to absorb them. At the very least a simple set of combat related commands would probably take 3-5 turns to implant.</p><p></p><p>In this context, I've decided that Cole is going to "enter the room and try to get eye contact with the Slasher so he can use dominate to stop it from fighting". After he realizes he can't get it's attention, he'll pull out the holdout and use it to get it's attention (in Cole's experience people look at the man with the gun).</p><p>[/sblock]</p><p></p><p>The <strong>Slasher </strong>skitters forward along the ceiling. It's above the bare bulbs that are providing illumination. The harsh light throws distended shadows along the walls. It tries to slip past <strong>Beth</strong>, first feinting to her right then to her left.</p><p>The neonate's just too fast though, which ever direction the old man moves <strong>Beth </strong>is there, meat cleaver in hand.</p><p></p><p><strong>Archer </strong>and <strong>Cole </strong>simultaneously push past <strong>Diego </strong>into the room.</p><p>The thief hefts the knife he's just pulled from his throat, the balance is all wrong, it's going to be a tough throw. He reflexively pushes more blood into his wound, healing it further.</p><p></p><p>The <strong>Slasher </strong>jumps forward pulling another knife from somewhere and leaps forward. Her warding arms and deft speed have prevented the worse, but <strong>Beth</strong>'s left with long gashes on both arms. </p><p></p><p></p><p><strong>Cole </strong>moves forward, trying to get the Slashers' eye, but it's totally focused on Beth.</p><p><strong>Archer </strong>half crawls half scrambles under the fray toward the counter.</p><p><strong>Beth</strong> snarls and <a href="http://invisiblecastle.com/roller/view/1545903/" target="_blank">smacks the old man in the head with the meat cleaver</a>.</p><p></p><p>In stopping to stab at <strong>Beth </strong>the <strong>Slasher </strong>has stopped moving, dangling by one arm. Blood from the long gash Beth's strike opened on it's head drips into it's eyes. <strong>Diego </strong>takes his throw. </p><p></p><p>[sblock=Diego Knife throwing]If you'd rolled that for MC the guy would have been out the door.</p><p>For World of Darkness Knife Throwing is Athletics plus Dex so you have five dice not six. The knife isn't balanced for throwing (at all) so that's -2. </p><p>Following the rules for Modifying Die Rolls (see post in OOC) thread you have a 10,9,10. </p><p>Since you have two 10s you reroll those. (The hits.open mechanic will do this automatically for you.)</p><p><a href="http://invisiblecastle.com/roller/view/1545894/" target="_blank">Unfortunately you got no extra successes</a>[/sblock]</p><p>The knife wobbles unevenly through the air, but fortune smiles on the thief and the blade slides deep into the old man's arm pit. It looses it's grip on the ceiling crashing onto the small table in front of <strong>Beth</strong>.</p><p></p><p><strong>Cole </strong>realizes the man is reacting to threats. He's going to need to do a bit more to get it's attention. He whips out the hold out and pokes it at the Slasher's face. Finally it looks at him. He tries to exert his will <em>command</em>ing the primitive to "<span style="color: Red">stop</span>". But <a href="http://invisiblecastle.com/roller/view/1545912/" target="_blank">the stubborn old man resists him</a>.</p><p></p><p>Leaps part way up onto his hands and feet, prone on the table he makes quick slashing motions at Cole's face, Beth's feet, forcing the coterie back and buying himself some space. </p><p></p><p><strong>Archer </strong>glances around behind the counter. But he's badly distracted by the fight and <a href="http://invisiblecastle.com/roller/view/1545923/" target="_blank">doesn't see a fire extinguisher or notice anything else of interest</a>.</p><p></p><p>Then, the slasher spastic rapid moments suddenly slow. Previously sure movements turn awkward. With a crash he tumbles from the table top to the floor, limp.</p><p></p><p>[sblock=Combat is over]You can check out the condition tracker for your character's status. </p><p>Briefly: </p><p>Beth and Diego both have 8 blood (he from healing, she from celerity) and two wounds. </p><p>Beth and Cole have also spent a willpower point.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4139320, member: 3087"] [sblock=OOC ] Sorry for the slowness Looks like my company is being "integrated" with another one. Hopefully the impact on my posting in the future will be minimal. Re: Holdout Got it. Thanks for the link. I'd forgotten. [/sblock] [sblock=Dominate] Blood, I think we've mentioned this before but Dominate * [b]does not[/b] get someone's attention. I realize it seems like it should, because Dominate requires you to get someone to look at you, but the discipline itself just doesn't provide that function. Dominate * allows one-word commands. So you can tell someone to "freeze" or "stop!" and provided the necessary requirements are fulfilled (eye contact, they understand the language you're speaking, action isn't certain suicide, your roll beats their roll, etc) they'll follow that one command Dominate ** Lets you give complex commands. Effectively it grants you access to a (rudimentary and uncertain) programming language for people. Generally Dominate * can be used to get someone to freeze long enough for you to start the process of using [I]Mesmerism[/I]; but it doesn't let you get people's attention. Dominate ** basically isn't a combat power. I'm not saying I'd never let you use it. But to work well your instructions need to be thorough and your target needs to have time to absorb them. At the very least a simple set of combat related commands would probably take 3-5 turns to implant. In this context, I've decided that Cole is going to "enter the room and try to get eye contact with the Slasher so he can use dominate to stop it from fighting". After he realizes he can't get it's attention, he'll pull out the holdout and use it to get it's attention (in Cole's experience people look at the man with the gun). [/sblock] The [B]Slasher [/B]skitters forward along the ceiling. It's above the bare bulbs that are providing illumination. The harsh light throws distended shadows along the walls. It tries to slip past [B]Beth[/B], first feinting to her right then to her left. The neonate's just too fast though, which ever direction the old man moves [B]Beth [/B]is there, meat cleaver in hand. [B]Archer [/B]and [B]Cole [/B]simultaneously push past [B]Diego [/B]into the room. The thief hefts the knife he's just pulled from his throat, the balance is all wrong, it's going to be a tough throw. He reflexively pushes more blood into his wound, healing it further. The [B]Slasher [/B]jumps forward pulling another knife from somewhere and leaps forward. Her warding arms and deft speed have prevented the worse, but [B]Beth[/B]'s left with long gashes on both arms. [B]Cole [/B]moves forward, trying to get the Slashers' eye, but it's totally focused on Beth. [B]Archer [/B]half crawls half scrambles under the fray toward the counter. [b]Beth[/b] snarls and [url=http://invisiblecastle.com/roller/view/1545903/]smacks the old man in the head with the meat cleaver[/url]. In stopping to stab at [B]Beth [/B]the [B]Slasher [/B]has stopped moving, dangling by one arm. Blood from the long gash Beth's strike opened on it's head drips into it's eyes. [B]Diego [/B]takes his throw. [sblock=Diego Knife throwing]If you'd rolled that for MC the guy would have been out the door. For World of Darkness Knife Throwing is Athletics plus Dex so you have five dice not six. The knife isn't balanced for throwing (at all) so that's -2. Following the rules for Modifying Die Rolls (see post in OOC) thread you have a 10,9,10. Since you have two 10s you reroll those. (The hits.open mechanic will do this automatically for you.) [url=http://invisiblecastle.com/roller/view/1545894/]Unfortunately you got no extra successes[/url][/sblock] The knife wobbles unevenly through the air, but fortune smiles on the thief and the blade slides deep into the old man's arm pit. It looses it's grip on the ceiling crashing onto the small table in front of [B]Beth[/B]. [B]Cole [/B]realizes the man is reacting to threats. He's going to need to do a bit more to get it's attention. He whips out the hold out and pokes it at the Slasher's face. Finally it looks at him. He tries to exert his will [I]command[/I]ing the primitive to "[COLOR=Red]stop[/COLOR]". But [url=http://invisiblecastle.com/roller/view/1545912/]the stubborn old man resists him[/url]. Leaps part way up onto his hands and feet, prone on the table he makes quick slashing motions at Cole's face, Beth's feet, forcing the coterie back and buying himself some space. [B]Archer [/B]glances around behind the counter. But he's badly distracted by the fight and [url=http://invisiblecastle.com/roller/view/1545923/]doesn't see a fire extinguisher or notice anything else of interest[/url]. Then, the slasher spastic rapid moments suddenly slow. Previously sure movements turn awkward. With a crash he tumbles from the table top to the floor, limp. [sblock=Combat is over]You can check out the condition tracker for your character's status. Briefly: Beth and Diego both have 8 blood (he from healing, she from celerity) and two wounds. Beth and Cole have also spent a willpower point. [/sblock] [/QUOTE]
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