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[VtR] [OOC] Born into Darkness
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<blockquote data-quote="Graf" data-source="post: 3968708" data-attributes="member: 3087"><p><strong>Modifying Rolls</strong></p><p></p><p>So in our sample character action (the post above) Beth was attacking LB with a Tommy gun. And <a href="http://invisiblecastle.com/roller/view/1449290/" target="_blank">rolled her own dice</a>.</p><p></p><p>[sblock=Invisible Castle roll format]</p><p>Use the <a href="http://invisiblecastle.com/roller/" target="_blank">IC Die Roller</a></p><p></p><p>--Character Name: [VtR] CharName</p><p><em>My preferences is that you use the name I've been using for you (e.g. Judas Archer is [VtR] Archer). Don't sweat it if something else winds up in there.</em></p><p>--Campaign: Born into Darkness<em></em></p><p><em>Can't search by campaign yet, but you will be able to soon. Once we have that it'll be less trouble setting up "codes" for the games like [VtR] in the character names field.</em></p><p>--Number of Rolls: 1</p><p>--Dice: xd10.hitsopen(8,10)</p><p><em>Just put in the number of dice that you're rolling in the format above (i.e. in place of the <strong>x</strong>). There is an explanation of</em>hitsopen<em> further down the page and also <a href="http://invisiblecastle.com/mods/forum/thread/3/" target="_blank">here (uses Shadowrun as an example but same principal for White Wolf's System)</a></em><a href="http://invisiblecastle.com/mods/forum/thread/3/" target="_blank">http://invisiblecastle.com/mods/forum/thread/3/</a>.</p><p>[/sblock]</p><p></p><p>You don't have to roll but you're welcome to (and it can help with character actions... if you miss or hit or whatever then it's easier for you to incorporate that into the actions).</p><p></p><p>However, obviously just because you roll 18 dice doesn't mean you have 18 dice.</p><p>In this case Beth's player believes they have 18 but they could have less (or more).</p><p></p><p>To continue using the example:</p><p>Defense doesn't apply to firearms attacks, unless the person is within "melee range"., if I, as the DM decide that LB is right next to Beth she has <em>less dice</em>.</p><p></p><p>Likewise if LB has Celerity he can "retroactively" spend a blood point to trigger his Celerity. In this case Beth would also have <em>less dice</em>. Though it doesn't apply in this situation you can do a similar thing in some cases with Willpower (spending a willpower point to increase resistance attributes (e.g. Resolve) to fight off certain powers (e.g. Dominate)).</p><p></p><p>If LB is facing away from Beth, or there are other <strong>situational factors</strong> there could be <em>more or less dice</em>. There are lots of other possibilities, I'll stop here though. I think people get the point.</p><p></p><p>It's also possible that actions could be <em>pending</em>. </p><p style="margin-left: 20px">Example: Pulling out a gun and firing is -generally- two actions. Pulling out a gun is one action, pointing and firing another. So in game terms Beth's first action "pulling out a gun" has occurred and the second one hasn't. So some actions could occur between when Beth started to attack LB and she actually got the gun out and shot him.</p> <p style="margin-left: 20px"><strong>Generally we'll use the same roll, unless the situation has changed radically.</strong></p><p></p><p>In cases where there are net <em>less dice</em> dice will be <strong>removed from the right hand side</strong>. In this case I'll decide that LB burns for Celerity **** and Beth 'loses' four dice. So Beth's four most rightward die rolls (9,9,2,8) will be removed giving her 6 successes instead of 9.</p><p>If there are net <em>more dice</em> I'll make a <strong>new roll for the additional dice ONLY</strong>. So you keep your roll with the extra dice I supply.</p><p></p><p>Simple right?</p><p></p><p>Same thing for PCs. (Obviously there is some potential for abuse, but I think we'll just cross that bridge when we come to it).</p></blockquote><p></p>
[QUOTE="Graf, post: 3968708, member: 3087"] [b]Modifying Rolls[/b] So in our sample character action (the post above) Beth was attacking LB with a Tommy gun. And [url=http://invisiblecastle.com/roller/view/1449290/]rolled her own dice[/url]. [sblock=Invisible Castle roll format] Use the [url=http://invisiblecastle.com/roller/]IC Die Roller[/url] --Character Name: [VtR] CharName [i]My preferences is that you use the name I've been using for you (e.g. Judas Archer is [VtR] Archer). Don't sweat it if something else winds up in there.[/i] --Campaign: Born into Darkness[I] Can't search by campaign yet, but you will be able to soon. Once we have that it'll be less trouble setting up "codes" for the games like [VtR] in the character names field.[/I] --Number of Rolls: 1 --Dice: xd10.hitsopen(8,10) [i]Just put in the number of dice that you're rolling in the format above (i.e. in place of the [b]x[/b]). There is an explanation of[/i]hitsopen[i] further down the page and also [url=http://invisiblecastle.com/mods/forum/thread/3/]here (uses Shadowrun as an example but same principal for White Wolf's System)[/url][/i][url=http://invisiblecastle.com/mods/forum/thread/3/][/url]. [/sblock] You don't have to roll but you're welcome to (and it can help with character actions... if you miss or hit or whatever then it's easier for you to incorporate that into the actions). However, obviously just because you roll 18 dice doesn't mean you have 18 dice. In this case Beth's player believes they have 18 but they could have less (or more). To continue using the example: Defense doesn't apply to firearms attacks, unless the person is within "melee range"., if I, as the DM decide that LB is right next to Beth she has [i]less dice[/i]. Likewise if LB has Celerity he can "retroactively" spend a blood point to trigger his Celerity. In this case Beth would also have [i]less dice[/i]. Though it doesn't apply in this situation you can do a similar thing in some cases with Willpower (spending a willpower point to increase resistance attributes (e.g. Resolve) to fight off certain powers (e.g. Dominate)). If LB is facing away from Beth, or there are other [B]situational factors[/B] there could be [i]more or less dice[/i]. There are lots of other possibilities, I'll stop here though. I think people get the point. It's also possible that actions could be [i]pending[/i]. [INDENT]Example: Pulling out a gun and firing is -generally- two actions. Pulling out a gun is one action, pointing and firing another. So in game terms Beth's first action "pulling out a gun" has occurred and the second one hasn't. So some actions could occur between when Beth started to attack LB and she actually got the gun out and shot him. [b]Generally we'll use the same roll, unless the situation has changed radically.[/b][/INDENT] In cases where there are net [i]less dice[/i] dice will be [b]removed from the right hand side[/b]. In this case I'll decide that LB burns for Celerity **** and Beth 'loses' four dice. So Beth's four most rightward die rolls (9,9,2,8) will be removed giving her 6 successes instead of 9. If there are net [I]more dice[/I] I'll make a [B]new roll for the additional dice ONLY[/B]. So you keep your roll with the extra dice I supply. Simple right? Same thing for PCs. (Obviously there is some potential for abuse, but I think we'll just cross that bridge when we come to it). [/QUOTE]
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