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[VtR] [OOC] Born into Darkness
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<blockquote data-quote="Graf" data-source="post: 4033586" data-attributes="member: 3087"><p><strong>Gun Laws in the City</strong></p><p></p><p>I'd assumed gun laws in the mid-west were relatively similar. It turns out they vary widely. I'm not really going to get into a complex analysis of the whole thing (especially since the game is set in the mid-1990s and most easily accessible stuff on the 'net is more recent).</p><p></p><p>Instead we'll go with the following (admittedly arbitrary) rules</p><p></p><p>[sblock=Rule Zero: The Nighttime Rule]So painful to say that you'd be justified in mocking me but: You can only buy stuff that would be available at night. </p><p>It's fall in the American Midwest and sunset is around 17:30 (remember DST). </p><p>That's the earliest a determined vampire could normally get up. And then you have to get out of the Tank, get a vehicle, and drive someplace to transact. With brilliant planning, the Tank door already being open and lots of rushing you could make it someplace nearby by 18:00 (6pm) more likely you're talking 18:30 or 19:00.[/sblock]</p><p></p><p>[sblock=Shotguns and hunting rifles]Available from Walmart (i.e. half an hours drive) but 5 day waiting period.[/sblock]</p><p></p><p>[sblock=Pistols]Require a license, assuming you have a viable identity (i.e. not Cole) and aren't a minor (Beth) you can get one. Beth could probably get one with parental permission (real or faked).[/sblock]</p><p></p><p>[sblock=Heavier stuff]I'd have to think about it, but it would require more time and/or the use of backgrounds (the right sort of Allies, Connections, good Streetwise rolls and or all of the above).[/sblock]</p><p></p><p>[sblock=Exotic Weaponry]Making a functional stake is a Crafts (as mental skill it defaults to -3)roll.</p><p>Anything fancier really depends again on what you're getting.[/sblock]</p><p></p><p>There are, of course, lots of ways to do these sorts of things. Plausible creative thinking may enable you to acquire something more easily than I would have thought (either as a one-off or a regular system).</p></blockquote><p></p>
[QUOTE="Graf, post: 4033586, member: 3087"] [b]Gun Laws in the City[/b] I'd assumed gun laws in the mid-west were relatively similar. It turns out they vary widely. I'm not really going to get into a complex analysis of the whole thing (especially since the game is set in the mid-1990s and most easily accessible stuff on the 'net is more recent). Instead we'll go with the following (admittedly arbitrary) rules [sblock=Rule Zero: The Nighttime Rule]So painful to say that you'd be justified in mocking me but: You can only buy stuff that would be available at night. It's fall in the American Midwest and sunset is around 17:30 (remember DST). That's the earliest a determined vampire could normally get up. And then you have to get out of the Tank, get a vehicle, and drive someplace to transact. With brilliant planning, the Tank door already being open and lots of rushing you could make it someplace nearby by 18:00 (6pm) more likely you're talking 18:30 or 19:00.[/sblock] [sblock=Shotguns and hunting rifles]Available from Walmart (i.e. half an hours drive) but 5 day waiting period.[/sblock] [sblock=Pistols]Require a license, assuming you have a viable identity (i.e. not Cole) and aren't a minor (Beth) you can get one. Beth could probably get one with parental permission (real or faked).[/sblock] [sblock=Heavier stuff]I'd have to think about it, but it would require more time and/or the use of backgrounds (the right sort of Allies, Connections, good Streetwise rolls and or all of the above).[/sblock] [sblock=Exotic Weaponry]Making a functional stake is a Crafts (as mental skill it defaults to -3)roll. Anything fancier really depends again on what you're getting.[/sblock] There are, of course, lots of ways to do these sorts of things. Plausible creative thinking may enable you to acquire something more easily than I would have thought (either as a one-off or a regular system). [/QUOTE]
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