Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[VtR] [OOC] Born into Darkness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 4152042" data-attributes="member: 3087"><p>Yeah.... it's kinda ****ed up.</p><p></p><p>By the book killing somebody calls for a "humanity check".</p><p></p><p>This would make sense in nWoD by staying "the horrible things you have experienced have hardened (or threaten to harden -- you could pass the check) your heart".</p><p>On a meta level, though your character or Diego's character or whoever is being screwed over without the player having any say.</p><p>There's no spot where you can say "I don't want to have my character lose humanity".</p><p></p><p>It also, effectively, rewards people who don't do anything. </p><p>Which is bogus for role playing.</p><p></p><p>The base of this Morality subsystem is a stat that represents "how good a person you are" the higher your stat the more dice you have for certain things but the "easier" it is for your to lose (because more actions will trigger a check).</p><p></p><p> Mortals have Morality (I think) which is the basis of the system. Each 'race' as a "tweaked" version. Mages have Wisdom (which is very restrictive, supposedly because they can go crazy easily), Changelings have Clarity, etc.</p><p>The tweaked stat's hierarchy of sins is almost always more restrictive; so you at 7: no theft + some supernatural activity. Werewolves' stat is the only one that's less restrictive than humans (IIRC) they can kill with impunity, so long as it's in a fight (I think... festy probably knows this stuff better than I).</p><p></p><p>Humanity is the stat for vampires. </p><p></p><p>For humanity 7, petty larceny (i.e. shoplifting) is a sin. This is part of the reason why the first player who dropped (Jemal) wanted to start off at 5, because most normal RPG action is going to shove people down to 5 pretty quickly.</p><p></p><p>And of course, losing humanity not only has some minor mechanical effects (your social pool with humans is capped by humanity), but also forces you to make another check or get a derangement (i.e. go insane).</p><p></p><p>For now lets just say that <strong>most of the hierarchy of sins is suspended</strong> is suspended.</p><p>If it gets re-instated later I'll warn people in advance, and we'll talk about it.</p><p></p><p>(For the avoidance of doubt: really serious stuff (torture for pleasure, yucky-stuff-I-don't-think-I-need-to-mention, losing control during feeding and killing an innocent human*) will trigger a check.</p><p>*=technically this is a bit unfair, since it's tough for vampires to resist in certain situations, but I think that without it the game really swings further into Lost Boys territory than I'm interested in going.</p><p>(And, at the current stage of the game, blood points are available to people without hunting for mortals)</p><p></p><p>Thoughts, comments, feedback?</p></blockquote><p></p>
[QUOTE="Graf, post: 4152042, member: 3087"] Yeah.... it's kinda ****ed up. By the book killing somebody calls for a "humanity check". This would make sense in nWoD by staying "the horrible things you have experienced have hardened (or threaten to harden -- you could pass the check) your heart". On a meta level, though your character or Diego's character or whoever is being screwed over without the player having any say. There's no spot where you can say "I don't want to have my character lose humanity". It also, effectively, rewards people who don't do anything. Which is bogus for role playing. The base of this Morality subsystem is a stat that represents "how good a person you are" the higher your stat the more dice you have for certain things but the "easier" it is for your to lose (because more actions will trigger a check). Mortals have Morality (I think) which is the basis of the system. Each 'race' as a "tweaked" version. Mages have Wisdom (which is very restrictive, supposedly because they can go crazy easily), Changelings have Clarity, etc. The tweaked stat's hierarchy of sins is almost always more restrictive; so you at 7: no theft + some supernatural activity. Werewolves' stat is the only one that's less restrictive than humans (IIRC) they can kill with impunity, so long as it's in a fight (I think... festy probably knows this stuff better than I). Humanity is the stat for vampires. For humanity 7, petty larceny (i.e. shoplifting) is a sin. This is part of the reason why the first player who dropped (Jemal) wanted to start off at 5, because most normal RPG action is going to shove people down to 5 pretty quickly. And of course, losing humanity not only has some minor mechanical effects (your social pool with humans is capped by humanity), but also forces you to make another check or get a derangement (i.e. go insane). For now lets just say that [B]most of the hierarchy of sins is suspended[/B] is suspended. If it gets re-instated later I'll warn people in advance, and we'll talk about it. (For the avoidance of doubt: really serious stuff (torture for pleasure, yucky-stuff-I-don't-think-I-need-to-mention, losing control during feeding and killing an innocent human*) will trigger a check. *=technically this is a bit unfair, since it's tough for vampires to resist in certain situations, but I think that without it the game really swings further into Lost Boys territory than I'm interested in going. (And, at the current stage of the game, blood points are available to people without hunting for mortals) Thoughts, comments, feedback? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[VtR] [OOC] Born into Darkness
Top